Gar Zeng (2.0): Difference between revisions
Jump to navigation
Jump to search
(→Notes) |
m (moved Gar Zeng to Gar Zeng (2.0)) |
(No difference)
|
Revision as of 22:56, 22 January 2013
|
Abbreviation: | GZ | |
---|---|---|
Prerequisites: | none | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 3 / 53 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Others, Critters | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Gar Zeng is a close-range electrical attack. Several arcs of electricity are emitted in rapid succession, making it fairly easy to hit your target *somewhere*. While it does tend to unbalance the target a bit, Gar Zeng can not be aimed at a specific body part and doesn't do serious damage. Avoid casting this spell in water. | |
Effect: | Unknown | |
Example Messaging: | You reach out toward a fendryad with your left hand. Three blasts of electricity arc from you to it! A fendryad howls in pain as sparks chase each other across its chest in an electrifying dance. Tendrils of smoke rise from its scorched abdomen. A fendryad recoils from the powerful shock to its throat. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Can launch 1-5 blasts.
- Requires pole or melee range.
- Unbalances target, even if bolts do no damage, which can greatly aid physical combat if snap cast several times in succession.
- Recommended as a training tool for target magic, if Chain Lightning isn't available.
- The free hand requirement is no longer in effect.
- Translates to "Lightning Hand" in Gamgweth.