Lach (script): Difference between revisions
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(Travel to/from Lanky Grey Lach Hunting Area From Shard) |
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Latest revision as of 19:31, 11 May 2014
Lach (script) | |
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Category | travel |
Front-end | StormFront |
Author | AF |
########################################################################### # LACH SCRIPT # # Modified from another script by AF, Original Author Unknown # Last Modified 4/10/2014 # # SF Script used for entering/exiting Lanky Grey Lach hunting area. # http://elanthipedia.org/w/index.php/RanikMap64d # # WILL SOLVE THE PUZZLE, DO NOT RUN IF YOU WANT TO SOLVE IT ON YOUR OWN # # Valid starting locations: # - End of Kraelyst Travel Script to Shard (.travel shard) # - Bier for start of the puzzle # - Armoire for exiting lach area # - At the exit of the armoire # # Variables created and deleted: # symbolLach - stores the stellar symbol for the puzzle # lightMatch - string match for the light aspect # darkMatch - string match for the dark aspect # return - label to return after completing a portion of the puzzle # # NOTE: Script does not retreat in case you run into issues # at the entrance and/or exit of the Church # # If any errors are found, please note it in the discussion page of this # wiki page and a correction will be implemented. # ########################################################################### if_1 goto %1 look: match shard2church_1 [Southern Trade Route, Road to Shard] match church2shard [Country Church, Cloakroom] match openArmoire [Abyssal Seed, Hierophant's Chamber] match turnCrank [Mausoleum, Biers] match look /(\.\.\.wait|Sorry\,\syou\smay)/ put l matchwait ########################################################################### ### GOING TO THE CHAPEL ### shard2church_1: move ne move nw move nw move n move n move e move e move ne move e move e move n move ne move ne move ne move n move ne move ne move n move go bridg move e goto searchPath searchPath: match goPath You find a matchre searchPath /(\.\.\.wait|Sorry\,\syou\smay)/ put sear matchwait goPath: match shard2church_2 [Darkmist Moor] matchre goPath /(\.\.\.wait|Sorry\,\syou\smay)/ put go path matchwait shard2church_2: move se move se move se move sw move e move ne move se move e move ne move nw move ne move se move e move climb tree goto peerChurch peerChurch: match treeNE northeast match treeSE southeast matchre treeE /\seast(,|\.|\sand)/ matchre peerChurch /(\.\.\.wait|Sorry\,\syou\smay)/ put peer church matchwait treeNE: save ne goto climbTrunk treeSE: save se goto climbTrunk treeE: save e goto climbTrunk climbTrunk: match shard2church_3 [Darkmist Moor, Tamsine's Sorrow] matchre climbTrunk /(\.\.\.wait|Sorry\,\syou\smay)/ put climb trunk matchwait shard2church_3: move %s move ne move go chur move n move go hall move go door move go path move ne move ne move e move se move sw move w move go door move n move n goto turnCrank ### AND WE'RE GONNA DO SOME KILLING ### ########################################################################### ### START OF THE PUZZLE ### turnCrank: match lookSymbol Roundtime: match lookSymbol but it won't budge match turnCrank /(\.\.\.wait|Sorry\,\syou\smay)/ put turn crank matchwait lookSymbol: match DOLPHIN dolphin match PANTHER panther match CAT cat match RAM ram match COBRA cobra match WOLF wolf match BOAR boar match RAVEN raven match LION lion match WREN wren matchre lookSymbol /(\.\.