User:Sijan/Notes: Difference between revisions
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http://forums.play.net/forums/DragonRealms/Dragon%20Realms%203.1%20Test/Thieves/view/96 <br> |
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- Subtlety:<br> |
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Darken (Aug) - Stealth boost<br> |
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|<br> |
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|-- Dampen (Util) - Stealth hinderance reduction.<br> |
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|-- Shadowstep (Util) - Advance time shortened<br> |
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|-- Sensing (Util) - watch other rooms<br> |
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|-- Strike (Aug) - Backstab boost, melee weapon boost.<br> |
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|-- Silence (Util) - Pulsing Invisible.<br> |
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|-- Vanish (Util) - Disengage + Invisible.( 1 time not pulsing)<br> |
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<br> |
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- Finesse:<br> |
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Hasten (Util)- Chance for RT attack reduction.<br> |
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|-- Safe (Aug) - Locksmithing boost.<br> |
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|-- Avoidance (Aug) - Reflex boost.<br> |
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|-- Flight (Aug) - Athletics boost, pulsing balance boost.<br> |
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|-- Elusion (Aug) - Evasion/Brawling boost.<br> |
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|-- Liberation (Util) - pulsing -web/-immobilize.<br> |
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|--Plunder (Aug) - Discipline, Thievery boost.<br> |
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|-- Guile (Debil) - AOE pulsing debuff (engaged) Charm vs Will. Evasion debuff.<br> |
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<br> |
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- Potence:<br> |
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Focus (Aug)- Agility boost.<br> |
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|-- Sight (Aug) - Perception boost, nightvision effect.<br> |
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|-- Prowess (Debil) - AOE pulsing debuff (engaged) Fear vs Will when hidden, Power vs Will otherwise. Reflex, Tactics debuff.<br> |
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|-- Steady (Aug) - Bow/XBow boost.<br> |
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|-- Eliminate (Debil) - Brief -noshield -noarmor debuff.( 1 time for the next attack made)<br> |
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|-- Calm (Util) - Self dispel, indescriminant.( 1 time not pulsing)<br> |
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|-- Serenity (Util) - SvS barrier vs Will.<br> |
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|-- Sagacity (Util) - Physical damage ward.<br> |
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<br> |
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Combinations<br> |
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Secure - Focus/Safe/Sight - Additional chance not to blow a box.<br> |
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Speed - Avoidance/Plunder/Flight - Something nifty for PvP, not terribly useful otherwise.<br> |
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Spar - Strike/Steady/Elusion - Thrown weapons boost.<br> |
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Skulk - Darken/Dampen/Shadowstep - 0 second sneak in urban areas, +nolocate.<br> |
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Prescience - Sensing/Serenity/Sagacity - Passive spot, additional guard avoidance/justice bonus.<br> |
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Cunning - Hasten/Guild/Liberation - Charisma/Tactics boost.<br> |
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<br> |
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Ambush<br> |
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Stun - stun/unconscious depending on success.<br> |
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Slash - Prevents engaging/retreating/movement, may cause target to kneel on high success.<br> |
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Choke - Single target debuff - Stamina.<br> |
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Screen - AOE (range limited) debuff -perception, minor pulsing RTs.<br> |
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Clout - Pulsing concentration drain.<br> |
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Ignite - Keeps your friends warm during those long cold winters.<br> |
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<br> |
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Items <br> |
Items <br> |
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Revision as of 11:30, 13 December 2013
Reviving a semi-old thread in case anyone still had questions.
<<Was wondering if anyone knows of areas/specific rooms on the mainland to find...>>
<<Mistwood Limbs (I'm assuming somewhere in Mistwood Forest...)>>
Yep, silverwood and copperwood too, which can both be found outside the Riverhaven west gate.
<<Bloodwood Limbs>>
Never really looked for it in Zoluren since it's an inferior wood to silver/copperwood, same as mistwood. Stat-wise for bows and arrows anyhow.
