Post:Status Update - 07/09/2012 - 18:09: Difference between revisions
(Created page with "{{Post |a=DR-LOHKRIAN |t=Re: Status Update |d=07/09/2012 06:09 PM CDT |n=1352 |f=Lore \ Enchanting Skill |c=m,d |p=''>And when you say nothing as far as mixing for sigils... I...") |
m (1 revision) |
(No difference)
|
Latest revision as of 20:12, 11 May 2014
Re: Status Update · on 07/09/2012 06:09 PM CDT | 1352 |
---|---|
>And when you say nothing as far as mixing for sigils... I think maybe Im thinking they are something else. I think sigil in the same vein as how I (as a Moon Mage) use them now. I scribe them and bind them and the more complex the enchantment the more sigils I need. The combination of sigils seems to me as the equivalent of mixing.
In current crafting, items have a list of required ingredients. For example, to make a shovel, first I need a refined metal ingot, then I need a finished long wooden pole. The metal ingot could be iron, tin, or kertig, and it would still work, but it would have different properties. Furthermore, I could come up with a mixture of different metals to get the properties I want, but I still need a metal ingot. For enchanting, your "recipe" may specify an exact sigil, or it may require a general type of sigil, where the enchanter has a choice. At the stage where an optional sigil is scribed, the properties of that sigil affect the resultant enchantment in a similar way to how the properties of a metal ingot affect the crafted item. The earlier sigils would work like the long wooden pole, which needs a good quality, but is not used to modify item stats in the same way the iron ingot properties do. When I say we do not plan to implement sigil mixing, what I mean is that we do not envision a process similar to smelting metal in a crucible, combining the properties of multiple metals to make a new metal. Enchantments will still (mostly) be crafted by scribing (or otherwise applying) sigils on the desired item in a particular arrangement. >Will multiple founts be possible? It would be nice if advanced enchantments had multiple functions. Or if you had multiples of the same fount this would give the item more uses before it burns out. This may be a challenge, but some of this falls under implementation details for the creators of individual enchantments. If your enchantment only does one specific thing, variation on energy output mechanisms can only take you so far. On the other hand, if an enchantment coder wants to have multiple vectors of complexity, or an enchantment with multiple parts, the system will likely support such a template being built.
GM Lohkrian | |
This message was originally posted in Lore \ Enchanting Skill, by DR-LOHKRIAN on the play.net forums. |