Crafting Materials: Difference between revisions
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| blood wolf pelt || 50 || 45 || 35 || 35 || 80 || 4 |
| blood wolf pelt || 50 || 45 || 35 || 35 || 80 || 4 |
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| blue-belly crocodile skin || 80 || 40 || 30 || 50 || 80 || |
| blue-belly crocodile skin || 80 || 40 || 30 || 50 || 80 || 5 |
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| boa skin || 50 || 65 || 50 || 30 || 70 || 3 |
| boa skin || 50 || 65 || 50 || 30 || 70 || 3 |
Revision as of 19:23, 17 March 2012
Note that the crafting quality of an ingot is solely related to it's purity, unlike the same information for completed items. I.E. a masterfully-crafted ingot is purity 99, and can only be purity 99, regardless of the maker's skill.
Metals
Metals can be found in nugget, shard, fragment, fist, tear, and lump form.
Common
Material | Hardness | Durability | Workability | Elect | Therm | Physical | Density | Value* | Source** | Rarity | Checked |
---|---|---|---|---|---|---|---|---|---|---|---|
Brass | 40 | 25 | 60 | 30 | 40 | 40 | 5.8 | 120 | Made | - | Y |
Bronze | 80 | 65 | 70 | 35 | 55 | 80 | 6.2 | 100 | Made | - | Y |
Coal | 5 | 5 | 50 | 80 | 80 | 5 | 1 | S | Common | Y | |
Copper | 25 | 40 | 70 | 10 | 15 | 25 | 7 | 100 | I / M / S | Common | Y |
Covellite | 35 | 80 | 65 | 25 | 85 | 80 | 2 | 50 | I / M | Uncommon | Y |
Iron | 70 | 40 | 50 | 30 | 50 | 75 | 5 | 100 | I / M / S | Common | Y |
Lead | 20 | 30 | 80 | 40 | 70 | 20 | 8 | 40 | I | Common | Y |
Nickel | 25 | 15 | 50 | 30 | 25 | 25 | 6 | 80 | I / M / S | Common | Y |
Oravir | 40 | 20 | 70 | 95 | 15 | 25 | 1 | 40 | M / S | Common | Y |
Pewter | 25 | 45 | 70 | 40 | 70 | 25 | 5 | 220 | Made | - | Y |
Silver | 15 | 25 | 50 | 5 | 10 | 15 | 8 | 2,000 | I / M | Uncommon | Y |
Steel (1)*** | 80 | 80 | 40 | 30 | 50 | 80 | 5 | 200 | Made | - | Y |
Steel (2)*** | 85 | 60 | 50 | 30 | 50 | 85 | 5 | 150 | Made | - | Y |
Steel (3)*** | 90 | 25 | 35 | 30 | 50 | 90 | 5 | 200 | Made | - | Y |
Tin | 25 | 75 | 40 | 35 | 25 | 25 | 3 | 30 | I / M / S | Common | Y |
Zinc | 25 | 20 | 60 | 50 | 25 | 25 | 4 | 70 | M / S | Common | Y |
*: Value is in Lirums/volume, at 99 purity.
**: I = Igneous, M = Metamorphic, S = Sedimentary
***: The number indicates the volumes of coal per volume of iron in the steel.
Rare Metals
Material | Hardness | Durability | Workability | Elect | Therm | Physical | Density | Value* | Source** | Rarity | Checked |
---|---|---|---|---|---|---|---|---|---|---|---|
Animite | 15 | 10 | 10 | 65 | 65 | 15 | 4 | S | Rare | Y | |
Audrualm | 92 | 40 | 5 | 55 | 90 | 95 | 3 | V. Rare | Y | ||
Damite | 80 | 70 | 10 | 90 | 40 | 95 | 6 | M | V. Rare | Y | |
Darkstone | 82 | 60 | 40 | 80 | 50 | 80 | 5 | M | Rare | Y | |
Electrum | 20 | 20 | 30 | 20 | 20 | 20 | 8 | 4,500 | I | V. Rare | Y |
Glaes | 95 | 50 | 10 | 60 | 40 | 75 | 4 | 13,000 | I | V. Rare | Y |
Gold | 10 | 20 | 40 | 15 | 15 | 10 | 9 | 5,000 | I / S | Rare | Y |
Haralun | 95 | 60 | 20 | 70 | 75 | 80 | 8 | I / M / S | V. Rare | Y | |
Kertig | 95 | 70 | 5 | 40 | 55 | 90 | 7 | M / S | V. Rare | Y | |
Lumium | 75 | 50 | 15 | 60 | 75 | 90 | 3 | 5,200 | I / M | Rare | Y |
Niello | 5 | 5 | 15 | 85 | 25 | 25 | |||||
Niniam | 80 | 70 | 20 | 75 | 75 | 70 | 5 | I / S | Rare | Y | |
Orichalcum | 30 | 50 | 10 | 40 | 40 | 30 | 6 | NA | Unique | Y | |
Platinum | 20 | 15 | 20 | 30 | 10 | 20 | 9 | I / M / S | Rare | Y | |
Silversteel | 95 | 90 | 2 | 20 | 80 | 95 | 2 | NA | Unique | Y | |
Tyrium | 99 | 80 | 40 | 70 | 70 | 99 | 6 | NA | Unique | Y |
*: Value is in Lirums/volume, at 99 purity.
