Post:Status Update - 07/09/2012 - 14:14: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(Created page with "{{Post |a=DR-LOHKRIAN |t=Re: Status Update |d=07/09/2012 02:14 PM CDT |n=1347 |f=Lore \ Enchanting Skill |c=m,d |p=''>I'm really expecting the vast majority of things won't r...")
 
m (1 revision)
 
(No difference)

Latest revision as of 20:12, 11 May 2014

Re: Status Update · on 07/09/2012 02:14 PM CDT 1347
>I'm really expecting the vast majority of things won't require a guild only sigil. Signature guild abilities should be protected, but other than that everything should be craftable by anybody.

This is correct. Guild-only sigils are primarily intended as a mechanic to provide an explanation for the protection of signature abilities. A Correspondence sigil could be a required component for a Moon Mage-specific enchantment. Since no one besides a Moon Mage can even study a Correspondence sigil, you will need a Moon Mage capable of creating that enchantment in order to complete that step of the enchantment. While may be feasible to partially enchant the rest of the enchantment, it is not our intent that Guild sigils are a traded commodity.

We also expect that the number of protected enchantments to be relatively small. The vast majority of enchantments will not have guild limitations.


I'm still on the fence about the commodity status of other sigils.

Sigils will have properties, similar to how different metals have different properties. Right now we're working with the properties Complexity and Amplitude. Complexity is a measure of difficulty and also suggests how much information can be stored within a given sigil, while Amplitude describes the scope and range of the sigil pattern. Both of these vary by sigil type. These two properties will allow you to fine-tune the enchantments you make, though we aren't shooting for something on the same order of complexity as smelting.

Individual sigil instances will have a property analogous to quality as well, which we're currently calling Clarity, and an additional property called Precision, which provides kind of a sliding scale between thin and precise sigils (high potency, low duration) and thick, but muddled sigils (the reverse).

Since we won't have anything equivalent to mixing for sigils, we don't expect there to be quite the same demand for pre-harvested sigils, but each guild has their own view of the world, resulting in different sigil distribution. This may mean that certain types of sigils are more commonly available to one guild or another, and could encourage trading. I'm not sure if we intend to allow cross-guild sigil sharing at all, however.

I have been encouraged to see people posting pre-mixed metals for sale, though, and have been speculating on whether such a trade could exist in Sigils, and if we would want it.



GM Lohkrian

This message was originally posted in Lore \ Enchanting Skill, by DR-LOHKRIAN on the play.net forums.