Crafting/Feedback: Difference between revisions
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===Outfitting=== |
===Outfitting=== |
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*No items available past Tier 10 difficulty (Difficult). Training caps out at fairly low ranks. |
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*No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging). Cannot train very far using leather before needing extremely high volumes. |
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*Storebought leather is only available at one workability value. |
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==Suggestions== |
==Suggestions== |
Revision as of 20:37, 6 May 2013
Per Kodius's request, this is a page for collecting bugs, annoyances and suggestions concerning the new crafting system.
Bugs
General
Alchemy
Enchanting
Engineering
Forging
- Full body armor uses more metal than the sum of its parts. Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces. The same holds with all the hauberks and all the full plates.
Outfitting
- Combining two pieces of armor results in both armor pieces being turned into cloth.
>get hood
You get an insulated fine silk hood with fitted seams from inside your money bag.
>get mask
You get an insulated fine silk mask with fitted seams from inside your money bag.
>combine
You combine the bolts of cloth together.
>count cloth
You count out 11 yards of material there.
- Zenganne cloth loses it's material properties when appraised careful once it is made into armor.
Annoyances
General
- If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can't get another workorder until the timer has run down. It'd be nice if turning in a workorder cleared the timer for asking for a new one.
Alchemy
Enchanting
Engineering
Forging
Crossing forge: - No grindstone by anvils. Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot. - Only 3 arches despite being by far the most demanded crafting location - Fourth anvil is dangerous due to frequent Elpazi invasions
Lava forge: - No grindstones by anvils. Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot. - No NPC for turning in work orders - No store that sells components (hilts, hafts, oil, brushes, etc)
Haven forge: - No ingot cutter by crucibles. Must leave room frequently during smelting ingots.
Outfitting
- No items available past Tier 10 difficulty (Difficult). Training caps out at fairly low ranks.
- No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging). Cannot train very far using leather before needing extremely high volumes.
- Storebought leather is only available at one workability value.
Suggestions
General
Instead of saying material, Have COUNT tell you what you're counting: You count out 8 pieces of goblin bone there.