Template:GearProcess: Difference between revisions
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|25=Obliterating |
|25=Obliterating |
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|26=Catastrophic |
|26=Catastrophic |
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}} |
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|foi|balance|suitability|suitedness= |
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{{#switch:{{lc:{{{1}}}}} |
{{#switch:{{lc:{{{1}}}}} |
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|not=0 |
|not=0 |
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|16=Unbelievably |
|16=Unbelievably |
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|17=Perfectly |
|17=Perfectly |
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}}{{ |
}}{{#ifeq:{{{t}}}|y|]]/17|}} |
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|protection= |
|protection= |
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{{#switch:{{lc:{{{1}}}}} |
{{#switch:{{lc:{{{1}}}}} |
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|4=Amazing |
|4=Amazing |
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|15=Unbelievable |
|15=Unbelievable |
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}}{{ |
}}{{#ifeq:{{{t}}}|y|]]/15|}} |
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|absorption= |
|absorption= |
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{{#switch:{{lc:{{{1}}}}} |
{{#switch:{{lc:{{{1}}}}} |
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|17=Amazing |
|17=Amazing |
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|18=Unbelievable |
|18=Unbelievable |
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}}{{ |
}}{{#ifeq:{{{t}}}|y|]]/18|}} |
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|sprotection= |
|sprotection= |
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{{#switch:{{lc:{{{1}}}}} |
{{#switch:{{lc:{{{1}}}}} |
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|26=God-like |
|26=God-like |
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}} |
}} |
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{{ |
{{#ifeq:{{{t}}}|y|]]/26|}} |
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|stealth|stealth hindrance|hindrance= |
|stealth|stealth hindrance|hindrance= |
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{{#switch:{{lc:{{{1}}}}} |
{{#switch:{{lc:{{{1}}}}} |
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|14=Overwhelming |
|14=Overwhelming |
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|15=Insane |
|15=Insane |
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}}{{ |
}}{{#ifeq:{{{t}}}|y|]]/15|}} |
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|construction= |
|construction= |
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|17=Nearly Impervious |
|17=Nearly Impervious |
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|18=Practically Invulnerable |
|18=Practically Invulnerable |
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}}{{ |
}}{{#ifeq:{{{t}}}|y|]]/18|}} |
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}}</includeonly><noinclude>This is a plug in for converting text values of equipment to numbers, or numbers to text. Variable one is the rating to be converted to number, and variable 2 is type of number it is: damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction. |
}}</includeonly><noinclude>This is a plug in for converting text values of equipment to numbers, or numbers to text. Variable one is the rating to be converted to number, and variable 2 is type of number it is: damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction. |
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Revision as of 19:57, 18 March 2013
This is a plug in for converting text values of equipment to numbers, or numbers to text. Variable one is the rating to be converted to number, and variable 2 is type of number it is: damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction.
If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
If the text needs to be lower case, for semantic tagging for example, use {{lc:}}.