Nature's Canopy (2.0): Difference between revisions
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|abbrev=NC |
|abbrev=NC |
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|prereqs=[[Blend]] |
|prereqs=[[Blend]] |
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|minprep= |
|minprep=6 |
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|castcap= |
|castcap=40 |
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|validtarget=Self |
|validtarget=Self |
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|desc=Nature's Canopy is an evolution of the Blend spell pattern. Rather than merely blending in with the environment, Nature's Canopy urges the forces of nature to cloak and sooth the caster. This grants less protection than Blend, but allows the caster to retain freedom of movement. Since the spell works upon the medium of natural life and wilderness, the spell will fail if the caster strays too far into an urbanized area. |
|desc=Nature's Canopy is an evolution of the Blend spell pattern. Rather than merely blending in with the environment, Nature's Canopy urges the forces of nature to cloak and sooth the caster. This grants less protection than Blend, but allows the caster to retain freedom of movement. Since the spell works upon the medium of natural life and wilderness, the spell will fail if the caster strays too far into an urbanized area. |
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|messaging=The sounds of the world around you grow quiet and distant as you feel yourself fade into the protection of nature's canopy. |
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|messaging= |
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The protection of nature's canopy retreats from you. |
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|guild=Ranger |
|guild=Ranger |
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|spellbook=Wilderness Survival |
|spellbook=Wilderness Survival |
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==Notes== |
==Notes== |
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*Maximum duration is 20 minutes. |
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*The canopy will recede if you pass though a non-wilderness area, if the spell pulses while you are in that room. |
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*Casting a spell will terminate the spell prematurely, as will using SCOUT AREA. There may be other ways. |
Revision as of 18:50, 18 October 2007
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Abbreviation: | NC | |
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Prerequisites: | Blend | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 6 / 40 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Nature's Canopy is an evolution of the Blend spell pattern. Rather than merely blending in with the environment, Nature's Canopy urges the forces of nature to cloak and sooth the caster. This grants less protection than Blend, but allows the caster to retain freedom of movement. Since the spell works upon the medium of natural life and wilderness, the spell will fail if the caster strays too far into an urbanized area. | |
Effect: | Unknown | |
Example Messaging: | The sounds of the world around you grow quiet and distant as you feel yourself fade into the protection of nature's canopy.
The protection of nature's canopy retreats from you. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Maximum duration is 20 minutes.
- The canopy will recede if you pass though a non-wilderness area, if the spell pulses while you are in that room.
- Casting a spell will terminate the spell prematurely, as will using SCOUT AREA. There may be other ways.