User:Evran/Sandbox: Difference between revisions
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(Created page with '==Zone Map== ==Basics== ===Basic Concepts=== *Each room in the game is designated as part of a "zone" *This zone designation is what is used to calculate distance and direction …') |
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===Moongating=== |
===Moongating=== |
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{| class="wikitable" align="right" |
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|+Maximum Ranges for Given Skill and Mana |
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|- |
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! Minimum Skill |
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(80mana) |
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! Mastery Skill |
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(10mana) |
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! Mainland |
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! Islands Only |
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! Mainland to Islands |
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|- |
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| 241 || 381 || 2 || n/a || n/a |
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|- |
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| 341 || 481 || 3 || 2 || n/a |
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|- |
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| 441 || 581 || 4 || 3 || n/a |
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|- |
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| 541 || 681 || 5 || all || n/a |
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|- |
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| 641 || 781 || 6 || all || 2 |
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|- |
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| 741 || 881 || 7 || all || 3 |
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|- |
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| 841 || 981 || 8 || all || 4 |
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|- |
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| 941 || 1081 || 9 || all || 5 |
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|- |
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| 1041 || 1181 || all || all || 6 |
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|- |
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| 1141 || 1281 || all || all || 7 |
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|- |
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| 1241 || 1381 || all || all || 8 |
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|- |
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| 1341 || 1481 || all || all || 9 |
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|- |
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| 1441 || 1581 || all || all || all |
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|} |
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*Moongating requires holding an amount of mana ('m') based on {{skill|Lunar Magic}} ('S') and the ''effective'' distance ('d') travelled. |
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:*It always requires at least 10 mana regardless of skill and distance. |
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:*Moongate caps at 80 mana effectively limiting the maximum range based on skill. |
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*Distance for these calculations is modified by an amount ('i') based on travel within, into or out of [[P4]]. |
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:*i = 0 if both endpoints are on the mainland |
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:*i = 1 if both endpoints are on the islands |
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:*i = 4 if one endpoint is on the mainland and the other is on the islands. |
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*Mana: |
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:m = ceiling [ (100(d + i) + 201 - S) / 2 ], d >= 2 |
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::*if m <= 10 then m = 10 (i.e. it always requires a minimum of 10 held mana regardless of skill.) |
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::*if m > 80 then you cannot gate that distance with the given skill. |
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*Skill: |
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:S = 100(d + i) + 201 - 2m, 10 <= m <= 80, d >= 2 |
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*Distance: |
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:d = floor [ (S + 2m - 201) /100 ] - i, 10 <= m <= 80 |
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*For values of d < 2, the required held mana is 10 and the required skill is 100. |
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*For those who don't wish to do the math, the table at the right lists common breakpoints. |
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===Shifting via Directions=== |
===Shifting via Directions=== |
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*Shifting by using GESTURE <direction/portal> can be done at any range. |
*Shifting by using GESTURE <direction/portal> can be done at any range. |
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*The distance is calculated between your location and your moonbeam's location. |
*The distance is calculated between your location and your moonbeam's location. |
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*The distance is also modified by the same island factor that modifies Moongating. |
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*''Need formulae for mana, distance, skill.'' |
*''Need formulae for mana, distance, skill.'' |
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Revision as of 12:05, 18 September 2010
Zone Map
Basics
Basic Concepts
- Each room in the game is designated as part of a "zone"
- This zone designation is what is used to calculate distance and direction between any two rooms in the game.
- This is used for such things as gweth ranges, moon gate calculations, shifting, and familiars, among other things.
- Everything on this page is based on player observation about how the system works. As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined.
- The zones were determined primarily by triangulation using two characters and the BEFRIEND list. Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating.
- Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.
Direction
10 | 10 | 10 | 10 | 10 | ||||||
9 | 9 | 9 | 9 | 9 | 10 | 10 | ||||
8 | 8 | 8 | 8 | 8 | 9 | 10 | 10 | |||
7 | 7 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | ||
6 | 6 | 6 | 6 | 7 | 7 | 8 | 9 | 10 | 10 | |
5 | 5 | 5 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | |
4 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 8 | 9 | 10 |
3 | 3 | 3 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 10 |
2 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- Primarily used by the BEFRIEND and severe weather systems.
- Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone.
- Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone.
Distance
- Distance between any two given zones is calculated by using the Pythagorean Theorum.
- Since the game deals in integers, the result is rounded down.
- d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones.
- For those who don't wish to do the math, the table on the right shows the distances in a visual format.
