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{| align="right"
| __TOC__
|}

==Zone Map==
{| class="wikitable" align="right"
!width="15"|
!width="30"|0
!width="30"|1
!width="30"|2
!width="30"|3
!width="30"|4
!width="30"|5
!width="30"|6
!width="30"|7
!width="30"|8
!width="30"|9
!width="30"|10
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''10'''
|
| bgcolor="mediumseagreen" | [[#A. Muspar'i|A]]
|
| bgcolor="lightgreen" | [[#B. Hvaral|B]]
|
|
|
|
|
|
|
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''9'''
|
|
|
| bgcolor="lightgreen" | [[#C. Marauders|C]]
| bgcolor="mediumseagreen" | [[#D. Therenborough|D]]
|
|
|
|
|
|
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''8'''
|
|
|
|
| bgcolor="lightgreen" | [[#E. Langenfirth|E]]
| bgcolor="lightgreen" | [[#F. Mistwood Forest|F]]
| bgcolor="lightgreen" | [[#G. Deer Trail|G]]
|
|
|
|
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''7'''
|
|
|
|
| bgcolor="lightgreen" | [[#H. Gwenalion Fens|H]]
| bgcolor="mediumseagreen" | [[#I. Riverhaven|I]]
| bgcolor="lightgreen" | [[#J. Zaulfung|J]]
| bgcolor="mediumseagreen" | [[#K. Knife Clan|K]]
|
|
| bgcolor="orchid" | [[#Y. Aesry|Y]]
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''6'''
| bgcolor="BurlyWood" | [[#DD. Hunter's Glade|DD]]
| bgcolor="BurlyWood" | [[#EE. Vela'tohr Wood|EE]]
|
|
|
| bgcolor="gainsboro" | [[#L. Knife Clan|L]]
| bgcolor="gainsboro" | [[#M. Dirge|M]]
| bgcolor="gainsboro" | [[#N. Promado Village|N]]
|
| bgcolor="plum" | [[#Z. Ratha|Z]]
|
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''5'''
| bgcolor="BurlyWood" | [[#FF. Boar Clan|FF]]
|
|
|
|
| bgcolor="gainsboro" | [[#O. Wolf Clan|O]]
| bgcolor="lightsteelblue" | [[#P. Crossing|P]]
|
|
| bgcolor="orchid" | [[#AA. Taisgath|AA]]
|
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''4'''
| bgcolor="BurlyWood" | [[#GG. Middle Hawkstaal|GG]]
| bgcolor="BurlyWood" | [[#HH. Archer's Ford|HH]]
|
|
|
|
| bgcolor="gainsboro" | [[#Q. Leth Deriel|Q]]
| bgcolor="gainsboro" | [[#R. Acenamacra|R]]
|
| bgcolor="orchid" | [[#BB. Mer'Kresh, M'riss|BB]]
| bgcolor="plum" | [[#CC. Hara'jaal|CC]]
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''3'''
|
| bgcolor="BurlyWood" | [[#II. Hibarnhvidar|II]]
| bgcolor="Peru" | [[#JJ. Trabe Plateau|JJ]]
| bgcolor="BurlyWood" | [[#KK. Ain Ghazal|KK]]
|
| bgcolor="lightsteelblue" | [[#S. Ilaya Taipa|S]]
|
|
|
|
|
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''2'''
|
| bgcolor="Peru" | [[#LL. Raven's Point|LL]]
| bgcolor="lightpink" | [[#T. Horse Clan|T]]
|
| bgcolor="lightpink" | [[#U. Fayrin's Rest|U]]
|
| bgcolor="lightpink" | [[#V. Chyolvea Tayeu'a|V]]
|
|
|
|
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''1'''
|
|
|
|
| bgcolor="lightcoral" | [[#W. Shard|W]]
|
|
|
|
|
|
|- align="center"
| style="height:40px" bgcolor="WhiteSmoke" | '''0'''
|
|
|
|
| bgcolor="lightpink" | [[#X. Corik's Wall|X]]
|
|
|
|
|
|
|}

