See the Wind (2.0): Difference between revisions

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{{spell
{{spell
|name=See the Wind
|abbrev=STW
|abbrev=STW
|prereqs=None
|prereqs=None
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|validtarget=
|validtarget=
|desc=The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with a bow. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable.
|desc=The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with a bow. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable.
|guild=Ranger
|notes=This spell is percentage based, rather than a flat rank bonus. Increasing the mana used with the spell will extend duration but not increase the bonus. This spell will work with all ranged weapons, including thrown weapons.
|spellbook=Animal Abilities

|magictype=Life
A second cast, while the spell is already in effect, will not replace the original cast, but will instead have no effect. For example, a cast at 5, followed directly by a cast at 20, will last for the duration of the 5. The 20-prep will have no effect whatsoever.
|spelltype=Buffing
}}
}}


==Notes==
[[Category:Animal Abilities Spellbook]]
This spell is percentage based, rather than a flat rank bonus. Increasing the mana used with the spell will extend duration but not increase the bonus. This spell will work with all ranged weapons, including thrown weapons.
[[Category:Ranger Spells]]

[[Category:Life Magic]]
A second cast, while the spell is already in effect, will not replace the original cast, but will instead have no effect. For example, a cast at 5, followed directly by a cast at 20, will last for the duration of the 5. The 20-prep will have no effect whatsoever.
[[Category:Buffing Spells]]

Revision as of 01:40, 7 May 2007


Ranger thumb.jpgRanger Guild


See the Wind
Abbreviation: STW
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Unknown
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with a bow. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes

This spell is percentage based, rather than a flat rank bonus. Increasing the mana used with the spell will extend duration but not increase the bonus. This spell will work with all ranged weapons, including thrown weapons.

A second cast, while the spell is already in effect, will not replace the original cast, but will instead have no effect. For example, a cast at 5, followed directly by a cast at 20, will last for the duration of the 5. The 20-prep will have no effect whatsoever.