User:Sijan/Notes: Difference between revisions

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Reviving a semi-old thread in case anyone still had questions.


== Item Tiers ==
<<Was wondering if anyone knows of areas/specific rooms on the mainland to find...>>


<<Mistwood Limbs (I'm assuming somewhere in Mistwood Forest...)>>


'''Weapon Tiers'''
Yep, silverwood and copperwood too, which can both be found outside the Riverhaven west gate.


<br>
<<Bloodwood Limbs>>
Tier 8 - Unique Quality<br>

Absolute cap for items.<br>
Never really looked for it in Zoluren since it's an inferior wood to silver/copperwood, same as mistwood. Stat-wise for bows and arrows anyhow.
[Approval Required]<br>

(Players cannot forge this)<br>
<<Copperwood Limbs>>
<br>
<<Silverwood Limbs>>
Tier 7 - Epic Quality<br>

Quest Boss Drops<br>
I'm not sure why foraging compendiums are lacking in locations for these two woods. It gives the wrong impression they can't be found in Zoluren when they're actually quite abundant.
[Approval Required]<br>
(Players cannot forge this)<br>
<br>
Tier 6 - Legendary Quality<br>
Final Quest Prizes, Auction Quality<br>
[Approval Required]<br>
(Only forged from End-Quest/Auction metals)<br>
<br>
Tier 5 - Very Rare Quality<br>
Quest Drops, Player Cap for Very Rare Metal Forging<br>
<br>
Tier 4 - Rare Quality<br>
Expensive shops, Player Cap for Steel Forging<br>
<br>
Tier 3 - Uncommon Quality<br>
Normal shops<br>
<br>
Tier 2 - Common Quality<br>
Normal shops<br>
<br>
Tier 1 - Poor Quality<br>
Specialy Shops <br>
<br>
<br>
'''Armor and Shield Tiers'''
<br>
Tier 6 - Grandmaster Rare-Metal Quality<br>
Auctions, Quest prizes<br>
[Approval Required]<br>
<br>
Tier 5 - Master Rare-Metal Quality<br>
Extremely Expensive, limited-quantity shops<br>
[Approval Required]<br>
<br>
Tier 4 - Grandmaster Steel Quality<br>
Expensive shops<br>
<br>
Tier 3 - Master Steel Quality<br>
Normal shops<br>
<br>
Tier 2 - Storebought Quality<br>
Normal shops<br>
<br>
Tier 1 - Low Quality<br>
Specialy Shops <br>



http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/906 Lang to M'riss travel

http://elanthipedia.org/w/index.php/Post:Ghost_Ship_End_Loot_Teaser_-_02/29/2012_-_01:20

http://elanthipedia.org/w/index.php/Post:Tentative_Magic_3.0_Spell_List_-_9/19/2010_-_12:43:22

http://elanthipedia.org/w/index.php/Necromancer_Spells_3.0

http://forums.play.net/forums/DragonRealms/The%20Clerics/Game%20Master%20and%20Official%20Announcements/view/225

https://sites.google.com/site/apucorpdr/


----
----
== 3.0 Khri Info ==
You are certain that it imposes minor maneuvering hindrance.

This shield is small in size.

Your experience with shields allows a better appraisal of the protection capabilities.

