Training (script): Difference between revisions
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| Line 66: | Line 66: | ||
START: |
START: |
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| ⚫ | |||
echo |
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| ⚫ | |||
put SORT AUTO HEAD |
put SORT AUTO HEAD |
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waitfor > |
waitfor > |
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| ⚫ | |||
echo |
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| ⚫ | |||
put RESYNC |
put RESYNC |
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waitfor > |
waitfor > |
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| Line 81: | Line 77: | ||
waitfor > |
waitfor > |
||
| ⚫ | |||
echo |
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| ⚫ | |||
put INV CHECK |
put INV CHECK |
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waitfor > |
waitfor > |
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| ⚫ | |||
echo |
|||
| ⚫ | |||
put EXP ALL |
put EXP ALL |
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waitfor > |
waitfor > |
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| ⚫ | |||
echo |
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| ⚫ | |||
put HEAL |
put HEAL |
||
waitfor > |
waitfor > |
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| ⚫ | |||
echo |
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| ⚫ | |||
put STAT FULL |
put STAT FULL |
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waitfor > |
waitfor > |
||
| ⚫ | |||
echo |
|||
| ⚫ | |||
put INFO |
put INFO |
||
waitfor > |
waitfor > |
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| ⚫ | |||
echo |
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| ⚫ | |||
put RPA PIRP |
put RPA PIRP |
||
waitfor > |
waitfor > |
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| ⚫ | |||
echo |
|||
| ⚫ | |||
put LOOK |
put LOOK |
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waitfor > |
waitfor > |
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| ⚫ | |||
echo |
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| ⚫ | |||
put TIME |
put TIME |
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waitfor > |
waitfor > |
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put OBS WEATHER |
put OBS WEATHER |
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waitfor > |
waitfor > |
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| ⚫ | |||
echo |
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| ⚫ | |||
put EXP FIXWALL |
put EXP FIXWALL |
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| Line 1,845: | Line 1,823: | ||
================================================================================== |
================================================================================== |
||
================================================================================== |
================================================================================== |
||
#begin POWERPERCEIVE4 function (This function used to be part of the main POWERPERCEIVE function and would be called provided the |
#begin POWERPERCEIVE4 function (This function used to be part of the main POWERPERCEIVE function and would be called provided the main one ran out of mana. It has been separated so it can be accessed by itself using the POWERPERCEIVE4 LABEL.) |
||
main one ran out of mana. It has been separated so it can be accessed by itself using the POWERPERCEIVE4 LABEL.) |
|||
POWERPERCEIVE4: |
POWERPERCEIVE4: |
||
| Line 1,963: | Line 1,939: | ||
waitfor Roundtime |
waitfor Roundtime |
||
goto |
goto POWERPERCEIVE4CHECKEXP |
||
POWERPERCEIVE4CHECKEXP: |
|||
Match POWERPERCEIVE4ENDFUNCTION mind lock |
|||
Match POWERPERCEIVE4 EXP HELP |
|||
put exp skill power perc |
|||
Matchwait |
|||
#end POWERPERCEIVE4 function |
#end POWERPERCEIVE4 function |
||
| Line 2,913: | Line 2,898: | ||
Match MAGIC2SODFOCUSORB ...wait |
Match MAGIC2SODFOCUSORB ...wait |
||
Match |
Match MAGIC2SOINCREASECOUNTER forge a magical link to it |
||
Match |
Match MAGIC2SOINCREASECOUNTER is intact |
||
Matchwait |
Matchwait |
||
MAGIC2SOINCREASECOUNTER: |
|||
| ⚫ | |||
counter add 1 |
counter add 1 |
||
goto MAGIC2SODCAST |
|||
| ⚫ | |||
Match MAGIC2SODCAST ...wait |
Match MAGIC2SODCAST ...wait |
||
Revision as of 11:27, 7 November 2009
#Mind States are as follows
#clear 0/34
#dabbling 1/34
#perusing 2/34
#learning 3/34
#thoughtful 4/34
#thinking 5/34
#considering 6/34
#pondering 7/34
#ruminating 8/34
#concentrating 9/34
#attentive 10/34
#deliberative 11/34
#interested 12/34
#examining 13/34
#understanding 14/34
#absorbing 15/34
#intrigued 16/34
