Droughtman's Maze: Difference between revisions

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**{{qloot|i|gold inlaid carving knife set with a brilliant emerald}}
**{{qloot|i|gold inlaid carving knife set with a brilliant emerald}}
*{{qloot|i|silver leather haversack}}
*{{qloot|i|silver leather haversack}}
**{{qloot|a|a set of obsidian-black field armor inlaid with strands of gold and platinum}}
**{{qloot|a|set of obsidian-black field armor inlaid with strands of gold and platinum}}
**{{qloot|i|elegantly draped greatcloak of soft black leather}}
**{{qloot|i|elegantly draped greatcloak of soft black leather}}
**{{qloot|i|pair of highly polished boots with golden heels}}
**{{qloot|i|pair of highly polished boots with golden heels}}

Revision as of 22:01, 18 July 2013

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Prime 2012 Run Details

  • All runners get a prize.
  • Winners of the first 10 runs get extra pull a free quest ticket (up to a $20 value), and advance to the final round.
  • Final round contestants all get a prize at the end, and the Grand Prize Winner will get a total of 5 pulls from the loot pile, a portable trash bucket, 1 free quest ticket (up to a $20 value) and 1 Admit One ticket to Hollow Eve 2012.

Plat 2012 Run Details

  • All runners get a prize.
  • Winners get extra pull.
  • Because the same players can go on each run, there is no final run.

Quest Messaging

Barely audible, you hear a voice behind you say, "Don't forget! You have an appointment in the Maze today. Don't worry about your things. I'll make sure they're taken care of. I'll also handle your transportation, too. All you need to do is be ready to have some fun!"

Suddenly, your vision becomes cloudy. Through the haze, you see several levers and doors. A hand reaches out and pulls a lever of a certain color and you notice that some of the same colored doors open and some of them close. The hand pulls the lever again and the same doors close or open again. As the hand continues, you notice that some levers open and close lots of doors and some levers open and close only a few doors. Likewise, you can see that the blue levers only manipulate the blue doors, the green levers only manipulate the green doors, the red levers only manipulate the red doors, and the white levers only manipulate the white doors. Almost as if sensing your understanding, the hand gives you a thumbs-up and the vision fades.

Your vision becomes cloudy again and you see the hand return, reaching out to pull on a rope hanging from the ceiling. A golden key falls to the ground and the hand quickly grabs it and holds it up triumphantly as the rope disappears and reappears off to your left. The disembodied hand balances the key on a finger and hovers over to a large golden arch. With a wave and a thumbs-up, the hand passes through the arch with a flash and your vision clears.

Once again, your vision is obscured by a mist and the hand returns, this time with a few floating backpacks in tow. Opening the flap on each backpack, the hand rummages through the contents and holds each of its finds up for you to see before tossing it into the mist. You see that, among other things, each backpack contains some herbs, some sort of melee weapon, some sort of ranged weapon, some sort of armor, and an odd blue wand. Another hand floats past, and the first hand waves the wand at it quickly, freezing it in place. With another thumbs-up from your new friend, the scene fades and your vision becomes clear again.


Winners

2012


405 prizes won