Energy Manacles (2.0): Difference between revisions

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|prereqs=None
|prereqs=None
|desc=The Energy Manacles spell creates a set of magical chains that fly toward your target. If it does not dodge in time, the manacles will snap together, immobilizing them. This spell is an Evocation Sorcery, which is a combination of Lunar and Elemental magics, so be warned that it's possible to hurt yourself when casting.
|desc=The Energy Manacles spell creates a set of magical chains that fly toward your target. If it does not dodge in time, the manacles will snap together, immobilizing them. This spell is an Evocation Sorcery, which is a combination of Lunar and Elemental magics, so be warned that it's possible to hurt yourself when casting.
|messaging=You gesture at a fractured revivified mutt.<br>
|messaging=
You gesture at a fractured revivified mutt.<br>
A myriad of brilliant purple lights coalesce from your fingertips and dart toward your target with a feverish speed!<br>
A myriad of brilliant purple lights coalesce from your fingertips and dart toward your target with a feverish speed!<br>
The lights begin to drip like liquid, then solidify into tight bands of crackling energy around the revivified mutt!<br>
The lights begin to drip like liquid, then solidify into tight bands of crackling energy around the revivified mutt!<br>
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A revivified mutt's face becomes a portrait of determination as it breaks free of the constricting bands of purple light!<br><br>
A revivified mutt's face becomes a portrait of determination as it breaks free of the constricting bands of purple light!<br><br>
The constricting bands of purple light around a revivified mutt fade into nothingness.
The constricting bands of purple light around a revivified mutt fade into nothingness.

|spelltype=Versus Agility
|spelltype=Versus Agility
|tier=first
|tier=first
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|held=No
|held=No
}}
}}
*Currently can only be invoked (learned temporarily) and not studied (testing confirmed for empaths, paladins, and war mages.
*Message in spellbook once temp learned: You have learned Energy Manacles [ema] from a scroll and must maintain at least around half your normal attunement to keep it.
*Very difficult spell to cast at cap. Testing with 650 in Primary Magic and full preps could only cast at 16 mana. 17 mana casts worked with occasional backfires.
*Casting RT determined by level of success (1sec to 4 sec)
*Target that fails to evade the cast will get a 10 RT and 5 RT every every round they try and break free.

Revision as of 14:30, 5 April 2010




Energy Manacles
Abbreviation: EMA
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / 40
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Others, Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Energy Manacles spell creates a set of magical chains that fly toward your target. If it does not dodge in time, the manacles will snap together, immobilizing them. This spell is an Evocation Sorcery, which is a combination of Lunar and Elemental magics, so be warned that it's possible to hurt yourself when casting.
Effect: Unknown
Example Messaging: You gesture at a fractured revivified mutt.

A myriad of brilliant purple lights coalesce from your fingertips and dart toward your target with a feverish speed!
The lights begin to drip like liquid, then solidify into tight bands of crackling energy around the revivified mutt!
The bands snap around it, leaving it bound!
The revivified mutt falls to the ground!
Roundtime: 3 seconds

The pulsating bands surrounding a revivified mutt's body crackle with purple flashes.

A revivified mutt's face becomes a portrait of determination as it breaks free of the constricting bands of purple light!

The constricting bands of purple light around a revivified mutt fade into nothingness.

Devices/Tattoos: No devices or tattoos documented.
  • Currently can only be invoked (learned temporarily) and not studied (testing confirmed for empaths, paladins, and war mages.
  • Message in spellbook once temp learned: You have learned Energy Manacles [ema] from a scroll and must maintain at least around half your normal attunement to keep it.
  • Very difficult spell to cast at cap. Testing with 650 in Primary Magic and full preps could only cast at 16 mana. 17 mana casts worked with occasional backfires.
  • Casting RT determined by level of success (1sec to 4 sec)
  • Target that fails to evade the cast will get a 10 RT and 5 RT every every round they try and break free.