**: I = Igneous, M = Metamorphic, S = Sedimentary
Sizes
Size | Volume |
---|---|
Tiny | 1 |
Small | 2 |
Medium | 3 |
Large | 4 |
Huge | 5 |
Massive | 10 |
Enormous | 20 |
Stone
Common
Material | Hardness | Durability | Workability | Source | Pebble-Stone Weight | Check |
---|---|---|---|---|---|---|
Alabaster | 25 | 20 | 90 | Metamorphic | 10 - 187 | Y |
Andesite | 75 | 30 | 50 | Igneous | 11 - 210 | Y |
Basalt | 20 | 20 | 80 | Igneous | 12 - 225 | Y |
Breccia | 30 | 35 | 55 | Sedimentary | 10 - 195 | Y |
Dolomite | 35 | 30 | 60 | Sedimentary | 11 - 210 | Y |
Gabbro | 60 | 20 | 25 | Igneous | 12 - 225 | Y |
Granite | 75 | 50 | 40 | Igneous | 10 - 202 | Y |
Jade | 60 | 40 | 30 | Metamorphic | 12 - 240 | Y |
Limestone | 35 | 40 | 45 | Sedimentary | 9 - 172 | Y |
Marble | 30 | 15 | 60 | Metamorphic | 10 - 195 | Y |
Obsidian | 80 | 20 | 15 | Igneous | 12 - 225 | Y |
Onyx | 70 | 30 | 20 | Metamorphic | 10 - 202 | Y |
Pumice | 55 | 15 | 20 | Igneous | 4 - 75 | Y |
Quartzite | 80 | 45 | 30 | Metamorphic | 10 - 195 | Y |
Sandstone | 40 | 20 | 70 | Sedimentary | 9 - 172 | Y |
Schist | 50 | 40 | 50 | Metamorphic | 11 - 210 | Y |
Serpentine | 50 | 40 | 35 | Sedimentary | 10 - 187 | Y |
Soapstone | 20 | 20 | 95 | Sedimentary | 11 - 210 | Y |
Travertine | 40 | 30 | 60 | Metamorphic | 10 - 202 | Y |
Rare
Material | Hardness | Durability | Workability | Source | Pebble-Stone Weight | Check |
---|---|---|---|---|---|---|
Diamondique | 99 | 65 | 2 | Quest |
Sizes
Size | Volume* |
---|---|
Pebble | 1 |
Stone | 2 |
Small Rock | 3 |
Large Rock | 4 |
Boulder | 5 |
*: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume ('a large rock') to make, you will have 1 volume (a pebble) left over.
Fabric
Common
Material | Durability | Workability | Elect | Thermal | Physical | Density**** |
---|---|---|---|---|---|---|
Burlap/Jute | 60 | 70 | 45 | 35 | 85 | 4.5-5.5 |
Cotton | 70 | 40 | 30 | 50 | 80 | 3-4 |
Linen/Flax | 65 | 50 | 30 | 50 | 80 | 3-4 |
Silk | 60 | 20 | 35 | 50 | 85 | 2-3 |
Wool | 80 | 60 | 65 | 65 | 75 | 4.5-5.5 |
****: Density depends on thickness. Lower value is for fine, higher value is for heavy. Other three types fall in between.
Leather
Currently, all pelts/hides/skins/etc are 1 yard of material.