'''Zoluren'''<br/>
<span style="background:#DCDCDC">
[[#L. Knife Clan|L. Knife Clan]]<br/>
[[#M. Dirge|M. Dirge, Leucros]]<br/>
[[#N. Promado Village|N. Promado Village]]<br/>
[[#O. Wolf Clan|O. Wolf Clan, Tiger Clan]]<br/>
[[#P. Crossing|P. '''''Crossing''''' (Rolagi), Arthe Dale, Kaerna, Stone Clan]]<br/>
[[#Q. Leth Deriel|Q. '''''Leth Deriel''''']]<br/>
[[#R. Acenamacra|R. Acenamacra]]<br/>
[[#S. Ilaya Taipa|S. Manor Grounds (Asharshpar'i), Tamsine's Rest, '''''Ilaya Taipa''''', STR]]<br/>
<span>

'''Therengia'''<br/>
<span style="background:#98FB98">
[[#A. Muspar'i|A. '''''Muspar'i''''' (Tabelrem), Velaka Desert]]<br/>
[[#B. Havaral|B. Hvaral, Fornsted, Seordmaors, Muspar'i Dock]]<br/>
[[#C. Marauders|C. Marauders]]<br/>
[[#D. Therenborough|D. '''''Therenborough''''' (Dinegavren), Rossman's Landing, El Bain's Stop]]<br/>
[[#E. Langenfirth|E. Langenfirth]]<br/>
[[#F. Mistwood Forest|F. Kweld Andu, Mistwood Forest, Woodlands]]<br/>
[[#G. Deer Trail|G. Deer Trail, Kuniyo's Altar]]<br/>
[[#H. Gwenalion Fens|H. Gwenalion Fens]]<br/>
[[#I. Riverhaven|I. '''''Riverhaven''''' (Taniendar), Tiv's Guild (Emalerje), Throne City Dock]]<br/>
[[#J. Zaulfung|J. Zaulfung, North of Caravansary]]<br/>
[[#K. Throne City|K. '''''Throne City''''' (Mintais)]]<br/>
<span>

'''Ilithi'''<br/>
<span style="background:#FFB6C1">
[[#T. Horse Clan|T. Horse Clan, Gryphons]]<br/>
[[#U. Fayrin's Rest|U. Gondola, Undergondola, Fayrin's Rest, Darkmist Moor]]<br/>
[[#V. Chyolvea Tayeu'a|V. Chyolvea Tayeu'a]]<br/>
[[#W. Shard|W. '''''Shard''''' (Marendin), Steel Claw Clan, Adan'f]]<br/>
[[#X. Corik's Wall|X. Corik's Wall, Darkling Wood]]<br/>
<span>

'''Qi'Reshalia'''<br/>
<span style="background:#DDA0DD">
[[#Y. Aesry|Y. '''''Aesry Surlaenis'a''''' (Auilusi)]]<br/>
[[#Z. Ratha|Z. '''''Ratha''''']]<br/>
[[#AA. Taisgath|AA. Taisgath (Erekinzil)]]<br/>
[[#BB. Mer'kresh, M'riss|BB. '''''Mer'Kresh''''' (Besoge), '''''M'riss''''']]<br/>
[[#CC. Hara'jaal|CC. Hara'jaal]]<br/>
<span>

'''Forfedhdar'''<br/>
<span style="background:#DEB887">
[[#DD. Hunter's Glade|DD. Hunter's Glade]]<br/>
[[#EE. Velatoh'r Wood|EE. Cleric Guild, Vela'tohr Wood, Hag's Crag]]<br/>
[[#FF. Boar Clan|FF. Boar Clan, North Hawkstaal]]<br/>
[[#GG. Middle Hawkstaal|GG. Middle Hawkstaal]]<br/>
[[#HH. Archer's Ford|HH. Archer's Ford, South Hawkstaal]]<br/>
[[#II. Hibarnhvidar|II. '''''Hibarnhvidar''''', Himineldar Shel]]<br/>
[[#JJ. Trabe Plateau|JJ. Trabe Plateau (Dor'na'torna)]]<br/>
[[#KK. Ain Ghazal|KK. '''''Ain Ghazal''''', Ilaya Taipa Dock, Himineldar Dock]]<br/>
[[#LL. Raven's Point|LL. Raven's Point (Tamigen), Black Spire]]<br/>
<span>

==Basics==
===Basic Concepts===
*Each room in the game is designated as part of a "zone"
*This zone designation is what is used to calculate distance and direction between any two rooms in the game.
*This is used for such things as gweth ranges, moon gate calculations, shifting, and familiars, among other things.
*Everything on this page is based on player observation about how the system works. As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined.
*The zones were determined primarily by triangulation using two characters and the BEFRIEND list. Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating.
:''Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.''