You are certain that the targe offers poor (2/19) to moderate (7/19) protection.
<br>
<br>
- Subtlety:<br>
You are certain that it could do:
Darken (Aug) - Stealth boost<br>
no (0/25) puncture damage
|<br>
no (0/25) slice damage
|-- Dampen (Util) - Stealth hinderance reduction.<br>
very heavy (9/25) impact damage
|-- Shadowstep (Util) - Advance time shortened<br>
no fire damage
|-- Sensing (Util) - watch other rooms<br>
no cold damage
|-- Strike (Aug) - Backstab boost, melee weapon boost.<br>
no electric damage
|-- Silence (Util) - Pulsing Invisible.<br>
|-- Vanish (Util) - Disengage + Invisible.( 1 time not pulsing)<br>
<br>
<br>
- Finesse:<br>
You are certain that the targe is decently (6/13) balanced and is inadequately (4/13) suited to gaining extra attack power from your strength.<br>
Hasten (Util)- Chance for RT attack reduction.<br>
|-- Safe (Aug) - Locksmithing boost.<br>
|-- Avoidance (Aug) - Reflex boost.<br>
|-- Flight (Aug) - Athletics boost, pulsing balance boost.<br>
|-- Elusion (Aug) - Evasion/Brawling boost.<br>
|-- Liberation (Util) - pulsing -web/-immobilize.<br>
|--Plunder (Aug) - Discipline, Thievery boost.<br>
|-- Guile (Debil) - AOE pulsing debuff (engaged) Charm vs Will. Evasion debuff.<br>
<br>
<br>
- Potence:<br>
You are certain that the targe is rather reinforced against damage (11/18), and is in pristine condition (98-100%).<br>
Focus (Aug)- Agility boost.<br>
|-- Sight (Aug) - Perception boost, nightvision effect.<br>
|-- Prowess (Debil) - AOE pulsing debuff (engaged) Fear vs Will when hidden, Power vs Will otherwise. Reflex, Tactics debuff.<br>
|-- Steady (Aug) - Bow/XBow boost.<br>
|-- Eliminate (Debil) - Brief -noshield -noarmor debuff.( 1 time for the next attack made)<br>
|-- Calm (Util) - Self dispel, indescriminant.( 1 time not pulsing)<br>
|-- Serenity (Util) - SvS barrier vs Will.<br>
|-- Sagacity (Util) - Physical damage ward.<br>
<br>
<br>
Combinations<br>
The targe is made with metal.<br>
Secure - Focus/Safe/Sight - Additional chance not to blow a box.<br>
It appears that the targe can be worn on the left arm.<br>
Speed - Avoidance/Plunder/Flight - Something nifty for PvP, not terribly useful otherwise.<br>
You are certain that the targe weighs exactly 97 stones.<br>
Spar - Strike/Steady/Elusion - Thrown weapons boost.<br>
You are certain that the targe is worth exactly 1900000 kronars.<br>
Skulk - Darken/Dampen/Shadowstep - 0 second sneak in urban areas, +nolocate.<br>
Roundtime: 8 seconds.<br>
Prescience - Sensing/Serenity/Sagacity - Passive spot, additional guard avoidance/justice bonus.<br>
Cunning - Hasten/Guild/Liberation - Charisma/Tactics boost.<br>
<br>
<br>
Ambush<br>
You analyze every minute detail of the targe and smile knowingly to yourself.<br>
Stun - stun/unconscious depending on success.<br>
This appears to be a type of finished small shield that is masterfully-crafted.<br>
Slash - Prevents engaging/retreating/movement, may cause target to kneel on high success.<br>
The targe is a basic piece to make.<br>
Choke - Single target debuff - Stamina.<br>
It was made by someone with abilities close to your own skill.<br>
Screen - AOE (range limited) debuff -perception, minor pulsing RTs.<br>
About 16 volume of metal was used in this item's construction.<br>
Clout - Pulsing concentration drain.<br>
You find it impossible to identify who crafted this item.<br>
Ignite - Keeps your friends warm during those long cold winters.<br>
Roundtime: 10 sec.<br>
<br>
Taken from post: http://forums.play.net/forums/DragonRealms/Dragon%20Realms%203.1%20Test/Thieves/view/96 <br>


== Necromancer Research Feats ==
----
Items <br>
http://elanthipedia.org/w/index.php/Item:Inventor%27s_ironwood_gadget_box <br>
http://elanthipedia.org/w/index.php/Item:Pair_of_inventor%27s_spectacles_with_multiple_retractable_lenses <br>

http://forums.play.net/forums/DragonRealms/Events%20and%20Happenings%20in%20DragonRealms%27%20Elanthia/Hollow%20Eve%20Festival/view/3069

----
The topic effects are currently slated to be: <br>
The topic effects are currently slated to be: <br>
<br>
<br>
Line 80: Line 120:
5) Significant increase in DO drain. <br>
5) Significant increase in DO drain. <br>
6) Significant increase in SO drain. <br>
6) Significant increase in SO drain. <br>

== Items ==
http://elanthipedia.org/w/index.php/Item:Inventor%27s_ironwood_gadget_box <br>
http://elanthipedia.org/w/index.php/Item:Pair_of_inventor%27s_spectacles_with_multiple_retractable_lenses <br>
http://elanthipedia.org/w/index.php/Weapon:Whisper-thin_stiletto


== Wyverns ==
Young Wyvern - 400
Juvenile Wyvern - 600
Telga Orek - 800 (was able to lands hits with as low as 600 but offensively they rank higher than that for sure)
Adult Wyvern - 1000


== Links ==
https://sites.google.com/site/apucorpdr/ <br>
https://sites.google.com/site/thewitchsworkshop/ <br>
http://forums.play.net/forums/DragonRealms/Events%20and%20Happenings%20in%20DragonRealms%27%20Elanthia/Paid%20Events%20%60%20Quests/view?beginning_post_id=1&ending_post_id=4814&page=229 <br>

Latest revision as of 17:05, 16 January 2014

Item Tiers

Weapon Tiers


Tier 8 - Unique Quality
Absolute cap for items.
[Approval Required]
(Players cannot forge this)

Tier 7 - Epic Quality
Quest Boss Drops
[Approval Required]
(Players cannot forge this)

Tier 6 - Legendary Quality
Final Quest Prizes, Auction Quality
[Approval Required]
(Only forged from End-Quest/Auction metals)