#scrutinizing 17/34
#analyzing 18/34
#studious 19/34
#focused 20/34
#very focused 21/34
#engaged 22/34
#very engaged 23/34
#cogitating 24/34
#fascinated 25/34
#captivated 26/34
#engrossed 27/34
#riveted 28/34
#very riveted 29/34
#rapt 30/34
#very rapt 31/34
#enthralled 32/34
#nearly locked 33/34
#mind lock 34/34
######################################################################################
#############################GLOBAL VARIABLES#########################################
setvariable LARGESTORAGECONTAINER HAVERSACK
setvariable SECONDSTORAGECONTAINER BALDRIC
setvariable AMMUNITIONCONTAINER thigh quiver
setvariable SPELLPREPMESSAGE dirt in your palm to prepare
setvariable LOCKPICKSTORAGECONTAINER ADAN SKULL
setvariable HUMTHISTUNE HUM BOLERO QUIET
setvariable CAMBRINTHDEVICE NESTLED ARMBAND
setvariable GLOBALSPELLTARGET
setvariable TIMETOFULLPREP 20
setvariable GLOBALMOON
setvariable FORAGEFORITEM REDWOOD LIMB
#############################GLOBAL VARIABLES#########################################
######################################################################################
if_1 save NEXTFUNCTION
if_1 goto %1%
==================================================================================
==================================================================================
#begin START function
START:
echo ===============================================================================================================================
put SORT AUTO HEAD
waitfor >
echo ===============================================================================================================================
put RESYNC
waitfor >
put INVFIX
waitfor >
put AWAKE
waitfor >
echo ===============================================================================================================================
put INV CHECK
waitfor >
echo ===============================================================================================================================
put EXP ALL
waitfor >
echo ===============================================================================================================================
put HEAL
waitfor >
echo ===============================================================================================================================
put STAT FULL
waitfor >
echo ===============================================================================================================================
put INFO
waitfor >
echo ===============================================================================================================================
put RPA PIRP
waitfor >
echo ===============================================================================================================================
put LOOK
waitfor >
echo ===============================================================================================================================
put TIME
waitfor >
put OBS WEATHER
waitfor >
echo ===============================================================================================================================
put EXP FIXWALL
put HIDE
goto NEXTFUNCTION
#end START function
==================================================================================
==================================================================================
#begin GLOBAL PIERCING GAZE v2 function (THIS FUNCTION HAS BEEN FIXED2)
GPIERCINGGAZE:
GPG:
setvariable RETURNPOINTER GPGPREPSPELL
GPGPREPSPELL:
counter set 1
put prep PIERCING GAZE 25
Match GPGPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GPGFULLPREP %SPELLPREPMESSAGE%
Matchwait
GPGFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GPGHARNESS1:
GPGHARNESS2:
put harness 15
Match GPGHARNESS%c% ...wait
Match GPGUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GPGUPDATECOUNTER:
counter add 1
goto GPGHARNESS%c%
GPGHARNESS3:
GPGHARNESS4:
GPGHARNESS5:
GPGHARNESS6:
GPGHARNESS7:
GPGHARNESS8:
GPGHARNESS9:
GPGHARNESS10:
GPGSPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GPGSPELLCAST ...wait
Match %s% You gesture
Matchwait
GPIERCINGGAZEAT:
GPGAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GPIERCINGGAZE
#end GLOBAL PIERCING GAZE v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL CLEAR VISION v2 function (THIS FUNCTION HAS BEEN FIXED2)
GCLEARVISION:
GCV:
setvariable RETURNPOINTER GCVPREPSPELL
GCVPREPSPELL:
counter set 1
put prep CLEAR VISION 30
Match GCVPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GCVFULLPREP %SPELLPREPMESSAGE%
Matchwait
GCVFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GCVHARNESS1:
GCVHARNESS2:
put harness 20
Match GCVHARNESS%c% ...wait
