Bard 3.0: Difference between revisions
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==Screams== |
==Screams== |
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While screams will remain as is in the near future, the eventual plan is to move them into spell(s) with a similar set up to [[Dragon's Breath]], and additional metaspells unlocking additional screams. |
While screams will remain as is in the near future, the eventual plan is to move them into spell(s) with a similar set up to [[Dragon's Breath]], and additional metaspells unlocking additional screams. |
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==Miscellaneous== |
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Eventually, all voice throws will be open to both Bards and Thieves. |
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==New Circle Requirements== |
==New Circle Requirements== |
Latest revision as of 16:07, 16 January 2013
This is a repository of changes for Bards under the DragonRealms 3.0 changes.
Note that the majority of intended changes for Bards will not make the initial 3.0 releases.
Bardic Lore
Most of the Bardic abilities (screams, practices, evokes) will teach Bardic Lore as a stopgap measure.
Mojo
Unlike previous incarnations, Bards will passively regenerate mojo. This has been released to Plat, so it should make initial release.
Recalls
Major revisions to the recall system are in the process, to sync them up with evokes, though it may not make the initial release.
It should be noted that the intention is to release recalls to general use, with Bards retaining a hefty bonus. It is hoped that the additional inclusion of other guilds will spur more widespread use.
Screams
While screams will remain as is in the near future, the eventual plan is to move them into spell(s) with a similar set up to Dragon's Breath, and additional metaspells unlocking additional screams.
Miscellaneous
Eventually, all voice throws will be open to both Bards and Thieves.
New Circle Requirements
Bards will eventually have a Bardic Lore req.
Tactics is a soft Req.
Performing is a hard Req.
Skill | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 | 151-200 |
---|---|---|---|---|---|---|
1st Armor | 2 | 2 | 2 | 3 | 3 | 8 |
1st Weapon | 3 | 3 | 4 | 4 | 5 | 13 |
2nd Weapon | 2 | 3 | 3 | 4 | 4 | 10 |
Parry | 2 | 3 | 3 | 4 | 5 | 13 |
1st Magic | 3 | 3 | 4 | 4 | 5 | 13 |
2nd Magic | 2 | 2 | 3 | 4 | 5 | 13 |
3rd Magic | 2 | 2 | 3 | 3 | 4 | 10 |
4th Magic | 1 | 2 | 2 | 3 | 4 | 10 |
5th Magic | 0 | 0 | 2 | 3 | 3 | 8 |
1st Survival | 1 | 2 | 2 | 3 | 4 | 10 |
2nd Survival | 1 | 1 | 2 | 2 | 3 | 8 |
3rd Survival | 1 | 1 | 1 | 2 | 2 | 5 |
4th Survival | 1 | 1 | 1 | 2 | 2 | 5 |
1st Lore | 3 | 3 | 4 | 4 | 5 | 13 |
2nd Lore | 3 | 3 | 3 | 4 | 5 | 13 |
3rd Lore | 2 | 2 | 3 | 3 | 4 | 10 |
Performing | 4 | 4 | 5 | 5 | 6 | 15 |
Tactics | 2 | 3 | 3 | 4 | 5 | 13 |
Bardic Spells
See Bard Spells 3.0.