Template:GearProcess3: Difference between revisions
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{{#switch:{{#len:{{{1|}}}}} |
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|0|00=?? |
|0|00=?? |
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|#default={{#switch:{{lc:{{{2}}} }} |
|#default={{#switch:{{lc:{{{2}}} }} |
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|dam|damage={{#switch:{{lc:{{{1}}} }} |
|dam|dam2|damage={{#switch:{{lc:{{{1}}} }} |
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|-1|-01|poor (increase)|poor (inc)|poor increase|poor inc={{#switch:{{lc:{{{3}}} }} |
|-1|-01|poor (increase)|poor (inc)|poor increase|poor inc={{#switch:{{lc:{{{3}}} }} |
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|n=-01 |
|n=-01 |
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|type2=[[is combat type::{{SkillCode|{{{1|}}} }}]] |
|type2=[[is combat type::{{SkillCode|{{{1|}}} }}]] |
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}} |
}} |
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}}<noinclude>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: <nowiki>"]]/18"</nowiki> |
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Revision as of 04:34, 27 December 2013
??If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
Syntax
1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)
- |3=n: number
- |3=t: text
- |4=b: brawling text
- |4=bs: brawling text shortened
- |4=s: shortened text
- |otherwise default text
- |3=s: standard, for tables
- |4=b: brawling standard, for tables
- |otherwise standard table