Match GCVUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GCVUPDATECOUNTER:
counter add 1
goto GCVHARNESS%c%
GCVHARNESS3:
GCVHARNESS4:
GCVHARNESS5:
GCVHARNESS6:
GCVHARNESS7:
GCVHARNESS8:
GCVHARNESS9:
GCVHARNESS10:
GCVSPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GCVSPELLCAST ...wait
Match %s% You gesture
Matchwait
GCLEARVISIONAT:
GCVAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GCLEARVISION
#end GLOBAL CLEAR VISION v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL AURA SIGHT v2 function (THIS FUNCTION HAS BEEN FIXED2)
GAURASIGHT:
GAUS:
setvariable RETURNPOINTER GAUSPREPSPELL
GAUSPREPSPELL:
counter set 1
put prep AURA SIGHT 30
Match GAUSPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GAUSFULLPREP %SPELLPREPMESSAGE%
Matchwait
GAUSFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GAUSHARNESS1:
GAUSHARNESS2:
put harness 15
Match GAUSHARNESS%c% ...wait
Match GAUSUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GAUSUPDATECOUNTER:
counter add 1
goto GAUSHARNESS%c%
GAUSHARNESS3:
GAUSHARNESS4:
GAUSHARNESS5:
GAUSHARNESS6:
GAUSHARNESS7:
GAUSHARNESS8:
GAUSHARNESS9:
GAUSHARNESS10:
GAUSSPELLCAST:
counter set 0
put cast
Match GAUSSPELLCAST ...wait
Match %s% You gesture
Matchwait
#end GLOBAL AURA SIGHT v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL SHADOWS v2 function (THIS FUNCTION HAS BEEN FIXED2)
GSHADOWSSPELL:
GSHADOWS:
setvariable RETURNPOINTER GSHADOWSPREPSPELL
GSHADOWSPREPSPELL:
counter set 1
put prep SHADOWS 30
Match GSHADOWSPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GSHADOWSFULLPREP %SPELLPREPMESSAGE%
Matchwait
GSHADOWSFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GSHADOWSHARNESS1:
GSHADOWSHARNESS2:
put harness 15
Match GSHADOWSHARNESS%c% ...wait
Match GSHADOWSUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GSHADOWSUPDATECOUNTER:
counter add 1
goto GSHADOWSHARNESS%c%
GSHADOWSHARNESS3:
GSHADOWSHARNESS4:
GSHADOWSHARNESS5:
GSHADOWSHARNESS6:
GSHADOWSHARNESS7:
GSHADOWSHARNESS8:
GSHADOWSHARNESS9:
GSHADOWSHARNESS10:
GSHADOWSSPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GSHADOWSSPELLCAST ...wait
Match %s% You gesture
Matchwait
GSHADOWSSPELLAT:
GSHADOWSAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GSHADOWSSPELL
#end GLOBAL SHADOWS v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL SEER'S SENSE v2 function (THIS FUNCTION HAS BEEN FIXED2)
GSEERSSENSE:
GSEERS:
GSEER:
setvariable RETURNPOINTER GSEERPREPSPELL
GSEERPREPSPELL:
counter set 1
put prep SEER SENSE 26
Match GSEERPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GSEERFULLPREP %SPELLPREPMESSAGE%
Matchwait
GSEERFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GSEERHARNESS1:
GSEERHARNESS2:
put harness 15
Match GSEERHARNESS%c% ...wait
Match GSEERUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GSEERUPDATECOUNTER:
counter add 1
goto GSEERHARNESS%c%
GSEERHARNESS3:
GSEERHARNESS4:
GSEERHARNESS5:
GSEERHARNESS6:
GSEERHARNESS7:
GSEERHARNESS8:
GSEERHARNESS9:
GSEERHARNESS10:
GSEERSPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GSEERSPELLCAST ...wait
Match %s% You gesture
Matchwait
GSEERSSENSEAT:
GSEERSAT:
GSEERAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GSEERSSENSE
#end GLOBAL SEER'S SENSE v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL SHADOWLING v2 function (THIS FUNCTION HAS BEEN FIXED2)
GSHADOWLINGSPELL:
GSHADOWLING:
setvariable RETURNPOINTER GSHADOWLINGPREPSPELL
GSHADOWLINGPREPSPELL:
counter set 1
put prep SHADOWLING 30
Match GSHADOWLINGPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GSHADOWLINGFULLPREP %SPELLPREPMESSAGE%
Matchwait
GSHADOWLINGFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GSHADOWLINGHARNESS1:
GSHADOWLINGHARNESS2:
put harness 15
Match GSHADOWLINGHARNESS%c% ...wait
Match GSHADOWLINGUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GSHADOWLINGUPDATECOUNTER:
counter add 1
goto GSHADOWLINGHARNESS%c%
GSHADOWLINGHARNESS3:
GSHADOWLINGHARNESS4:
GSHADOWLINGHARNESS5:
GSHADOWLINGHARNESS6:
GSHADOWLINGHARNESS7:
GSHADOWLINGHARNESS8:
GSHADOWLINGHARNESS9:
GSHADOWLINGHARNESS10:
GSHADOWLINGSPELLCAST:
counter set 0
put cast
Match GSHADOWLINGSPELLCAST ...wait
Match %s% You gesture
Matchwait
#end GLOBAL SHADOWLING v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL SHADOW SERVANT v2 function (THIS FUNCTION HAS BEEN FIXED2)
GSHADOWSERVANTSPELL:
GSHADOWSERVANT:
setvariable RETURNPOINTER GSHADOWSERVANTPREPSPELL
GSHADOWSERVANTPREPSPELL:
counter set 1
put prep SHADOW SERVANT 44
Match GSHADOWSERVANTPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GSHADOWSERVANTFULLPREP %SPELLPREPMESSAGE%
Matchwait
GSHADOWSERVANTFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GSHADOWSERVANTHARNESS1:
put harness 10
Match GSHADOWSERVANTHARNESS%c% ...wait