\.wait|Sorry\,\syou\smay)/ put l sun put l star matchwait RAM: setvariable symbolLach ram setvariable lightMatch flourishing rose garden setvariable darkMatch jagged crystalline blade goto southCoffin COBRA: setvariable symbolLach cobra setvariable lightMatch shattered egg setvariable darkMatch erupting volcano goto southCoffin LION: setvariable symbolLach lion setvariable lightMatch battle hounds setvariable darkMatch bloodstained stiletto goto southCoffin DOLPHIN: setvariable symbolLach dolphin setvariable lightMatch deer drinking from a flowing stream setvariable darkMatch great tidal wave goto southCoffin BOAR: setvariable symbolLach boar setvariable lightMatch image of a longbow setvariable darkMatch berserking barbarian goto southCoffin WOLF: setvariable symbolLach wolf setvariable lightMatch charred black stave setvariable darkMatch long flowing skirt goto southCoffin PANTHER: setvariable symbolLach panther setvariable lightMatch cluster of twinkling stars setvariable darkMatch child shivering fearfully goto southCoffin CAT: setvariable symbolLach cat setvariable lightMatch grimacing woman in the throes setvariable darkMatch twin crossed swords goto southCoffin RAVEN: setvariable symbolLach raven setvariable lightMatch bowl of striped peppermint setvariable darkMatch shattered caravan wheel goto southCoffin WREN: setvariable symbolLach wren setvariable lightMatch plump opera singer setvariable darkMatch cracked mirror goto southCoffin southCoffin: match coffin2light Obvious matchre southCoffin /(\.\.\.wait|Sorry\,\syou\smay)/ put s matchwait coffin2light: move go white tap setvariable return lookWheelLight goto %return lookWheelLight: match light2dark %lightMatch matchre pullRope /\./ match lookWheelLight ...wait match lookWheelLight Sorry, you may put l wheel matchwait pullRope: match %return Roundtime: match pullRope ...wait match pullRope Sorry, you may put pull rope matchwait light2dark: move se move go black tap setvariable return lookWheelDark goto %return lookWheelDark: match dark2coffin %darkMatch matchre pullRope /\./ match lookWheelLight ...wait match lookWheelLight Sorry, you may put l wheel matchwait pullRope: match %return Roundtime: match pullRope ...wait match pullRope Sorry, you may put pull rope matchwait dark2coffin: move sw move n put pull lever goto lookCoffin lookCoffin: match openCoffin image of the %symbolLach match turnCrank currently closed matchre lookCoffin /(\.\.\.wait|Sorry\,\syou\smay)/ put l coffin matchwait openCoffin: matchre goCoffin /(You open|is already)/ matchre openCoffin /(\.\.\.wait|Sorry\,\syou\smay)/ put open coffin matchwait goCoffin: matchre arrivedCoffin /(You clamber|You must be)/ matchre goCoffin /(\.\.\.wait|Sorry\,\syou\smay)/ put go coffin matchwait ### END OF THE PUZZLE ### ########################################################################### ### LEAVING THE AREA ### openArmoire: matchre searchArmoire /(You open|is already)/ matchre openArmoire /(\.\.\.wait|Sorry\,\syou\smay)/ put open armoire matchwait searchArmoire: match goArmoire tunnel matchre searchArmoire /(\.\.\.wait|Sorry\,\syou\smay)/ put search armoire matchwait goArmoire: match east2shard [Country Church, Cloakroom] matchre goArmoire /(\.\.\.wait|Sorry\,\syou\smay)/ put go armoire matchwait east2shard: match church2shard Obvious matchre east2shard /(\.\.\.wait|Sorry\,\syou\smay)/ put e matchwait church2shard: move go door move s move s move out move sw move w move w move nw move sw move se move sw move w move nw move sw move w move ne move nw move nw move nw move go path move w move go bri move s move sw move sw move s move sw move sw move sw move s move w move w move sw move w move w move s move s move se move se move sw goto arrivedTravel ########################################################################### arrivedCoffin: deleteVariable symbolLach deleteVariable lightMatch deleteVariable darkMatch deleteVariable return echo ########################### echo # echo # YOU ARE IN THE COFFIN echo # YOU WILL BE STUNNED AND echo # PRONE IN A SAFE ROOM echo # AT THE BOTTOM echo # echo ########################### waitfor crumple to the ground echo ############################ echo # echo # YOU ARE STUNNED AND PRONE echo # IN A SAFE ROOM SO RELAX echo # echo ############################ exit arrivedTravel: echo ########################### echo # echo # ARRIVED AT START OF echo # KRAELYST'S TRAVEL SCRIPT echo # echo ########################### exit