Sircha: Difference between revisions

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'''Marriages and Love Interests'''<br /><br />
'''Marriages and Love Interests'''<br /><br />
Was briefly married to Aldaren for protection because she'd angered a very wrong crowd of people, and was being hunted down and killed four times daily. After they got the idea, that killing her would get them killed. They stopped and looked for someone else to bother. Aldaren and Sircha found love in one another with their mutual time spent together and remained married for a little over a year and six months when Aldaren decided to have a love affair on the side with another woman during their marriage, deeply hurt and betrayed she divorced him over it. She had several short-lived love interests and crushes but none survived longer than a few weeks. Has been wooed and married 8 times in the past, but these marriages lasted little longer than a week to a month each.<br /><br />


Love interests of note, Paerr Irontalon (retired bard), Malveras. When she met Malveras, it was a moment of instant love, the meeting of two souls that knew they were perfect for each other. In a strange way, they quickly bonded and began adventuring together. He was a moon mage and made her several wonderful enchanted objects. They quickly became engaged, but Sircha was reluctant to marry again, having been burned by several would-be lovers only to wake up with her purse emptied and a pain in her heart. Since her return, she's spent several weeks traveling and asking people of the Realms if they've seen Malveras, however, her efforts have turned up nothing.<br /><br />
Love interests of note, Paerr Irontalon (retired bard), Malveras. When she met Malveras, it was a moment of instant love, the meeting of two souls that knew they were perfect for each other. In a strange way, they quickly bonded and began adventuring together. He was a moon mage and made her several wonderful enchanted objects. They quickly became engaged, but Sircha was reluctant to marry again, having been burned by several would-be lovers only to wake up with her purse emptied and a pain in her heart. Since her return, she's spent several weeks traveling and asking people of the Realms if they've seen Malveras, however, her efforts have turned up nothing.<br /><br />


Recent suitors in year 399, Nefidyne the Ranger of Crossings has shown an interest in her.<br /><br />
Recent suitors in year 399, Nefidyne the Ranger of Crossings has shown an interest in her.<br /><br />

It is also noted that at one point Sircha enjoyed having strange gnomes urinate on her naked black elothean body. She has since moved on from this fetish and instead enjoys kayaking when the sudden urge for golden showers becomes overwhelming.


==Song==
==Song==

Revision as of 04:26, 15 September 2010

Sircha Rankmere Race: Elothean Alignment: Law-abiding Good with Maverick tendencies Fav Weapon: Elven Dueling Iltesh, Blades born: Muspar'i Citizenship: Ilithi Current Residence: Leth Deriel


Sircha Rankmere
Status
Race Elothean
Gender Female
Guild Bard
Instance Prime


Description

You are Busker Sircha Rankmere of the Ilithi Infantry, an Elothean.
You have tilted almond-shaped violet eyes. Your silver hair is long and thick, and is worn in a simple, loose style.
You have black skin.
You are in your prime.
You have a tattoo of a band of jackals surrounding a small girl with a huge claymore grasped firmly in her hands on your leg.
You are in good shape.



Bedecked in multitudes of brilliantly colored silks, luxurious fox furs, fine black leathers studded with silver, unicorns, pheonixes, and jeweled nagas your eyes just don't know where to look or to stop looking. The effect is dizzying at best, overwhelming at worst and you wonder how she can carry that much and still be capable of dragging a tog around in full plate?! You find yourself wondering Trader? Empath?

Training

Likes to be taught Survival skills, in particular Multi, and Evasion. As a teacher her two best taught skills are Harness and Primary Magic.

Has been seen in bone wolves wearing leather armor, fussing with bows and skinning.

Learning Target: 20 lessons daily.

Roleplaying

Goals: Have fun with friends, relax, find a fun party in bone wolves, back-train weapons, survivals, armor just for the hell of it, become an individual of honor, integrity, and kick the creeping tendency to lie when feeling threatened., become the first Paladin-Bard, earn the title Skald, ardent skill level in all weapons/armors, attend the next great war with a more hands-on role, and bring her wisdom up to the point where she can quickly drain her tertiary skills. Seriously, been around for 60 in game years and still only 10 lessons in swimming? Tsk. Tsk.

Aspirations/Motivations Because every character needs them. Wants to become good at killing things, wants her very own HUGE private mansion err Private Ship Galleon class. Wants to buy/create a new spellbook for herself. Wants to throw an Assisted Birthday Party starring herself and have everyone (online in the game) show up. Wants all of her clothing to be made of black leather, white fox fur and have pockets big enough to hold a dagger set. Wants everything else to be made of ebony inlaid with goldbark.