Match GSHADOWSERVANTUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GSHADOWSERVANTUPDATECOUNTER:
counter add 1
goto GSHADOWSERVANTHARNESS%c%
GSHADOWSERVANTHARNESS2:
GSHADOWSERVANTHARNESS3:
GSHADOWSERVANTHARNESS4:
GSHADOWSERVANTHARNESS5:
GSHADOWSERVANTHARNESS6:
GSHADOWSERVANTHARNESS7:
GSHADOWSERVANTHARNESS8:
GSHADOWSERVANTHARNESS9:
GSHADOWSERVANTHARNESS10:
GSHADOWSERVANTSPELLCAST:
counter set 0
put cast
Match GSHADOWSERVANTSPELLCAST ...wait
Match %s% You gesture
Matchwait
GSHADOWSERVANTPYRAMIDS:
save GSHADOWSERVANTGETPYRAMIDS
goto GSHADOWSERVANT
GSHADOWSERVANTGETPYRAMIDS:
save NEXTFUNCTION
Match GSHADOWSERVANTGETPYRAMIDS ...wait
Match %s% stares at you in confusion
Match %s% To whom are you speaking
Match GSHADOWSERVANTDROPPYRAMIDS pyramid and hands it to you
put ask servant for pyramid
Matchwait
GSHADOWSERVANTDROPPYRAMIDS:
match GSHADOWSERVANTDROPPYRAMIDS ...wait
match GSHADOWSERVANTGETPYRAMIDS You drop
put drop pyramid
Matchwait
#end GLOBAL SHADOW SERVANT v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL STARLIGHT SPHERE v2 function (THIS FUNCTION HAS BEEN FIXED2)
GSTARLIGHTSPHERE:
GSLS:
setvariable RETURNPOINTER GSLSPREPSPELL
GSLSTESTTIME:
put time
Match GSLSPREPSPELL night
Match GSLSPREPSPELL sunset
Match GSLSPREPSPELL evening
Match GSLSSPELLFAIL sunrise
Match GSLSSPELLFAIL dawn
Match GSLSSPELLFAIL midday
Match GSLSSPELLFAIL morning
Matchwait
GSLSPREPSPELL:
counter set 1
put prep STARLIGHT SPHERE 20
Match GSLSPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GSLSFULLPREP %SPELLPREPMESSAGE%
Matchwait
GSLSFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GSLSHARNESS1:
put harness 10
Match GSLSHARNESS%c% ...wait
Match GSLSUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GSLSUPDATECOUNTER:
counter add 1
goto GSLSHARNESS%c%
GSLSHARNESS2:
GSLSHARNESS3:
GSLSHARNESS4:
GSLSHARNESS5:
GSLSHARNESS6:
GSLSHARNESS7:
GSLSHARNESS8:
GSLSHARNESS9:
GSLSHARNESS10:
GSLSSPELLCAST:
counter set 0
put cast RAVEN
Match GSLSSPELLCAST ...wait
Match %s% You gesture
Matchwait
GSLSSPELLFAIL:
echo ============================================
echo = =
echo = The spell Starlight Sphere cannot be =
echo = cast during the day. Try again at night. =
echo = =
echo ============================================
goto %s%
#end GLOBAL STARLIGHT SPHERE v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL PSYCHIC SHIELD v2 function (THIS FUNCTION HAS BEEN FIXED2)
GPSYCHICSHIELD:
GPSY:
setvariable RETURNPOINTER GPSYPREPSPELL
GPSYPREPSPELL:
counter set 1
put prep PSYCHIC SHIELD 26
Match GPSYPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GPSYFULLPREP %SPELLPREPMESSAGE%
Matchwait
GPSYFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GPSYHARNESS1:
GPSYHARNESS2:
put harness 20
Match GPSYHARNESS%c% ...wait
Match GPSYUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GPSYUPDATECOUNTER:
counter add 1
goto GPSYHARNESS%c%
GPSYHARNESS3:
GPSYHARNESS4:
GPSYHARNESS5:
GPSYHARNESS6:
GPSYHARNESS7:
GPSYHARNESS8:
GPSYHARNESS9:
GPSYHARNESS10:
GPSYSPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GPSYSPELLCAST ...wait
Match %s% You gesture
Matchwait
GPSYCHICSHIELDAT:
GPSYAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GPSYCHICSHIELD
#end GLOBAL PSYCHIC SHIELD v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL FOCUS MOONBEAM v2 function (THIS FUNCTION HAS BEEN FIXED2)
GFOCUSMOONBEAM:
GFM:
setvariable RETURNPOINTER GFMPREPSPELL
GFMPREPSPELL:
counter set 1
put prep FOCUS MOONBEAM 20
Match GFMPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GFMFULLPREP %SPELLPREPMESSAGE%
Matchwait
GFMFULLPREP:
pause 10
setvariable RETURNPOINTER %s%
GFMHARNESS1:
GFMHARNESS2:
GFMHARNESS3:
GFMHARNESS4:
GFMHARNESS5:
put harness 20
Match GFMHARNESS%c% ...wait
Match GFMUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GFMUPDATECOUNTER:
counter add 1
goto GFMHARNESS%c%
GFMHARNESS6:
GFMHARNESS7:
GFMHARNESS8:
GFMHARNESS9:
GFMHARNESS10:
GFMSPELLCAST:
counter set 0
put cast %GLOBALMOON%
Match GFMSPELLCAST ...wait
Match %s% You gesture
Matchwait
GFOCUSMOONBEAMAT:
GFMAT:
if_2 setvariable GLOBALMOON %2%
goto GFOCUSMOONBEAM
#end GLOBAL FOCUS MOONBEAM v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL SEAL OF DEFLECTION v2 function (THIS FUNCTION HAS BEEN FIXED2)
GSEALOFDEFLECTION:
GSOD:
setvariable RETURNPOINTER GSODPREPSPELL
GSODPREPSPELL:
counter set 1
put prep SEAL OF DEFLECTION 20
Match GSODPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GSODFULLPREP %SPELLPREPMESSAGE%
Matchwait
GSODFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GSODHARNESS1:
GSODHARNESS2:
put harness 15
Match GSODHARNESS%c% ...wait
Match GSODUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GSODUPDATECOUNTER:
