Anther's Call (2.0): Difference between revisions

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|name=Anther's Call
|name=Anther's Call
|abbrev=ANC
|abbrev=ANC
|prereqs=[[Tremor]], [[Fist of Stone]], 10th circle
|minprep=
|castcap=
|validtarget=Others, Critters
|validtarget=Others, Critters
|desc=The spell titled Anther's Call was created by Imperial mages during the time of the [[Seven-Star Empire]]. They named the spell in honor of the famed Earth mage [[Anther]] to bridge the ideological rift between members of the [[Imperial College of Elemental Magic|Imperial College of Magic]] and those clan-structured Warrior Mages who remained loyal to the [[Grovekeeper]]s. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm.
|messaging=
|guild=Warrior Mage
|guild=Warrior Mage
|spellbook=Earth Manipulation
|spellbook=Earth Manipulation
|spelltype=Versus Agility
|prereqs=[[Tremor]], [[Fist of Stone]], 10th circle
|desc=Created by Imperial mages during the time of the Seven Star Empire, the Anther's Call spell was named after the [[Anther|famed Earth mage]] in an attempt to mend the rift between members of the Imperial college of magic and those clan-structured Warrior Mages who remained loyal to the Grovekeeper. This spell calls forth an enormous hand of stone and earth from beneath the target which grasps the victim firmly and limits movement. It was widely used by the Imperial mages to capture dissidents without inflicting physical harm.
|planned=Yes
|scroll=No
|target=No
|target=No
|held=No
|held=No
|scroll=No
|planned=No
|tier=third
}}
}}
==Notes==
==Notes==
* Environmental restrictions may reduce the spell's effectiveness or cause it to fail completely.

Revision as of 08:53, 9 January 2009


Wm thumb.jpgWarrior Mage Guild


Anther's Call
Abbreviation: ANC
Prerequisites: Tremor, Fist of Stone, 10th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Others, Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The spell titled Anther's Call was created by Imperial mages during the time of the Seven-Star Empire. They named the spell in honor of the famed Earth mage Anther to bridge the ideological rift between members of the Imperial College of Magic and those clan-structured Warrior Mages who remained loyal to the Grovekeepers. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Environmental restrictions may reduce the spell's effectiveness or cause it to fail completely.