===Direction===
{| class="wikitable" align="right"
|+Visual Representation of Distance Calculation
|-
|bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10
|-
|bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10
|-
|bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10
|-
|bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10
|-
|bgcolor="green"|5||bgcolor="green"|5||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="lightblue"|4||bgcolor="lightblue"|4||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="mediumslateblue"|3||bgcolor="mediumslateblue"|3||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="blueviolet"|2||bgcolor="blueviolet"|2||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="violet"|1||bgcolor="violet"|1||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="grey"|0||bgcolor="violet"|1||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|}
*Primarily used by the BEFRIEND and severe weather systems.
*Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone.
*Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone.

===Distance===
*Distance between any two given zones is calculated by using the Pythagorean Theorum.
*Since the game deals in integers, the result is rounded down.
::d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones.
*For those who don't wish to do the math, the table on the right shows the distances in a visual format.

==Specific Uses==
===Telepathic Range===
*Telepathic items and abilities all have a maximum range given in numbers of zones:
{| class="wikitable"
|-
! Ability
! Max Range
|-
| Jadeite Gweth || align="center" | 0
|-
| Kyanite Gweth || align="center" | 1
|-
| Albredine Crystal Ring
Colorless Albredine Ring
| align="center" | 3
|-
| Thoughtcast || align="center" | Unlimited based on Skill and Mana
|}
===Shifting via Locate===
*This feat is limited to a distance of 1 zone.
*Distance is calculated between your location and that of your Locate target. Your moonbeam's location does not factor in at all.
*It requires a hard minimum of 100 {{skill|Lunar Magic}}, but does not improve with either mana or skill.
====Shifting Oddities====
*Shortcut: Ilaya Taipa <---> Hibarnhvidar <---> Ain Ghazal
:*Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones.
*Shortcut: Throne City <---> Riverhaven, Knife Clan
:*The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth.
*Shortcut: Muspar'i <---> Hvaral, Fornsted, Therenborough, Rossman's Landing, El'Bains Stop, Marauders
:*The docks on the Muspar'i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones.
*Shortcut: Dirge <---> Throne City
:*Easy shifting access from Throne City proper to the Crossing area.
*Shortcut: Ratha <---> Mer'kresh, M'riss, Hara'jaal
:*The permanent Moongate in Phelim's Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands. Handy way to avoid a long boat trip.
*Shortcut: Knife Clan <---> Gwenalion Fens
:*Easy shifting access between Langenfirth/Therenborough and the Crossing area.
:*An alternate option is to travel to the south side of the Riverhaven Ferry.
*Barrier: Road between Shard Ranger Guild and Gryphons
:*There is a 2 zone break along this road just before arriving in gryphons that makes it impossible to Locate shift across it.
:*This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over.

