Innocence (2.0): Difference between revisions

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#REDIRECT [[Innocence 3.0]]
{{Spell
|name=Innocence
|minprep=5
|castcap=57
|abbrev=INN
|validtarget=Other, Critter, Self (effects creatures engaged to you), None (area effect)
|guild=Empath
|prereqs=[[Sphere of Protection]]
|desc=The Innocence spell demonstrates that you are not a threat, causing opponents to turn away from advancing upon you and face another. Undead creatures, on the other hand, may be enraged by the spell and attack with redoubled ferocity.
|messaging=You gesture.<br />
Tapering ribbons of soft yellow extend across the area, pausing to dance in swirls before fading.<br />
Your Innocence spell lingers, providing you with brief short term protection.<br />
A morah creeper loses all track of harmful intention toward you and disengages.<br />
A morah creeper suddenly stops everything and wanders south.<br />
Roundtime: 2 seconds.<br />
|spelltype=Defensive
|spelltype2=Versus Will
|spelltype3=Area of Effect
|tier=second
|scroll=No
|target=No
|held=No
|planned=No
}}
==Notes==
Merely CASTing the spell without a target will cause an area-of-effect Innocence to take place. Creatures will stop advancing, move to an adjacent room, or despawn depending on how effectively the spell has been cast. When cast on a PC, the target will disengage, or if fully effective, leave the room.

Can be cast when [[Empathic_Shock|shocked]].

{{RefAl}}
[[Category:Protection Spellbook (Empath)]]

Revision as of 14:00, 19 January 2013

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