User:Evran/Sandbox: Difference between revisions
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==Zone Map== |
==Zone Map== |
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| style="height:100px" bgcolor="WhiteSmoke" | 10 |
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| bgcolor="lightsteelblue" | Muspar'i<br/>(Tabelrem)<br/>Velaka Desert |
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| bgcolor="gainsboro" | Hvaral<br/>Fornsted<br/>Seordmaors<br/>Muspar'i Dock |
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| style="height:100px" bgcolor="WhiteSmoke" | 9 |
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| bgcolor="gainsboro" | Marauders |
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| bgcolor="lightsteelblue" | Therenborough<br/>(Dinegavren)<br/>Rossman's Landing<br/>El Bain's Stop |
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| style="height:100px" bgcolor="WhiteSmoke" | 8 |
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| bgcolor="gainsboro" | Langenfirth |
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| bgcolor="gainsboro" | Kweld Andu<br/>Mistwood Forest<br/>Woodlands |
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| bgcolor="gainsboro" | Deer Trail<br/>Kuniyo's Altar |
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| style="height:100px" bgcolor="WhiteSmoke" | 7 |
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| bgcolor="gainsboro" | Gwenalion Fens |
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| bgcolor="lightsteelblue" | Riverhaven<br/>(Taniendar)<br/>Tiv's Guild<br/>(Emalerje)<br/>Throne Dock |
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| bgcolor="gainsboro" | Zaulfung<br/>North of Caravansary |
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| bgcolor="lightsteelblue" | Throne City<br/>(Mintais) |
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| bgcolor="lightsteelblue" | Aesry Surlaenis'a<br/>(Auilusi) |
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| style="height:100px" bgcolor="WhiteSmoke" | 6 |
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| bgcolor="gainsboro" | Hunter's Glade |
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| bgcolor="gainsboro" | Cleric Guild<br/>Vela'tohr Wood<br/>Hag's Crag |
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| bgcolor="gainsboro" | Knife Clan |
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| bgcolor="gainsboro" | Dirge<br/>Leucros |
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| bgcolor="gainsboro" | Promado Village |
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| bgcolor="gainsboro" | Ratha |
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| style="height:100px" bgcolor="WhiteSmoke" | 5 |
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| bgcolor="gainsboro" | Boar Clan<br/>North Hawkstaal |
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| bgcolor="gainsboro" | Wolf Clan |
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| bgcolor="lightsteelblue" | Crossing<br/>(Rolagi)<br/>Arthe Dale<br/>Kaerna<br/>Stone Clan |
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| bgcolor="lightsteelblue" | Taisgath<br/>(Erekinzil) |
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| style="height:100px" bgcolor="WhiteSmoke" | 4 |
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| bgcolor="gainsboro" | Middle Hawkstaal |
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| bgcolor="gainsboro" | Archer's Ford<br/>South Hawkstaal |
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| bgcolor="gainsboro" | Leth Deriel |
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| bgcolor="gainsboro" | Acenamacra |
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| bgcolor="lightsteelblue" | Mer'Kresh<br/>(Besoge)<br/>M'riss<br/> |
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| bgcolor="gainsboro" | Hara'jaal |
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| style="height:100px" bgcolor="WhiteSmoke" | 3 |
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| bgcolor="gainsboro" | Hibarnhvidar<br/>Himineldar Shel |
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| bgcolor="lightsteelblue" | Trabe Plateau<br/>(Dor'na'torna) |
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| bgcolor="gainsboro" | Ain Ghazal<br/>Ilaya Dock<br/>Himineldar Dock |
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| bgcolor="lightsteelblue" | Manor Grounds<br/>(Asharshpar'i)<br/>Tamsine's Rest<br/>Ilaya Taipa<br/>STR |
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| style="height:100px" bgcolor="WhiteSmoke" | 2 |