Songbook
Sircha shows you a gleaming silver-bound songbook adorned with an ornate amber-jeweled naga
The elegant sheen of fine platinum is overlaid on leather to form a graceful cover, with gold inlay accenting the etched spine. In the middle of the songbook, embraced on top and bottom by separate clasps, is an expertly detailed golden naga with outstretched arms and inlaid amber eyes. The majestic beast grasps a flowing gold streamer engraved in filigree script with the words "Music not Silence, Poetry not Fate" in one hand, while the other holds a ruby carved into a rose with "Sircha" etched upon it.
There appears to be something written on it.
A silver-bound songbook reads:
Song and Silence: A Book of Enchantes to Serve Truth and Respect by Sircha Rankmere.
Inside the pages you find chapters arranged into sections all of them penned in Sircha's hand.

Your eyes fall upon the first of many songs, all seem to be freshly written. historic01

Personality: Soft and Fuzzy Carebear with a spiked collar, often says everything in good humor. She's too old to take what anyone says very seriously anymore. Forgives people, believes holding grudges only hurts everyone involved.

What other people say about her: Fiery, Passionate, Her way or the Highway.

Greatest Character Flaw Bossy, asks people to do things, or when she perceives them as incompetant orders them around a bit. In her book, a ressurection team needs to take no more than 3 minutes to bring someone back to life.

Greatest Character Strength Knows a lot about every guild, and the intricacies of DragonRealms, knows the best tricks for teams to work together, and carries a lot of special gear that can aid a team effort.

Dislikes: Gwethsmashers, PVPers, losing in PVP battles, Non-RPers, Heavy RPers.

Likes: Old Friends, free stuff, gems, skins, getting her own alterations, Love, bards, chocolates, ideas, thoughts, contests, run-by-hugs, her songbook, Traveling Elanthia, Locksmiths, Empaths, make-up, Demanding more development for Bards from EVERY GM she meets, Buying stuff and giving it away to new bards, roleplaying in moderate amounts. Being Easy-Going!

Friends: Markhor, Malveras, Shavay, Paerr, Nystarn, Dreamheart, Khory, Kortny, Snowfair, Enef (before he was sold!) and many more I can't remember right away.

Affiliations: Deep ties with the Thief guild, jobs available for baby/master thieves, decent pay, fines reimbursed, you'll have to inquire in character.

Pets: Her dog, Angelica a buff-colored cockerspaniel is her constant, often silent, and sweet companion in all of her journeys. She also has a miniature dragon that is often silently gripping her shoulder, and stays so still most mistake him for a piece of jewelry, the dragon offers caustic commentary and entertainment for any social situation.

Misses: Miss Deryka, the Bardic Boat dream, Bubba the founder of Tavern Troupe, Dreamheart, Khory, Kortny, many other long-gone bards. What happened to Daerlynn's lover Heston?! jelly beans, throwing pies, boomerangs, a carousal unicorn she got from the opening of shard and lost when the janitor snatched it up (it was an awesome HT Brawling weapon!!), Lord Sorrow (what did he do and where did he go after touching the stones?) The Old Bard's guild as it was, the old DragonRealms as it was in the silver-age.

Religious Beliefs Sircha is a follower of Murrula, but heeding to practicality often turns in Hodierna and Kuniyo orbs over any other god. Having seen so many friends walk the starry road during the Gorbesh War, she believes in maintaining what many consider a very high volume of favors, she always carries favor orbs with her and often gives them a swipe or two when she feels her mind filled with experience in three or more skills.

History:
Sircha's parents pushed her towards learning instruments, poetry and song-writing from an early age. With rhyming games, and creative thinking toys around mental development. They were overjoyed when she joined the Bard's guild on it's day of opening at the very young age of 16, and supported her efforts to learn bardic music for the next 6 years.

After many years of adventuring, she became tired of her own old songs, and retired from songwriting for a great many years. She's only recently rediscovered the hobby, and takes a few moments here and there to work on her songcraft.

They never told her about their Outcaster heritage or that she was a descendant of Outcasts. She was only told that she was Elothean, and that the desert sands of Muspar'i was home. She later discovered this during the Outcaster War in Shard where she discovered she was perhaps fighting on the wrong side? As a black-skinned Elothean sworn to the Ferdahl and joined as Quartermaster to the Ilithi Infantry. Pushed to discover her own reasons for fighting, among other truths she set out into the Outcaster territory to uncover the 'truth'. The Outcaster ways were strange and she was quickly captured... but perhaps not in the correct sense. Instead of being a prisoner she was forced to work against the Ferdahl of Shard and help plan the Outcaster's armies next moves in the assault of her beloved city Shard. When she tried to steal plans or sabotage orders she was quickly caught and punished, but always returned to table often in chains because of her valuable, intimate knowledge of Shard's inner defenses.

After the war, she was eventually released and allowed to wander the Outcasts few lands, but finding much of her beloved city gone, slowly migrated back towards the Crossings.

