Tenrah: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(Created page with '{{Player character |Player Name = Tenrah Seord'Sathra |Race = Human |Gender = Female |Guild = Cleric |Instance = Prime |Relative = None / Orphaned }}')
 
No edit summary
Line 5: Line 5:
|Guild = Cleric
|Guild = Cleric
|Instance = Prime
|Instance = Prime
|Relative = None / Orphaned
}}
}}
<br /><br /><br /><br /><br /><br /><br /><br />

== Biography ==

My name is Tenrah Seord'Sathra. It's not my real name. It was given to me by a pair of sisters who found me on the Temple steps. It was dark, it was wet, it was stormy and apparently, so was I. Soaking wet, a mass of black hair plastered to my face, and screaming at the top of my infant lungs; I'm sure at the injustice of being unceremoniously dumped on a flight of stairs. My name is Gamgweth, to go with my human heritage. It means Heavens Dark Dance. Truly, they could find no other suitable moniker? I'd have screamed louder if I had known the upraising I would have received in what is probably the most boring profession in the world. But, it's what I know. It's what I do and if I have to do it I'm going to make it interesting. Regardless, I am grateful for the life that they gave me. It was far more than my family, whoever they are, did. They were a little odd, far too perky for my liking, and entirely too fussy over me. But they were the closest to family I had.
<br /><br />
My days were spent with various teachers learning the individual nuances of the Thirteen and their respective sidekicks. Meaning no disrespect to the Gods, of course. Most cleric initiates settled into lives of lore and magic and chomping at the bit for their first resurrection. I much preferred my lessons in weaponry, combat, and feeding my guilty pleasure of devouring every piece of information I could get my hands on regarding necromancy. Not that I would ever step from the path of the Gods. But you know what they say: Know thy enemy.
<br /><br />
Some say that I am jealous of the power that necromancers wield. That I lack the intestinal fortitude to follow in their footsteps. I would, perhaps, agree except that I agree with Dergati more. The arrogant and the ignorant walk hand in hand and to thumb your nose at the Gods takes a great deal of both. I do admit, I do occasionally enjoy coloring outside the lines, so to speak; I am not stupid enough to step in the path of their righteous wrath.
<br /><br />
However, I digress. My youth was typical of any child. I asked far too many question, questioned far too many answers, and answered for far too many thing I swore I didn't do. I'm sure Esuin gained a number of his gray hairs from me and I'm fairly certain that I took off microns of wood from the library bookshelves, as many times as I was set to dust them. I stole into the paladin and barbarian guilds to watch and learn about combat every chance I got. I snuck outside the city gates to study the properties of combat magic with the war mages. I was better than any cat at ridding the shipyards of rats and spent many hours in the fields hunting eels and goblins. I was patient with the learning of magic. Understanding that the more complex the spell, the more difficult it would be to cast
<br /><br />
I delayed my learning of Infusion, Resurrection, Horn of the Unicorn, and the Flames of Ushnish. Being that the latter spells were all higher tier spells and thus difficult to cast successfully I waited and instead worked the defensive arts. I have found this key to becoming a more efficient cleric. Patience is indeed a virtue and it pays off handsomely in the end.
<br /><br />
At thirteen the eldest of the sisters who found me passed and the remaining sibling slipped slowly into madness without the other. Before too long she could no longer remember who I was and slowly she gave up her fragile hold on life and slipped away. By sixteen I had gained everything I could from my mentors and teachers; I left the Crossing and headed out to explore the world. I traveled to many places. None of them really called to me until I entered the province of Therengia. I had heard stories of a cave in the remote area of Ker'Lero that was home to a dark altar. The rumors spoke of a chrysalis suspended above the altar of Dergati. It is rumored to be capable of learning. What it holds, no one knows. However it is said that it will spawn a new race of monster to Therengia. It intrigues me. So for now I watch and I wait. I serve the people of Therengia and I call it my home.


== Description and Vitals ==

Name: '''Soul Reaver Tenrah Seord'Sathra, Arcane Warrior of Elanthia'''
<br /><br />
You were born on the 9th day of the 1st month of Akroeg the Ram in the year of the Emerald Dolphin, 376 years after the victory of Lanival the Redeemer.
<br /><br />
You have elegant arched eyebrows, thick-lashed jade eyes and a classical nose. Your white-streaked black hair is very long and straight, and is worn in an intricate braid threaded with several strands of tiny seed pearls and allowed to fall over one shoulder. You have pale skin and a svelte figure.