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| bgcolor="lightsteelblue" | Raven's Point<br/>(Tamigen)<br/>Black Spire |
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| bgcolor="gainsboro" | Horse Clan<br/>Gryphons |
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| bgcolor="gainsboro" | Gondola<br/>Undergondola<br/>Fayrin's Rest<br/>Darkmist Moor |
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| bgcolor="gainsboro" | Chyolvea Tayeu'a |
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| style="height:100px" bgcolor="WhiteSmoke" | 1 |
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| bgcolor="lightsteelblue" | Shard<br/>(Marendin)<br/>Steel Claw Clan<br/>Adan'f |
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| bgcolor="gainsboro" | Corik's Wall<br/>Darkling Wood |
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==Basics== |
==Basics== |
Revision as of 12:56, 18 September 2010
Zone Map
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|
10 | Muspar'i (Tabelrem) Velaka Desert |
Hvaral Fornsted Seordmaors Muspar'i Dock |
|||||||||
9 | Marauders | Therenborough (Dinegavren) Rossman's Landing El Bain's Stop |
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8 | Langenfirth | Kweld Andu Mistwood Forest Woodlands |
Deer Trail Kuniyo's Altar |
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7 | Gwenalion Fens | Riverhaven (Taniendar) Tiv's Guild (Emalerje) Throne Dock |
Zaulfung North of Caravansary |
Throne City (Mintais) |
Aesry Surlaenis'a (Auilusi) | ||||||
6 | Hunter's Glade | Cleric Guild Vela'tohr Wood Hag's Crag |
Knife Clan | Dirge Leucros |
Promado Village | Ratha | |||||
5 | Boar Clan North Hawkstaal |
Wolf Clan | Crossing (Rolagi) Arthe Dale Kaerna Stone Clan |
Taisgath (Erekinzil) |
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4 | Middle Hawkstaal | Archer's Ford South Hawkstaal |
Leth Deriel | Acenamacra | Mer'Kresh (Besoge) M'riss |
Hara'jaal | |||||
3 | Hibarnhvidar Himineldar Shel |
Trabe Plateau (Dor'na'torna) |
Ain Ghazal Ilaya Dock Himineldar Dock |
Manor Grounds (Asharshpar'i) Tamsine's Rest Ilaya Taipa STR |
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2 | Raven's Point (Tamigen) Black Spire |
Horse Clan Gryphons |
Gondola Undergondola Fayrin's Rest Darkmist Moor |
Chyolvea Tayeu'a | |||||||
1 | Shard (Marendin) Steel Claw Clan Adan'f |
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0 | Corik's Wall Darkling Wood |
Basics
Basic Concepts
- Each room in the game is designated as part of a "zone"
- This zone designation is what is used to calculate distance and direction between any two rooms in the game.
- This is used for such things as gweth ranges, moon gate calculations, shifting, and familiars, among other things.
- Everything on this page is based on player observation about how the system works. As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined.
- The zones were determined primarily by triangulation using two characters and the BEFRIEND list. Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating.
- Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.
Direction
10 | 10 | 10 | 10 | 10 | ||||||
9 | 9 | 9 | 9 | 9 | 10 | 10 | ||||
8 | 8 | 8 | 8 | 8 | 9 | 10 | 10 | |||
7 | 7 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | ||
6 | 6 | 6 | 6 | 7 | 7 | 8 | 9 | 10 | 10 | |
5 | 5 | 5 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | |
4 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 8 | 9 | 10 |
3 | 3 | 3 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 10 |
2 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- Primarily used by the BEFRIEND and severe weather systems.
- Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone.
- Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone.
Distance
- Distance between any two given zones is calculated by using the Pythagorean Theorum.
- Since the game deals in integers, the result is rounded down.
- d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones.
- For those who don't wish to do the math, the table on the right shows the distances in a visual format.
Specific Uses
Gwethdesuans, Albredine Rings & Thoughtcast
- Telepathic items and abilities all have a maximum range given in numbers of zones:
Ability | Max Range |
---|---|
Jadeite Gweth | 0 |
Kyanite Gweth | 1 |
Albredine Crystal Ring
Colorless Albredine Ring |
3 |
Thoughtcast | Unlimited based on Skill and Mana |
Shifting via Locate
- This feat is limited to a distance of 1 zone.
- Distance is calculated between your location and that of your Locate target. Your moonbeam's location does not factor in at all.