<<Copperwood Limbs>> <<Silverwood Limbs>>
I'm not sure why foraging compendiums are lacking in locations for these two woods. It gives the wrong impression they can't be found in Zoluren when they're actually quite abundant.
http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Game%20Master%20and%20Official%20Announcements/view/906 Lang to M'riss travel
http://elanthipedia.org/w/index.php/Post:Ghost_Ship_End_Loot_Teaser_-_02/29/2012_-_01:20
http://elanthipedia.org/w/index.php/Post:Tentative_Magic_3.0_Spell_List_-_9/19/2010_-_12:43:22
http://elanthipedia.org/w/index.php/Necromancer_Spells_3.0
https://sites.google.com/site/apucorpdr/
http://forums.play.net/forums/DragonRealms/Dragon%20Realms%203.1%20Test/Thieves/view/96
- Subtlety:
Darken (Aug) - Stealth boost
|
|-- Dampen (Util) - Stealth hinderance reduction.
|-- Shadowstep (Util) - Advance time shortened
|-- Sensing (Util) - watch other rooms
|-- Strike (Aug) - Backstab boost, melee weapon boost.
|-- Silence (Util) - Pulsing Invisible.
|-- Vanish (Util) - Disengage + Invisible.( 1 time not pulsing)
- Finesse:
Hasten (Util)- Chance for RT attack reduction.
|-- Safe (Aug) - Locksmithing boost.
|-- Avoidance (Aug) - Reflex boost.
|-- Flight (Aug) - Athletics boost, pulsing balance boost.
|-- Elusion (Aug) - Evasion/Brawling boost.
|-- Liberation (Util) - pulsing -web/-immobilize.
|--Plunder (Aug) - Discipline, Thievery boost.
|-- Guile (Debil) - AOE pulsing debuff (engaged) Charm vs Will. Evasion debuff.
- Potence:
Focus (Aug)- Agility boost.
|-- Sight (Aug) - Perception boost, nightvision effect.
|-- Prowess (Debil) - AOE pulsing debuff (engaged) Fear vs Will when hidden, Power vs Will otherwise. Reflex, Tactics debuff.
|-- Steady (Aug) - Bow/XBow boost.
|-- Eliminate (Debil) - Brief -noshield -noarmor debuff.( 1 time for the next attack made)
|-- Calm (Util) - Self dispel, indescriminant.( 1 time not pulsing)
|-- Serenity (Util) - SvS barrier vs Will.
|-- Sagacity (Util) - Physical damage ward.
Combinations
Secure - Focus/Safe/Sight - Additional chance not to blow a box.
Speed - Avoidance/Plunder/Flight - Something nifty for PvP, not terribly useful otherwise.
Spar - Strike/Steady/Elusion - Thrown weapons boost.
Skulk - Darken/Dampen/Shadowstep - 0 second sneak in urban areas, +nolocate.
Prescience - Sensing/Serenity/Sagacity - Passive spot, additional guard avoidance/justice bonus.
Cunning - Hasten/Guild/Liberation - Charisma/Tactics boost.
Ambush
Stun - stun/unconscious depending on success.
Slash - Prevents engaging/retreating/movement, may cause target to kneel on high success.
Choke - Single target debuff - Stamina.
Screen - AOE (range limited) debuff -perception, minor pulsing RTs.
Clout - Pulsing concentration drain.
Ignite - Keeps your friends warm during those long cold winters.
Items
http://elanthipedia.org/w/index.php/Item:Inventor%27s_ironwood_gadget_box
http://elanthipedia.org/w/index.php/Item:Pair_of_inventor%27s_spectacles_with_multiple_retractable_lenses
http://elanthipedia.org/w/index.php/Weapon:Whisper-thin_stiletto
The topic effects are currently slated to be:
1) A ritual to transfer disease away.
2) A ritual to make remote sensor thingies that can track when someone enters a room.
3) The Universal Solvent spell (it will no longer be offered on scrolls).
4) An expansion to the RoC spell that makes Transcendental buffs invisible.
5) Significant increase in DO drain.
6) Significant increase in SO drain.