Template:GearProcess3: Difference between revisions
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|n=05<!-- number --> |
|n=05<!-- number --> |
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|t=good<!-- default text --> |
|t=good<!-- default text --> |
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}} |
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|s=05- good<!-- standard table --> |
|s=05- good<!-- standard table --> |
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}} |
}} |
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Revision as of 17:24, 23 December 2013
??
|08|8|very high|v.high=
|09|9|great=
|s=09- great
}}
|10|very great|v.great=
|11|extreme=
|s=11- extreme
}}
|12|exceptional=
|s=12- exceptional
}}
|13|incredible|incredibly|incred=
|14|amazing|amazingly=
|s=14- amazing
}}
|15|unbelievable=
|s=15- unbelievable
}}
}}
|abs|absorption=
|03|3|low=
|s=03- low
}}
|04|4|somewhat fair|s.fair=
|05|5|fair={#switch:{{{3}}}
|n=05
|t=fair
|s=05- fair
}}
|06|6|moderate|mod=
|07|7|good=
|08|8|very good|v.good|=
|09|9|high=
|10|very high|v.high=
|11|great=
|12|very great|v.great=
|13|extreme=
|14|exceptional=
|s=14- exceptional
}}
|15|incredible|incred=
|16|outstanding|outstand=
|17|amazing=
|18|unbelievable=
|s=18- unbelievable
}}
}}
|shield|sprot|sprotection=
|stealth|stealth hindrance|hind|hindrance=
|05|5|fair=
|06|6|mild=
|07|7|moderate|mod=
|08|8|noticeable=
|09|9|high=
|10|significant|signif|sig=
|11|great=
|12|extreme=
|13|debilitating|debil=
|14|overwhelming=
|15|insane=
}}
|const|construction=
|speed=
|quality=
|dif|diff|difficulty=?
|stone=?
|type=Template:SkillCode:
|type2=[[is combat type::Template:SkillCode:]]
}}
}}</includeonly>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
Syntax
1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)
- |3=n: number
- |3=t: text
- |4=b: brawling text
- |4=bs: brawling text shortened
- |4=s: shortened text
- |otherwise default text
- |3=s: standard, for tables
- |4=b: brawling standard, for tables
- |otherwise standard table