- It requires a hard minimum of 100 Lunar Magic skill, but does not improve with either mana or skill.
Shifting Oddities
- Shortcut: Ilaya Taipa <---> Hibarnhvidar <---> Ain Ghazal
- Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones.
- Shortcut: Throne City <---> Riverhaven, Knife Clan
- The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth.
- Shortcut: Muspar'i <---> Hvaral, Fornsted, Therenborough, Rossman's Landing, El'Bains Stop, Marauders
- The docks on the Muspar'i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones.
- Shortcut: Dirge <---> Throne City
- Easy shifting access from Throne City proper to the Crossing area.
- Shortcut: Ratha <---> Mer'kresh, M'riss, Hara'jaal
- The permanent Moongate in Phelim's Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands. Handy way to avoid a long boat trip.
- Shortcut: Knife Clan <---> Gwenalion Fens
- Easy shifting access between Langenfirth/Therenborough and the Crossing area.
- An alternate option is to travel to the south side of the Riverhaven Ferry.
- Barrier: Road between Shard Ranger Guild and Gryphons
- There is a 2 zone break along this road just before arriving in gryphons that makes it impossible to Locate shift across it.
- This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over.
Moongating
Minimum Skill
(80mana) |
Mastery Skill
(10mana) |
Mainland | Islands Only | Mainland to Islands |
---|---|---|---|---|
241 | 381 | 2 | n/a | n/a |
341 | 481 | 3 | 2 | n/a |
441 | 581 | 4 | 3 | n/a |
541 | 681 | 5 | all | n/a |
641 | 781 | 6 | all | 2 |
741 | 881 | 7 | all | 3 |
841 | 981 | 8 | all | 4 |
941 | 1081 | 9 | all | 5 |
1041 | 1181 | all | all | 6 |
1141 | 1281 | all | all | 7 |
1241 | 1381 | all | all | 8 |
1341 | 1481 | all | all | 9 |
1441 | 1581 | all | all | all |
- Moongating requires holding an amount of mana ('m') based on Lunar Magic skill ('S') and the effective distance ('d') travelled.
- It always requires at least 10 mana regardless of skill and distance.
- Moongate caps at 80 mana effectively limiting the maximum range based on skill.
- Distance for these calculations is modified by an amount ('i') based on travel within, into or out of P4.
- i = 0 if both endpoints are on the mainland
- i = 1 if both endpoints are on the islands
- i = 4 if one endpoint is on the mainland and the other is on the islands.
- Mana:
- m = ceiling [ (100(d + i) + 201 - S) / 2 ], d >= 2
- if m <= 10 then m = 10 (i.e. it always requires a minimum of 10 held mana regardless of skill.)
- if m > 80 then you cannot gate that distance with the given skill.
- Skill:
- S = 100(d + i) + 201 - 2m, 10 <= m <= 80, d >= 2
- Distance:
- d = floor [ (S + 2m - 201) /100 ] - i, 10 <= m <= 80
- For values of d < 2, the required held mana is 10 and the required skill is 100.
- For those who don't wish to do the math, the table at the right lists common breakpoints.
Shifting via Directions
- Shifting by using GESTURE <direction/portal> can be done at any range.
- The distance is calculated between your location and your moonbeam's location.
- The distance is also modified by the same island factor that modifies Moongating.
- Need formulae for mana, distance, skill.
Astral Plane
- Grazhir shards are marked on the Zone Map by dark borders around the zone.
- The name of each Grazhir shard is surrounded by parenthesis for easy identification.
- The background color of each zone indicates which Grazhir shard you will end up at when using the 100th Circle Moon Mage ability. {not implemented yet}
- Exceptions:
- e.g. Haven vs. Tiv's Guild
Familiars
- The distance a familiar will be able to travel is based on both its type and the Warrior Mage's circle.
Circle | Small | Large | Dark | Fir |
---|---|---|---|---|
Zone Details
Zone 1
- Major Landmarks
- Notable Features (e.g. shifting oddities or shortcuts)
- Links to maps contained in the Zone.