counter add 1
goto GSODHARNESS%c%
GSODHARNESS3:
GSODHARNESS4:
GSODHARNESS5:
GSODHARNESS6:
GSODHARNESS7:
GSODHARNESS8:
GSODHARNESS9:
GSODHARNESS10:
GSODSPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GSODSPELLCAST ...wait
Match %s% You gesture
Matchwait
GSEALOFDEFLECTIONAT:
GSODAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GSEALOFDEFLECTION
#end GLOBAL SEAL OF DEFLECTION v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL SEVER THREAD v2 function (THIS FUNCTION HAS BEEN FIXED2)
GSEVERTHREAD:
GSET:
setvariable RETURNPOINTER GSETPREPSPELL
GSETPREPSPELL:
counter set 1
put prep SEVER THREAD 22
Match GSETPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GSETFULLPREP %SPELLPREPMESSAGE%
Matchwait
GSETFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GSETHARNESS1:
GSETHARNESS2:
put harness 20
Match GSETHARNESS%c% ...wait
Match GSETUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GSETUPDATECOUNTER:
counter add 1
goto GSETHARNESS%c%
GSETHARNESS3:
GSETHARNESS4:
GSETHARNESS5:
GSETHARNESS6:
GSETHARNESS7:
GSETHARNESS8:
GSETHARNESS9:
GSETHARNESS10:
GSETSPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GSETSPELLCAST ...wait
Match GSETPREDICTSEVERTARGET You gesture
Matchwait
GSETPREDICTSEVERTARGET:
put predict sever %GLOBALSPELLTARGET%
Match GSETPREDICTSEVERTARGET ...wait
Match %s% Roundtime
Matchwait
GSEVERTHREADAT:
GSETAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GSEVERTHREAD
#end GLOBAL SEVER THREAD v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL LOCATE v2 function (THIS FUNCTION HAS BEEN FIXED2)
GLOCATESPELL:
GLOCATE:
setvariable RETURNPOINTER GLOCATEPREPSPELL
GLOCATEPREPSPELL:
counter set 1
put prep LOCATE 20
Match GLOCATEPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GLOCATEFULLPREP %SPELLPREPMESSAGE%
Matchwait
GLOCATEFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GLOCATEHARNESS1:
GLOCATEHARNESS2:
put harness 15
Match GLOCATEHARNESS%c% ...wait
Match GLOCATEUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GLOCATEUPDATECOUNTER:
counter add 1
goto GLOCATEHARNESS%c%
GLOCATEHARNESS3:
GLOCATEHARNESS4:
GLOCATEHARNESS5:
GLOCATEHARNESS6:
GLOCATEHARNESS7:
GLOCATEHARNESS8:
GLOCATEHARNESS9:
GLOCATEHARNESS10:
GLOCATESPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GLOCATESPELLCAST ...wait
Match %s% You gesture
Matchwait
GLOCATESPELLAT:
GLOCATEAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GLOCATESPELL
#end GLOBAL LOCATE v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL MENTAL BLAST v2 function (THIS FUNCTION HAS BEEN FIXED2)
GMENTALBLAST:
GMB:
setvariable RETURNPOINTER GMBPREPSPELL
GMBPREPSPELL:
counter set 1
put prep MENTAL BLAST 25
Match GMBPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GMBFULLPREP %SPELLPREPMESSAGE%
Matchwait
GMBFULLPREP:
pause 16
setvariable RETURNPOINTER %s%
GMBHARNESS1:
GMBHARNESS2:
put harness 20
Match GMBHARNESS%c% ...wait
Match GMBUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GMBUPDATECOUNTER:
counter add 1
goto GMBHARNESS%c%
GMBHARNESS3:
GMBHARNESS4:
GMBHARNESS5:
GMBHARNESS6:
GMBHARNESS7:
GMBHARNESS8:
GMBHARNESS9:
GMBHARNESS10:
GMBSPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GMBSPELLCAST ...wait
Match %s% You gesture
Matchwait
GMENTALBLASTAT:
GMBAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GMENTALBLAST
#end GLOBAL MENTAL BLAST v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL TEZIRAH'S VEIL v2 function (THIS FUNCTION HAS BEEN FIXED2)
GTEZIRAHSVEIL:
GTV:
setvariable RETURNPOINTER GTVPREPSPELL
GTVPREPSPELL:
counter set 1
put prep TEZIRA VEIL 28
Match GTVPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GTVFULLPREP %SPELLPREPMESSAGE%
Matchwait
GTVFULLPREP:
pause 16
setvariable RETURNPOINTER %s%
GTVHARNESS1:
GTVHARNESS2:
put harness 15
Match GTVHARNESS%c% ...wait
Match GTVUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GTVUPDATECOUNTER:
counter add 1
goto GTVHARNESS%c%
GTVHARNESS3:
GTVHARNESS4:
GTVHARNESS5:
GTVHARNESS6:
GTVHARNESS7:
GTVHARNESS8:
GTVHARNESS9:
GTVHARNESS10:
GTVSPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GTVSPELLCAST ...wait
Match %s% You gesture
Matchwait
GTEZIRAHSVEILAT:
GTVAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GTEZIRAHSVEIL
#end GLOBAL TEZIRAH'S VEIL v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL RIPPLE v2 function (THIS FUNCTION HAS BEEN FIXED2)
GRIPPLESPELL:
GRIPPLE:
setvariable RETURNPOINTER GRIPPLEPREPSPELL
GRIPPLEPREPSPELL:
counter set 1
put prep RIPPLE 20
Match GRIPPLEPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GRIPPLEFULLPREP %SPELLPREPMESSAGE%
Matchwait
GRIPPLEFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GRIPPLEHARNESS1:
put harness 20
Match GRIPPLEHARNESS%c% ...wait
