Template:GearProcess3: Difference between revisions

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Line 364: Line 364:
|n=02<!-- number -->
|n=02<!-- number -->
|t=low<!-- default text -->
|t=low<!-- default text -->
}}
|s=02- low<!-- standard table -->
|s=02- low<!-- standard table -->
}}
}}
Line 535: Line 534:
|n=14<!-- number -->
|n=14<!-- number -->
|t=exceptional<!-- default text -->
|t=exceptional<!-- default text -->
}}
|s=14- exceptional<!-- standard table -->
|s=14- exceptional<!-- standard table -->
}}
}}
Line 562: Line 560:
|n=18<!-- number -->
|n=18<!-- number -->
|t=unbelievable<!-- default text -->
|t=unbelievable<!-- default text -->
}}
|s=18- unbelievable<!-- standard table -->
|s=18- unbelievable<!-- standard table -->
}}
}}
Line 766: Line 763:
|n=04<!-- number -->
|n=04<!-- number -->
|t=minor<!-- default text -->
|t=minor<!-- default text -->
}}
|s=04- minor<!-- standard table -->
|s=04- minor<!-- standard table -->
}}
}}

Revision as of 17:34, 23 December 2013

??

 |shield|sprot|sprotection=
 |stealth|stealth hindrance|hind|hindrance=
 |const|construction=
 |speed=
 |quality=
 |dif|diff|difficulty=?
 |stone=?
 |type=Template:SkillCode:
 |type2=[[is combat type::Template:SkillCode:]]
}}

}}</includeonly>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4=s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table