Gar Zeng (2.0): Difference between revisions
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{{OSpell |
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|name=Gar Zeng |
|name=Gar Zeng |
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⚫ | |||
⚫ | |||
|minprep=3 |
|minprep=3 |
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|castcap= |
|castcap=53 |
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⚫ | |||
|validtarget=Others, Critters |
|validtarget=Others, Critters |
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⚫ | |desc= |
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⚫ | |messaging=You reach out toward a fendryad with your left hand.<br>Three blasts of electricity arc from you to it!<br>A fendryad howls in pain as sparks chase each other across its chest in an electrifying dance.<br>Tendrils of smoke rise from its scorched abdomen.<br>A fendryad recoils from the powerful shock to its throat. |
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|guild=Warrior Mage |
|guild=Warrior Mage |
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|spellbook=Electricity Manipulation |
|spellbook=Electricity Manipulation |
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⚫ | |||
⚫ | |desc=Gar Zeng is a close-range electrical attack. Several arcs of electricity are emitted in rapid succession, making it fairly easy to hit your target *somewhere*. While it does tend to unbalance the target a bit, Gar Zeng can not be aimed at a specific body part and doesn't do serious damage. Avoid casting this spell in water. |
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⚫ | |messaging=You reach out toward a fendryad with your left hand.<br>Three blasts of electricity arc from you to it!<br>A fendryad howls in pain as sparks chase each other across its chest in an electrifying dance.<br>Tendrils of smoke rise from its scorched abdomen.<br>A fendryad recoils from the powerful shock to its throat. |
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⚫ | |||
|tier=first |
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⚫ | |||
⚫ | |||
⚫ | |||
|magictype=Elemental |
|magictype=Elemental |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|planned=no |
|planned=no |
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}} |
}} |
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==Notes== |
==Notes== |
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*Can launch 1-5 blasts. |
*Can launch 1-5 blasts. |
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*Requires pole or melee range. |
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*Unbalances target, even if bolts do no damage, which can greatly aid physical combat if snap cast several times in succession. |
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*Recommended as a training tool for target magic, if [[Chain Lightning]] isn't available. |
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*The free hand requirement is no longer in effect. |
*The free hand requirement is no longer in effect. |
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*Translates to "Lightning Hand" in [[Gamgweth]]. |
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[[Category:First Tier Spells]] |
Latest revision as of 22:56, 22 January 2013
Abbreviation: | GZ | |
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Prerequisites: | none | |
Minimum Prep: | 3 | |
Casting Cap: | 53 | |
Valid Spell Target: | Others, Critters | |
Description: | Gar Zeng is a close-range electrical attack. Several arcs of electricity are emitted in rapid succession, making it fairly easy to hit your target *somewhere*. While it does tend to unbalance the target a bit, Gar Zeng can not be aimed at a specific body part and doesn't do serious damage. Avoid casting this spell in water. | |
Example Messaging: | You reach out toward a fendryad with your left hand. Three blasts of electricity arc from you to it! A fendryad howls in pain as sparks chase each other across its chest in an electrifying dance. Tendrils of smoke rise from its scorched abdomen. A fendryad recoils from the powerful shock to its throat. |
Notes
- Can launch 1-5 blasts.
- Requires pole or melee range.
- Unbalances target, even if bolts do no damage, which can greatly aid physical combat if snap cast several times in succession.
- Recommended as a training tool for target magic, if Chain Lightning isn't available.
- The free hand requirement is no longer in effect.
- Translates to "Lightning Hand" in Gamgweth.