Common
Material | Durability | Workability | Elect | Thermal | Physical | Density |
---|---|---|---|---|---|---|
antelope skin | 70 | 20 | 50 | 50 | 50 | 5 |
bison hide | 90 | 35 | 40 | 40 | 75 | 6 |
black leucro pelt | 50 | 60 | 35 | 35 | 75 | 3 |
blood wolf pelt | 50 | 45 | 35 | 35 | 80 | 4 |
blue-belly crocodile skin | 80 | 40 | 30 | 50 | 80 | 5 |
boa skin | 50 | 65 | 50 | 30 | 70 | 3 |
bobcat pelt | 35 | 40 | 50 | 30 | 60 | 3 |
bear pelt (cave) | 50 | 50 | 40 | 40 | 75 | 4 |
cave troll skin | 50 | 50 | 30 | 30 | 80 | 4 |
clouded arzumos pelt | 80 | 35 | 60 | 30 | 80 | 5 |
cougar pelt | 30 | 75 | 25 | 25 | 75 | 4 |
deer skin | 40 | 60 | 50 | 40 | 50 | 3 |
faenrae reaver pelt | 20 | 10 | 80 | 10 | 75 | 2 |
field goblin skin | 35 | 75 | 30 | 30 | 50 | 4 |
fledgling forest gryphon pelt | 30 | 25 | 30 | 30 | 75 | 2 |
frostweyr bear skin | 50 | 50 | 40 | 40 | 75 | 4 |
ghoul skin | 20 | 30 | 80 | 10 | 40 | 3 |
granite gargoyle hide | 60 | 50 | 50 | 35 | 85 | 3 |
grass eel skin | 20 | 85 | 15 | 15 | 75 | 3 |
heggarangi frog skin | 35 | 75 | 20 | 40 | 40 | 4 |
jackal pelt (black-backed/side-striped/golden) | 30 | 70 | 30 | 30 | 75 | 4 |
kashika serpent skin | 50 | 65 | 50 | 30 | 70 | 3 |
kobold skin | 15 | 90 | 20 | 20 | 60 | 2 |
lithe blight ogre skin | 10 | 10 | 40 | 20 | 70 | 4 |
matted hound pelt | 30 | 80 | 30 | 30 | 50 | 3 |
meadow ram sheepskin | 20 | 35 | 50 | 50 | 50 | 3 |
muscular firecat skin | 60 | 20 | 10 | 75 | 85 | 3 |
piruati serpent skin | 50 | 65 | 50 | 30 | 70 | 3 |
quartz gargoyle hide | 40 | 40 | 50 | 50 | 80 | 4 |
red leucro pelt | 50 | 60 | 30 | 50 | 75 | 3 |
rock troll skin | 30 | 80 | 20 | 20 | 75 | 3 |
shadowy hound pelt | 50 | 5 | 20 | 15 | 20 | 2 |
shaggy black barghest hide | 70 | 30 | 40 | 40 | 80 | 5 |
shalswar hide | 50 | 30 | 45 | 45 | 85 | 5 |
ship rat pelt | 35 | 75 | 30 | 40 | 45 | 4 |
sluagh hide | 15 | 25 | 20 | 20 | 70 | 3 |
snowbeast pelt | 30 | 20 | 40 | 40 | 50 | 2 |
spotted bobcat pelt | 35 | 40 | 50 | 30 | 60 | 3 |
striped badger pelt | 40 | 70 | 30 | 40 | 55 | 4 |
trollkin hide | 40 | 70 | 50 | 50 | 40 | 3 |
wild boar skin | 60 | 40 | 45 | 45 | 75 | 3 |
yvhh la'tami hide | 40 | 60 | 20 | 40 | 80 | 3 |
Sigils
Note: Materials not released and may change
Primary
Sigil | Effect |
---|---|
Induction | Bring into being |
Abolition | Destroy |
Congruence | Align two things |
Permutation | Alter an existing thing |
Rarefaction | Refine or purify |
Complex
Sigil | Composition |
---|---|
Paradox | I + A |
Nurture | I + C |
Metamorphosis | I + P |
Evolution | I + R |
Antipode | A + C |
Decay | A + P |
Ascension | A + R |
Integration | C + P |
Unity | C + R |
Clarification | P + R |
Disjunct
Sigil | Guild |
---|---|
Justice | Paladin |
Wrath | Barbarian |
Verdant | Ranger |
Divinity | Cleric |
Sacrifice | Empath |
Conjuration | Warrior Mage |
Deception | Thief |
Spatial | Moon Mage |
Fugue | Bard |
Acquisition | Trader |
Blight | Necromancer |
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