Specific Uses
Gwethdesuans, Albredine Rings & Thoughtcast
- Telepathic items and abilities all have a maximum range given in numbers of zones:
Ability | Max Range |
---|---|
Jadeite Gweth | 0 |
Kyanite Gweth | 1 |
Albredine Crystal Ring
Colorless Albredine Ring |
3 |
Thoughtcast | Unlimited based on Skill and Mana |
Shifting via Locate
- This feat is limited to a distance of 1 zone.
- Distance is calculated between your location and that of your Locate target. Your moonbeam's location does not factor in at all.
- It requires a hard minimum of 100 Lunar Magic skill, but does not improve with either mana or skill.
Shifting Oddities
- Shortcut: Ilaya Taipa <---> Hibarnhvidar <---> Ain Ghazal
- Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones.
- Shortcut: Throne City <---> Riverhaven, Knife Clan
- The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth.
- Shortcut: Muspar'i <---> Hvaral, Fornsted, Therenborough, Rossman's Landing, El'Bains Stop, Marauders
- The docks on the Muspar'i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones.
- Shortcut: Dirge <---> Throne City
- Easy shifting access from Throne City proper to the Crossing area.
- Shortcut: Ratha <---> Mer'kresh, M'riss, Hara'jaal
- The permanent Moongate in Phelim's Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands. Handy way to avoid a long boat trip.
- Shortcut: Knife Clan <---> Gwenalion Fens
- Easy shifting access between Langenfirth/Therenborough and the Crossing area.
- An alternate option is to travel to the south side of the Riverhaven Ferry.
- Barrier: Road between Shard Ranger Guild and Gryphons
- There is a 2 zone break along this road just before arriving in gryphons that makes it impossible to Locate shift across it.
- This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over.
Moongating
Minimum Skill
(80mana) |
Mastery Skill
(10mana) |
Mainland | Islands Only | Mainland to Islands |
---|---|---|---|---|
241 | 381 | 2 | n/a | n/a |
341 | 481 | 3 | 2 | n/a |
441 | 581 | 4 | 3 | n/a |
541 | 681 | 5 | all | n/a |
641 | 781 | 6 | all | 2 |
741 | 881 | 7 | all | 3 |
841 | 981 | 8 | all | 4 |
941 | 1081 | 9 | all | 5 |
1041 | 1181 | all | all | 6 |
1141 | 1281 | all | all | 7 |
1241 | 1381 | all | all | 8 |
1341 | 1481 | all | all | 9 |
1441 | 1581 | all | all | all |
- Moongating requires holding an amount of mana ('m') based on Lunar Magic skill ('S') and the effective distance ('d') travelled.
- It always requires at least 10 mana regardless of skill and distance.
- Moongate caps at 80 mana effectively limiting the maximum range based on skill.
- Distance for these calculations is modified by an amount ('i') based on travel within, into or out of P4.
- i = 0 if both endpoints are on the mainland
- i = 1 if both endpoints are on the islands
- i = 4 if one endpoint is on the mainland and the other is on the islands.
- Mana:
- m = ceiling [ (100(d + i) + 201 - S) / 2 ], d >= 2
- if m <= 10 then m = 10 (i.e. it always requires a minimum of 10 held mana regardless of skill.)
- if m > 80 then you cannot gate that distance with the given skill.
- Skill:
- S = 100(d + i) + 201 - 2m, 10 <= m <= 80, d >= 2
- Distance:
- d = floor [ (S + 2m - 201) /100 ] - i, 10 <= m <= 80
- For values of d < 2, the required held mana is 10 and the required skill is 100.
- For those who don't wish to do the math, the table at the right lists common breakpoints.
Shifting via Directions
- Shifting by using GESTURE <direction/portal> can be done at any range.
- The distance is calculated between your location and your moonbeam's location.
- The distance is also modified by the same island factor that modifies Moongating.
- Need formulae for mana, distance, skill.
Astral Plane
- Grazhir shards are marked on the Zone Map by dark borders around the zone.
- The name of each Grazhir shard is surrounded by parenthesis for easy identification.
- The background color of each zone indicates which Grazhir shard you will end up at when using the 100th Circle Moon Mage ability. {not implemented yet}
- Exceptions:
- e.g. Haven vs. Tiv's Guild
Familiars
- The distance a familiar will be able to travel is based on both its type and the Warrior Mage's circle.
Circle | Small | Large | Dark | Fir |
---|---|---|---|---|
Zone Details
Zone 1
- Major Landmarks
- Notable Features (e.g. shifting oddities or shortcuts)
- Links to maps contained in the Zone.