Match GRIPPLEUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GRIPPLEUPDATECOUNTER:
counter add 1
goto GRIPPLEHARNESS%c%
GRIPPLEHARNESS2:
GRIPPLEHARNESS3:
GRIPPLEHARNESS4:
GRIPPLEHARNESS5:
GRIPPLEHARNESS6:
GRIPPLEHARNESS7:
GRIPPLEHARNESS8:
GRIPPLEHARNESS9:
GRIPPLEHARNESS10:
GRIPPLESPELLCAST:
counter set 0
put cast
Match GRIPPLESPELLCAST ...wait
Match %s% You gesture
Matchwait
#end GLOBAL RIPPLE v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL CONTINGENCY v2 function (THIS FUNCTION HAS BEEN FIXED2)
GCONTINGENCYSPELL:
GCONTINGENCY:
setvariable RETURNPOINTER GCONTINGENCYPREPSPELL
GCONTINGENCYPREPSPELL:
counter set 1
put prep CONTINGENCY 25
Match GCONTINGENCYPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GCONTINGENCYFULLPREP %SPELLPREPMESSAGE%
Matchwait
GCONTINGENCYFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GCONTINGENCYHARNESS1:
put harness 20
Match GCONTINGENCYHARNESS%c% ...wait
Match GCONTINGENCYUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GCONTINGENCYUPDATECOUNTER:
counter add 1
goto GCONTINGENCYHARNESS%c%
GCONTINGENCYHARNESS2:
GCONTINGENCYHARNESS3:
GCONTINGENCYHARNESS4:
GCONTINGENCYHARNESS5:
GCONTINGENCYHARNESS6:
GCONTINGENCYHARNESS7:
GCONTINGENCYHARNESS8:
GCONTINGENCYHARNESS9:
GCONTINGENCYHARNESS10:
GCONTINGENCYSPELLCAST:
counter set 0
put cast %GLOBALMOON%
Match GCONTINGENCYSPELLCAST ...wait
Match %s% You gesture
Matchwait
GCONTINGENCYSPELLAT:
GCONTINGENCYAT:
if_2 setvariable GLOBALMOON %2%
goto GCONTINGENCY
#end GLOBAL CONTINGENCY v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL CAGE OF LIGHT v2 function (THIS FUNCTION HAS BEEN FIXED2)
GCAGEOFLIGHT:
GCOL:
setvariable RETURNPOINTER GCOLPREPSPELL
GCOLPREPSPELL:
counter set 1
put prep CAGE OF LIGHT 23
Match GCOLPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GCOLFULLPREP %SPELLPREPMESSAGE%
Matchwait
GCOLFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GCOLHARNESS1:
put harness 20
Match GCOLHARNESS%c% ...wait
Match GCOLUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GCOLUPDATECOUNTER:
counter add 1
goto GCOLHARNESS%c%
GCOLHARNESS2:
GCOLHARNESS3:
GCOLHARNESS4:
GCOLHARNESS5:
GCOLHARNESS6:
GCOLHARNESS7:
GCOLHARNESS8:
GCOLHARNESS9:
GCOLHARNESS10:
GCOLSPELLCAST:
counter set 0
put cast %GLOBALMOON%
Match GCOLSPELLCAST ...wait
Match %s% You gesture
Matchwait
GCAGEOFLIGHTAT:
GCOLAT:
if_2 setvariable GLOBALMOON %2%
goto GCAGEOFLIGHT
#end GLOBAL CAGE OF LIGHT v2 function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL DAZZLE function (THIS FUNCTION HAS BEEN FIXED)
GDAZZLESPELL:
GDAZZLE:
setvariable RETURNPOINTER GDAZZLEPREPSPELL
GDAZZLEPREPSPELL:
counter set 1
put prep DAZZLE 20
Match GDAZZLEPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GDAZZLEFULLPREP %SPELLPREPMESSAGE%
Matchwait
GDAZZLEFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GDAZZLEHARNESS1:
GDAZZLEHARNESS2:
put harness 15
Match GDAZZLEHARNESS%c% ...wait
Match GDAZZLEUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GDAZZLEUPDATECOUNTER:
counter add 1
goto GDAZZLEHARNESS%c%
GDAZZLEHARNESS3:
GDAZZLEHARNESS4:
GDAZZLEHARNESS5:
GDAZZLEHARNESS6:
GDAZZLEHARNESS7:
GDAZZLEHARNESS8:
GDAZZLEHARNESS9:
GDAZZLEHARNESS10:
GDAZZLESPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match GDAZZLESPELLCAST ...wait
Match %s% You gesture
Matchwait
GDAZZLESPELLAT:
GDAZZLEAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GDAZZLESPELL
#end GLOBAL DAZZLE function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin GLOBAL EASE BURDEN function (THIS FUNCTION HAS BEEN FIXED)
GEASEBURDEN:
GEASE:
setvariable RETURNPOINTER GEASEPREPSPELL
GEASEPREPSPELL:
counter set 1
put prep EASE 30
Match GEASEPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GEASEFULLPREP %SPELLPREPMESSAGE%
Matchwait
GEASEFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GEASEHARNESS1:
GEASEHARNESS2:
put harness 20
Match GEASEHARNESS%c% ...wait
Match GEASEUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GEASEUPDATECOUNTER:
counter add 1
goto GEASEHARNESS%c%
GEASEHARNESS3:
GEASEHARNESS4:
GEASEHARNESS5:
GEASEHARNESS6:
GEASEHARNESS7:
GEASEHARNESS8:
GEASEHARNESS9:
GEASEHARNESS10:
GEASESPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
put encumb
Match GEASESPELLCAST ...wait
Match %s% You gesture
Matchwait
GEASEBURDENAT:
GEASEAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto GEASEBURDEN
#end GLOBAL EASE BURDEN function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin GLOBAL DISTANT GAZE function (THIS FUNCTION HAS BEEN FIXED2)
GDISTANTGAZE:
####################################################################################################