===Moongating===
{| class="wikitable" align="right"
|+Maximum Ranges for Given Skill and Mana
|-
! Minimum Skill
(80mana)
! Mastery Skill
(10mana)
! Mainland
! Islands Only
! Mainland to Islands
|-
| 241 || 381 || 2 || n/a || n/a
|-
| 341 || 481 || 3 || 2 || n/a
|-
| 441 || 581 || 4 || 3 || n/a
|-
| 541 || 681 || 5 || all || n/a
|-
| 641 || 781 || 6 || all || 2
|-
| 741 || 881 || 7 || all || 3
|-
| 841 || 981 || 8 || all || 4
|-
| 941 || 1081 || 9 || all || 5
|-
| 1041 || 1181 || all || all || 6
|-
| 1141 || 1281 || all || all || 7
|-
| 1241 || 1381 || all || all || 8
|-
| 1341 || 1481 || all || all || 9
|-
| 1441 || 1581 || all || all || all
|}
*Moongating requires holding an amount of mana ('m') based on {{skill|Lunar Magic}} ('S') and the ''effective'' distance ('d') travelled.
:*It always requires at least 10 mana regardless of skill and distance.
:*Moongate caps at 80 mana effectively limiting the maximum range based on skill.
*Distance for these calculations is modified by an amount ('i') based on travel within, into or out of [[P4]].
:*i = 0 if both endpoints are on the mainland
:*i = 1 if both endpoints are on the islands
:*i = 4 if one endpoint is on the mainland and the other is on the islands.
*Mana:
:m = ceiling [ (100(d + i) + 201 - S) / 2 ], d >= 2
::*if m <= 10 then m = 10 (i.e. it always requires a minimum of 10 held mana regardless of skill.)
::*if m > 80 then you cannot gate that distance with the given skill.
*Skill:
:S = 100(d + i) + 201 - 2m, 10 <= m <= 80, d >= 2
*Distance:
:d = floor [ (S + 2m - 201) /100 ] - i, 10 <= m <= 80
*For values of d < 2, the required held mana is 10 and the required skill is 100.
*For those who don't wish to do the math, the table at the right lists common breakpoints.

===Shifting via Directions===
*Shifting by using GESTURE <direction/portal> can be done at any range.
*The distance is calculated between your location and your moonbeam's location.
*The distance is also modified by the same island factor that modifies Moongating.
*''Need formulae for mana, distance, skill.''

===Astral Plane===
*Grazhir shards are marked on the Zone Map by dark borders around the zone.
*The name of each Grazhir shard is surrounded by parenthesis for easy identification.
*The background color of each zone indicates which Grazhir shard you will end up at when using the 100th Circle Moon Mage ability. {not implemented yet}
*Exceptions:
:*e.g. Haven vs. Tiv's Guild

===Familiars===
*The distance a familiar will be able to travel is based on both its type and the Warrior Mage's circle.
{| class="wikitable"
|-
! Circle
! Small
! Large
! Dark
! Fir
|-
| || || || ||
|-
| || || || ||
|}
==Zone Details==
===A. Muspar'i===
*Major Landmarks: [[Muspar'i]], [[Velaka Desert]]
*Maps:
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
:* [[RanikMap46 | Map 46 ]] - Velakan Trade Road
:* [[RanikMap46a | Map 46a ]] - Velaka Desert
:* [[RanikMap47 | Map 47 ]] - '''The Trade City of Muspar'i'''
:* [[RanikMap47a | Map 47a ]] - Musparan Warrior Mage Guild
:* [[RanikMap47b | Map 47b ]] - World's End Apartments - Moneygrubbers
</div>
*Notes: The Muspar'i Dock is in the [[#B. Hvaral|Hvaral zone]] allowing for a [[Locate]]-based shift between there and anywhere in [[#B. Havaral|Hvaral, Fornsted, Seordmaors]], [[#C. Marauders|Marauders]], [[#D. Therenborough|'''''Therenborough''''' (Dinegavren), Rossman's Landing, and El Bain's Stop]].

===B. Hvaral===
===C. Marauders===
===D. Therenborough===
===E. Langenfirth===
===F. Mistwood Forest===
===G. Deer Trail===
===H. Gwenalion Fens===
===I. Riverhaven===
===J. Zaulfung===
===K. Throne City===
===L. Knife Clan===
===M. Dirge===
===N. Promado Village===
===O. Wolf Clan===
===P. Crossing===
===Q. Leth Deriel===
===R. Acenamacra===
===S. Ilaya Taipa===
===T. Horse Clan===
===U. Fayrin's Rest===
===V. Chyolvea Tayeu'a===
===W. Shard===
===X. Corik's Wall===
===Y. Aesry===
===Z. Ratha===
===AA. Taisgath===
===BB. Mer'Kresh, M'riss===
===CC. Hara'jaal===
===DD. Hunter's Glade===
===EE. Vela'tohr Wood===
===FF. Boar Clan===
===GG. Middle Hawkstaal===
===HH. Archer's Ford===
===II. Hibarnhvidar===
===JJ. Trabe Plateau===
===KK. Ain Ghazal===
===LL. Raven's Point===

Latest revision as of 13:47, 25 September 2010