Marriages and Love Interests

Was briefly married to Aldaren for protection because she'd angered a very wrong crowd of people, and was being hunted down and killed four times daily. After they got the idea, that killing her would get them killed. They stopped and looked for someone else to bother. Aldaren and Sircha found love in one another with their mutual time spent together and remained married for a little over a year and six months when Aldaren decided to have a love affair on the side with another woman during their marriage, deeply hurt and betrayed she divorced him over it. She had several short-lived love interests and crushes but none survived longer than a few weeks. Has been wooed and married 8 times in the past, but these marriages lasted little longer than a week to a month each.

Love interests of note, Paerr Irontalon (retired bard), Malveras. When she met Malveras, it was a moment of instant love, the meeting of two souls that knew they were perfect for each other. In a strange way, they quickly bonded and began adventuring together. He was a moon mage and made her several wonderful enchanted objects. They quickly became engaged, but Sircha was reluctant to marry again, having been burned by several would-be lovers only to wake up with her purse emptied and a pain in her heart. Since her return, she's spent several weeks traveling and asking people of the Realms if they've seen Malveras, however, her efforts have turned up nothing.

Recent suitors in year 399, Nefidyne the Ranger of Crossings has shown an interest in her.

Song

historic01 song You see an ivory white piece of paper that has been crumpled twice, scribbled over, crossed out and rewrittend multiple times an informal title reads: Song Covering entire Sorrow War.

Another ordinary day passes, blood and game Empath's touch and out to kill again Out hunting and volcano rumbles upon the sky Mibgluc up to no good, summoning, summoning FIRE RAIN!

A dragon flies overhead in great wingbeats Prophets and Seers have great and terrible visions! Doom and Fire promise to engulf the lands The clans will fall and the gorbesh will rule us all!

Sircha makes motions in her historic song, using her fingers and hands to illustrate a dragon overflight and a volcano exploding over Crossing. chanting Fire from the fireworks up above me Babes crying with your lovers eyes We run for cover in the bank We run for cover in the Guild Halls it's all the same For the wind will blow Sorrow's name across this land

In the Guild of Clerics we huddle together Believing Pain and War outside War drums rumble in the distance Causing the very walls to tremble fearful in their Thunder! Clans fighting the Goblin Tribes!

Sally forth and Ride to Aid the Clans! Battle groups form up and go Go alone, you won't last for long! S'lai archers and Barbarian Goblins at melee! Bodies piling up in Cleric's Hall, all gone out to war few to tend or care!

Mibgluc for the Goblin Tribes Summoning, Summoning, FIRE RAIN! Those in town die quickly, only most Paladins surviving! Those on the field lose their healers and support return quickly dragging them piles of ash right behind.

We run to safety once again Leave pain and fear outside But someone near you fights Lord Sorrow and the quest for Zalfung's Stones in our fight for Elanthia's freedom But Miblug rules the weather and the fire rains upon the brave and fearful it's all the same

chanting With fire from the fireworks up above With an empath for a lover, and a dagger for the pain! You run for cover in the Temple of Gods! You watch helplessly as your friends are slain! The Temple of Gods, a Beacon of light in the dark Roars like thunder, and favors slipping like rain!

Urrem'tier in his dark robe watches over Empath Angels walk away Time is short and war is always over in the morn Rumors carry me far away! Stars streaking down the starry path! The gods stay silent as the grave, dispassionately to our plight! loudly With all the empaths gone Only one task remains In the Temple of Gods Shouts ring out and alarm bells ring! Velvers in the Temple! Deaths like rain! dreamily Wakened from their nap on the ground, the dead cry oh my what's that sound?! Sidholt stealing bodies and dancing them all around Crying to Heaven will not save you from your fate Even with your faith for bricks and your favors for mortar The war started in 359, I was there to remmember!

In the black sky fire sweeping Overground and under water Sounds of crying weeping will not save Your experience for faith and faith for favors All your prayers must seem as nothing The starry road waits. When stone is dust and only air remains chanting loudly With fire from the fireworks up above With a shield for a lover, and an empath for the pain! You run for cover in the Temple of Gods! You run for an altar it's all the same! For the Wind brings gorbesh and FIRE RAIN sadly In the Temple of gods Your companions have all walked the starry road Shine like a Paladin weep like an empath In the Temple of Gods For our Fallen we cry like Rain!

Towering Shield for a shelter Fire like Rain For Hodierna's Sake, Crying in the Rain! Goblins invading with velvers again! With Fire AND Lightning from the fireworks up above Fire Rain falls once again with deaths like rain. I hold my shield high, and the fire melts right through I catch fire, and death's like rain!

Now gather 'round. I hear a bard telling We can stop Lord Sorrow and his army! Prince Vorclaf's gathering forces and needs Commanders Let's all join the Zoluren Army! Many join, others say Nay, I won't serve him! Your a commander now leaving fear behind!

Commanders draw troops from the three provinces Many commanders are failures Losing their armies too quickly against the Gorbesh! I try to help where and when I can Taking gates to travel Riverhaven, Crossing, Shard Moving herbs and supplies;Learn from Commanders and share tactics But all I learn and do seems in vain!