#
# Prepares distant gaze at 20 and harnesses twice 20 for a total of 60. It will cast it on the
# GLOBALMOON variable which must be determined prior so both functions must be called for it to
# function properly
#
####################################################################################################
GDG:
setvariable RETURNPOINTER GDGPREPSPELL
GDGPREPSPELL:
counter set 1
put prep DISTANT GAZE 20
Match GDGPREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match GDGFULLPREP %SPELLPREPMESSAGE%
Matchwait
GDGFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
GDGHARNESS1:
GDGHARNESS2:
put harness 20
Match GDGHARNESS%c% ...wait
Match GDGUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
GDGUPDATECOUNTER:
counter add 1
goto GDGHARNESS%c%
GDGHARNESS3:
GDGHARNESS4:
GDGHARNESS5:
GDGHARNESS6:
GDGHARNESS7:
GDGHARNESS8:
GDGHARNESS9:
GDGHARNESS10:
GDGSPELLCAST:
counter set 0
put cast %GLOBALMOON%
Match GDGSPELLCAST ...wait
Match %s% You gesture
Matchwait
GDISTANTGAZEAT:
GDGAT:
if_2 setvariable GLOBALMOON %2%
goto GDISTANTGAZE
#end GLOBAL DISTANT GAZE function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
#begin GLOBAL SPHERE OF PROTECTION function (THIS FUNCTION HAS BEEN FIXED)
GSPHEREOFPROTECTION:
####################################################################################################
#
# This is a global function which will prep the spell SPHERE OF PROTECTION at minimum mana and then
# cast it repeatedly until at maximum strength. If it cannot be cast due to a "strain to
# harness" message, the script will release the spell and return to the function listed in its %s%
# memory bank. NOTE! Make sure when calling this function you SAVE the function next on the list
# after the GLOBAL function finishes. (ie, ASTROLOGY calls GCLEARVISION, save ASTROLOGYOBSWEATHER
# as the function for which the GLOBAL function to return to after finishing.)
#
####################################################################################################
GSOP:
GLOBALSOP:
put prep SPHERE OF PROTECTION
Match GLOBALSOP ...wait
Match GLOBALSOPREL You have to strain
Match GLOBALSOPCAST Sphere of Protection spell
Matchwait
GLOBALSOPCAST:
pause 2
put cast
Match GLOBALSOPCAST ...wait
Match GLOBALSOPREL doesn't do much good.
Match GLOBALSOPREL You are unable to harness
goto GLOBALSOP
Matchwait
GLOBALSOPREL:
put rel
goto %s%
#end GLOBAL SPHERE OF PROTECTION function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin PERCEPTION function (THIS FUNCTION HAS BEEN FIXED)
PERCEPTION:
setvariable PERCEPTIONMATERIAL SILVER ZOMBIES
PERCEPTIONSUPSPELLS:
save PERCEPTIONGETTOOLS
goto GCLEARVISION
PERCEPTIONGETTOOLS:
pause
put get %PERCEPTIONMATERIAL%
Match PERCEPTIONGETTOOLS ...wait
Match PERCEPTIONWORK You get
Match PERCEPTIONWORK already holding that
Match NEXTFUNCTION could not find what
Matchwait
PERCEPTIONWORK:
pause
put %HUMTHISTUNE%
put juggle my %PERCEPTIONMATERIAL%
Match PERCEPTIONWORK ...wait
Match EXPPERCEPTION Roundtime
Matchwait
EXPPERCEPTION:
put exp skill perception
Match PERCEPTIONSTOWTOOLS dazed
Match PERCEPTIONSTOWTOOLS mind lock
Match PERCEPTIONWORK EXP HELP for more information
Matchwait
PERCEPTIONSTOWTOOLS:
put put %PERCEPTIONMATERIAL% in my %LARGESTORAGECONTAINER%
put %HUMTHISTUNE%
waitfor finish humming
goto NEXTFUNCTION
#end PERCEPTION function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin POWERPERCEIVE function (THIS FUNCTION HAS BEEN FIXED)
POWERPERCEIVE:
POWERPERCEIVESUPSPELLS:
save POWERPERCEIVEPREPSHADOWLING
goto GAURASIGHT
POWERPERCEIVEPREPSHADOWLING:
pause
put prep SHADOWLING
Match POWERPERCEIVEPREPSHADOWLING ...wait
Match EXPPOWERPERCEIVE you aren't sure you can get enough
Match POWERPERCEIVEPERCSHADOWLING %SPELLPREPMESSAGE%
Matchwait
POWERPERCEIVEPERCSHADOWLING:
put perc SHADOWLING
Match POWERPERCEIVEPERCSHADOWLING ...wait
Match POWERPERCEIVEFPREPSHADOWLING could not find
Match POWERPERCEIVEFPREPSHADOWLING shadowling
Matchwait
POWERPERCEIVEFPREPSHADOWLING:
waitfor You feel fully prepared to cast
POWERPERCEIVERELSHADOWLING:
put release SHADOWLING
Match POWERPERCEIVERELSHADOWLING ...wait
Match POWERPERCEIVECASTSHADOWLING shadowling
Matchwait
POWERPERCEIVECASTSHADOWLING:
put cast
Match POWERPERCEIVECASTSHADOWLING ...wait
Match EXPPOWERPERCEIVE unable to harness
Match POWERPERCEIVEPREPSHADOWLING diminutive phantasmal form
Matchwait
EXPPOWERPERCEIVE:
pause
put perc SERVANT
put exp skill pp
Match NEXTFUNCTION mind lock
Match POWERPERCEIVECHECKMANA EXP HELP for more information
Matchwait
POWERPERCEIVECHECKMANA:
put mana
Match POWERPERCEIVEPREPSHADOWLING >100%]
Match POWERPERCEIVEPREPSHADOWLING |_100%]
Match POWERPERCEIVEPREPSHADOWLING +
Match POWERPERCEIVEPREPSHADOWLING complete attunement
Match NEXTFUNCTION for more.
