See the Wind (2.0): Difference between revisions

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== Notes ==
== Notes ==
This spell is percentage based, rather than a flat rank bonus. Increasing the mana used with the spell will extend duration but not increase the bonus. This spell will work with ranged weapons, including thrown weapons.
This spell is percentage based, rather than a flat rank bonus. Increasing the mana used with the spell will extend duration but not increase the bonus. This spell will work with ranged weapons, including thrown weapons.


A second cast, while the spell is already in effect, will not replace the original cast, but will instead have no effect. For example, a cast at 5, followed directly by a cast at 20, will last for the duration of the 5. The 20-prep will have no effect whatsoever.
A second cast, while the spell is already in effect, will not replace the original cast, but will instead have no effect. For example, a cast at 5, followed directly by a cast at 20, will last for the duration of the 5. The 20-prep will have no effect whatsoever.

Revision as of 14:24, 4 April 2006

Spell Outline

Abbreviation: STW

Prerequisites:

Minimum Prep:

Casting Cap:

Valid Spell Target:

Description: The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with a bow. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable.

Notes

This spell is percentage based, rather than a flat rank bonus. Increasing the mana used with the spell will extend duration but not increase the bonus. This spell will work with ranged weapons, including thrown weapons.

A second cast, while the spell is already in effect, will not replace the original cast, but will instead have no effect. For example, a cast at 5, followed directly by a cast at 20, will last for the duration of the 5. The 20-prep will have no effect whatsoever.