== Associations and Affiliations ==

Tenrah is not officially associated or affiliated with any group or organization and has no plans to do so in the future. She enjoys the relative freedom that comes without these attachments and has no political or social ambitions. She is content to observe and keeps her participation to a minimum. However, she does morally support one player run organization and supports the government of Therengia, it is her home after all.

Revision as of 17:39, 22 March 2011

Tenrah Seord'Sathra
Status
Race Human
Gender Female
Guild Cleric
Instance Prime









Biography

My name is Tenrah Seord'Sathra. It's not my real name. It was given to me by a pair of sisters who found me on the Temple steps. It was dark, it was wet, it was stormy and apparently, so was I. Soaking wet, a mass of black hair plastered to my face, and screaming at the top of my infant lungs; I'm sure at the injustice of being unceremoniously dumped on a flight of stairs. My name is Gamgweth, to go with my human heritage. It means Heavens Dark Dance. Truly, they could find no other suitable moniker? I'd have screamed louder if I had known the upraising I would have received in what is probably the most boring profession in the world. But, it's what I know. It's what I do and if I have to do it I'm going to make it interesting. Regardless, I am grateful for the life that they gave me. It was far more than my family, whoever they are, did. They were a little odd, far too perky for my liking, and entirely too fussy over me. But they were the closest to family I had.

My days were spent with various teachers learning the individual nuances of the Thirteen and their respective sidekicks. Meaning no disrespect to the Gods, of course. Most cleric initiates settled into lives of lore and magic and chomping at the bit for their first resurrection. I much preferred my lessons in weaponry, combat, and feeding my guilty pleasure of devouring every piece of information I could get my hands on regarding necromancy. Not that I would ever step from the path of the Gods. But you know what they say: Know thy enemy.

Some say that I am jealous of the power that necromancers wield. That I lack the intestinal fortitude to follow in their footsteps. I would, perhaps, agree except that I agree with Dergati more. The arrogant and the ignorant walk hand in hand and to thumb your nose at the Gods takes a great deal of both. I do admit, I do occasionally enjoy coloring outside the lines, so to speak; I am not stupid enough to step in the path of their righteous wrath.

However, I digress. My youth was typical of any child. I asked far too many question, questioned far too many answers, and answered for far too many thing I swore I didn't do. I'm sure Esuin gained a number of his gray hairs from me and I'm fairly certain that I took off microns of wood from the library bookshelves, as many times as I was set to dust them. I stole into the paladin and barbarian guilds to watch and learn about combat every chance I got. I snuck outside the city gates to study the properties of combat magic with the war mages. I was better than any cat at ridding the shipyards of rats and spent many hours in the fields hunting eels and goblins. I was patient with the learning of magic. Understanding that the more complex the spell, the more difficult it would be to cast

I delayed my learning of Infusion, Resurrection, Horn of the Unicorn, and the Flames of Ushnish. Being that the latter spells were all higher tier spells and thus difficult to cast successfully I waited and instead worked the defensive arts. I have found this key to becoming a more efficient cleric. Patience is indeed a virtue and it pays off handsomely in the end.

At thirteen the eldest of the sisters who found me passed and the remaining sibling slipped slowly into madness without the other. Before too long she could no longer remember who I was and slowly she gave up her fragile hold on life and slipped away. By sixteen I had gained everything I could from my mentors and teachers; I left the Crossing and headed out to explore the world. I traveled to many places. None of them really called to me until I entered the province of Therengia. I had heard stories of a cave in the remote area of Ker'Lero that was home to a dark altar. The rumors spoke of a chrysalis suspended above the altar of Dergati. It is rumored to be capable of learning. What it holds, no one knows. However it is said that it will spawn a new race of monster to Therengia. It intrigues me. So for now I watch and I wait. I serve the people of Therengia and I call it my home.


Description and Vitals

Name: Soul Reaver Tenrah Seord'Sathra, Arcane Warrior of Elanthia

You were born on the 9th day of the 1st month of Akroeg the Ram in the year of the Emerald Dolphin, 376 years after the victory of Lanival the Redeemer.

You have elegant arched eyebrows, thick-lashed jade eyes and a classical nose. Your white-streaked black hair is very long and straight, and is worn in an intricate braid threaded with several strands of tiny seed pearls and allowed to fall over one shoulder. You have pale skin and a svelte figure.


Associations and Affiliations

Tenrah is not officially associated or affiliated with any group or organization and has no plans to do so in the future. She enjoys the relative freedom that comes without these attachments and has no political or social ambitions. She is content to observe and keeps her participation to a minimum. However, she does morally support one player run organization and supports the government of Therengia, it is her home after all.