Tier 5 - Very Rare Quality
Quest Drops, Player Cap for Very Rare Metal Forging

Tier 4 - Rare Quality
Expensive shops, Player Cap for Steel Forging

Tier 3 - Uncommon Quality
Normal shops

Tier 2 - Common Quality
Normal shops

Tier 1 - Poor Quality
Specialy Shops


Armor and Shield Tiers
Tier 6 - Grandmaster Rare-Metal Quality
Auctions, Quest prizes
[Approval Required]

Tier 5 - Master Rare-Metal Quality
Extremely Expensive, limited-quantity shops
[Approval Required]

Tier 4 - Grandmaster Steel Quality
Expensive shops

Tier 3 - Master Steel Quality
Normal shops

Tier 2 - Storebought Quality
Normal shops

Tier 1 - Low Quality
Specialy Shops



3.0 Khri Info


- Subtlety:
Darken (Aug) - Stealth boost
|
|-- Dampen (Util) - Stealth hinderance reduction.
|-- Shadowstep (Util) - Advance time shortened
|-- Sensing (Util) - watch other rooms
|-- Strike (Aug) - Backstab boost, melee weapon boost.
|-- Silence (Util) - Pulsing Invisible.
|-- Vanish (Util) - Disengage + Invisible.( 1 time not pulsing)

- Finesse:
Hasten (Util)- Chance for RT attack reduction.
|-- Safe (Aug) - Locksmithing boost.
|-- Avoidance (Aug) - Reflex boost.
|-- Flight (Aug) - Athletics boost, pulsing balance boost.
|-- Elusion (Aug) - Evasion/Brawling boost.
|-- Liberation (Util) - pulsing -web/-immobilize.
|--Plunder (Aug) - Discipline, Thievery boost.
|-- Guile (Debil) - AOE pulsing debuff (engaged) Charm vs Will. Evasion debuff.

- Potence:
Focus (Aug)- Agility boost.
|-- Sight (Aug) - Perception boost, nightvision effect.
|-- Prowess (Debil) - AOE pulsing debuff (engaged) Fear vs Will when hidden, Power vs Will otherwise. Reflex, Tactics debuff.
|-- Steady (Aug) - Bow/XBow boost.
|-- Eliminate (Debil) - Brief -noshield -noarmor debuff.( 1 time for the next attack made)
|-- Calm (Util) - Self dispel, indescriminant.( 1 time not pulsing)
|-- Serenity (Util) - SvS barrier vs Will.
|-- Sagacity (Util) - Physical damage ward.

Combinations
Secure - Focus/Safe/Sight - Additional chance not to blow a box.
Speed - Avoidance/Plunder/Flight - Something nifty for PvP, not terribly useful otherwise.
Spar - Strike/Steady/Elusion - Thrown weapons boost.
Skulk - Darken/Dampen/Shadowstep - 0 second sneak in urban areas, +nolocate.
Prescience - Sensing/Serenity/Sagacity - Passive spot, additional guard avoidance/justice bonus.
Cunning - Hasten/Guild/Liberation - Charisma/Tactics boost.

Ambush
Stun - stun/unconscious depending on success.
Slash - Prevents engaging/retreating/movement, may cause target to kneel on high success.
Choke - Single target debuff - Stamina.
Screen - AOE (range limited) debuff -perception, minor pulsing RTs.
Clout - Pulsing concentration drain.
Ignite - Keeps your friends warm during those long cold winters.

Taken from post: http://forums.play.net/forums/DragonRealms/Dragon%20Realms%203.1%20Test/Thieves/view/96

Necromancer Research Feats

The topic effects are currently slated to be:

1) A ritual to transfer disease away.
2) A ritual to make remote sensor thingies that can track when someone enters a room.
3) The Universal Solvent spell (it will no longer be offered on scrolls).
4) An expansion to the RoC spell that makes Transcendental buffs invisible.
5) Significant increase in DO drain.
6) Significant increase in SO drain.

Items

http://elanthipedia.org/w/index.php/Item:Inventor%27s_ironwood_gadget_box
http://elanthipedia.org/w/index.php/Item:Pair_of_inventor%27s_spectacles_with_multiple_retractable_lenses
http://elanthipedia.org/w/index.php/Weapon:Whisper-thin_stiletto


Wyverns

Young Wyvern - 400 Juvenile Wyvern - 600 Telga Orek - 800 (was able to lands hits with as low as 600 but offensively they rank higher than that for sure) Adult Wyvern - 1000


Links

https://sites.google.com/site/apucorpdr/
https://sites.google.com/site/thewitchsworkshop/
http://forums.play.net/forums/DragonRealms/Events%20and%20Happenings%20in%20DragonRealms%27%20Elanthia/Paid%20Events%20%60%20Quests/view?beginning_post_id=1&ending_post_id=4814&page=229