User:Evran/Sandbox: Difference between revisions
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(Created page with '==Zone Map== ==Basics== ===Basic Concepts=== *Each room in the game is designated as part of a "zone" *This zone designation is what is used to calculate distance and direction …') |
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==Zone Map== |
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==Basics== |
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===Basic Concepts=== |
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*Each room in the game is designated as part of a "zone" |
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*This zone designation is what is used to calculate distance and direction between any two rooms in the game. |
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*This is used for such things as gweth ranges, moon gate calculations, shifting, and familiars, among other things. |
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*Everything on this page is based on player observation about how the system works. As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined. |
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*The zones were determined primarily by triangulation using two characters and the BEFRIEND list. Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating. |
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:''Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.'' |
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===Direction=== |
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{| class="wikitable" align="right" |
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|+Visual Representation of Distance Calculation |
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|bgcolor="blueviolet"|2||bgcolor="blueviolet"|2||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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|bgcolor="grey"|0||bgcolor="violet"|1||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10 |
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*Primarily used by the BEFRIEND and severe weather systems. |
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*Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone. |
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*Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone. |
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===Distance=== |
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*Distance between any two given zones is calculated by using the Pythagorean Theorum. |
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*Since the game deals in integers, the result is rounded down. |
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::d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones. |
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*For those who don't wish to do the math, the table on the right shows the distances in a visual format. |
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==Specific Uses== |
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===Gwethdesuans, Albredine Rings & Thoughtcast=== |
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*Telepathic items and abilities all have a maximum range given in numbers of zones: |
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{| class="wikitable" |
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|- |
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! Ability |
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! Max Range |
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| Jadeite Gweth || align="center" | 0 |
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|- |
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| Kyanite Gweth || align="center" | 1 |
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|- |
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| Albredine Crystal Ring |
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Colorless Albredine Ring |
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| align="center" | 3 |
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|- |
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| Thoughtcast || align="center" | Unlimited based on Skill and Mana |
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|} |
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===Shifting via Locate=== |
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*This feat is limited to a distance of 1 zone. |
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*Distance is calculated between your location and that of your Locate target. Your moonbeam's location does not factor in at all. |
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*It requires a hard minimum of 100 {{skill|Lunar Magic}}, but does not improve with either mana or skill. |
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====Shifting Oddities==== |
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*Shortcut: Ilaya Taipa <---> Hibarnhvidar <---> Ain Ghazal |
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:*Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones. |
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*Shortcut: Throne City <---> Riverhaven, Knife Clan |
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:*The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth. |
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*Shortcut: Muspar'i <---> Hvaral, Fornsted, Therenborough, Rossman's Landing, El'Bains Stop, Marauders |
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:*The docks on the Muspar'i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones. |
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*Shortcut: Dirge <---> Throne City |
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:*Easy shifting access from Throne City proper to the Crossing area. |
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*Shortcut: Ratha <---> Mer'kresh, M'riss, Hara'jaal |
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:*The permanent Moongate in Phelim's Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands. Handy way to avoid a long boat trip. |
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*Shortcut: Knife Clan <---> Gwenalion Fens |
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:*Easy shifting access between Langenfirth/Therenborough and the Crossing area. |
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:*An alternate option is to travel to the south side of the Riverhaven Ferry. |
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*Barrier: Road between Shard Ranger Guild and Gryphons |
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:*There is a 2 zone break along this road just before arriving in gryphons that makes it impossible to Locate shift across it. |
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:*This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over. |
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===Moongating=== |
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===Shifting via Directions=== |
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*Shifting by using GESTURE <direction/portal> can be done at any range. |
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*The distance is calculated between your location and your moonbeam's location. |
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*''Need formulae for mana, distance, skill.'' |
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===Astral Plane=== |
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*Grazhir shards are marked on the Zone Map by dark borders around the zone. |
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*The name of each Grazhir shard is surrounded by parenthesis for easy identification. |
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*The background color of each zone indicates which Grazhir shard you will end up at when using the 100th Circle Moon Mage ability. {not implemented yet} |
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*Exceptions: |
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:*e.g. Haven vs. Tiv's Guild |
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===Familiars=== |
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*The distance a familiar will be able to travel is based on both its type and the Warrior Mage's circle. |
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{| class="wikitable" |
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|- |
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! Circle |
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! Small |
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! Large |
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! Dark |
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! Fir |
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|- |
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| || || || || |
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|- |
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| || || || || |
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|} |
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==Zone Details== |
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===Zone 1=== |
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*Major Landmarks |
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*Notable Features (e.g. shifting oddities or shortcuts) |
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*Links to maps contained in the Zone. |