Matchwait
#end POWERPERCEIVE function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin POWERPERCEIVE4 function (This function used to be part of the main POWERPERCEIVE function and would be called provided the main one ran out of mana. It has been separated so it can be accessed by itself using the POWERPERCEIVE4 LABEL.)
POWERPERCEIVE4:
POWERPERCEIVECONCENTRATE:
pause
put conc all
waitfor Roundtime
POWERPERCEIVEKATAMBA:
pause
put perc katamba
waitfor Roundtime
POWERPERCEIVEXIBAR:
pause
put perc xibar
waitfor Roundtime
POWERPERCEIVEYAVASH:
pause
put perc yavash
waitfor Roundtime
POWERPERCEIVEMOON:
pause
put perc moon
waitfor Roundtime
POWERPERCEIVEMOONMANIP:
pause 2
put perc moonlight manip
waitfor Roundtime
POWERPERCEIVETRANSDUCTION:
pause
put perc transduction
waitfor Roundtime
POWERPERCEIVEPERCEPTIONBOOK:
pause
put perc perception
waitfor Roundtime
POWERPERCEIVEPSYCHPROJ:
pause
put perc psych project
waitfor Roundtime
POWERPERCEIVESTELLAR:
pause
put perc stellar
waitfor Roundtime
POWERPERCEIVEPLANET:
pause
put perc planet
waitfor Roundtime
POWERPERCEIVEWATCHERS:
pause
put perc watchers
waitfor Roundtime
POWERPERCEIVESELF:
pause
put perc self
waitfor Roundtime
POWERPERCEIVEAREA:
pause
put perc area
waitfor Roundtime
goto POWERPERCEIVE4CHECKEXP
POWERPERCEIVE4CHECKEXP:
Match POWERPERCEIVE4ENDFUNCTION mind lock
Match POWERPERCEIVE4 EXP HELP
put exp skill power perc
Matchwait
#end POWERPERCEIVE4 function
==================================================================================
==================================================================================
#begin POWERPERCEIVE3 function (THIS FUNCTION HAS BEEN FIXED)
POWERPERCEIVE3:
put release
POWERPERCEIVE3INITIALSHADOWLING:
setvariable RETURNPOINTER POWERPERCEIVE3INITIALSHADOWLING
put prep SHADOWLING
Match POWERPERCEIVE3INITIALSHADOWLING ...wait
Match NEXTFUNCTION you aren't sure you can get enough
Match KILLHUMMING should stop playing before
Match POWERPERCEIVE3INITIALSHADOWLINGCONT %SPELLPREPMESSAGE%
Matchwait
POWERPERCEIVE3INITIALSHADOWLINGCONT:
pause 10
put cast
POWERPERCEIVE3PREPSHADOWLING:
put prep SHADOWLING
Match POWERPERCEIVE3PREPSHADOWLING ...wait
Match NEXTFUNCTION you aren't sure you can get enough
Match POWERPERCEIVE3HIDE %SPELLPREPMESSAGE%
Matchwait
POWERPERCEIVE3HIDE:
pause
put hide
Match POWERPERCEIVE3HIDE ...wait
Match POWERPERCEIVE3STALK Roundtime:
Matchwait
POWERPERCEIVE3STALK:
put stalk SHADOWLING
Match POWERPERCEIVE3STALK ...wait
Match POWERPERCEIVE3HIDE ruining your hiding place
Match POWERPERCEIVE3PERCEIVE move into position to stalk
Matchwait
POWERPERCEIVE3PERCEIVE:
put perceive SHADOWLING
Match POWERPERCEIVE3PERCEIVE ...wait
Match EXPPOWERPERCEIVE3 Roundtime:
Matchwait
EXPPOWERPERCEIVE3:
put exp skill pp
Match NEXTFUNCTION mind lock
Match POWERPERCEIVE3CHECKMANA EXP HELP for more information
Matchwait
POWERPERCEIVE3CHECKMANA:
pause 2
put mana
Match POWERPERCEIVE3CASTSHADOWLING >100%]
Match POWERPERCEIVE3CASTSHADOWLING >|100%]
Match POWERPERCEIVE3CASTSHADOWLING >|_100%]
Match POWERPERCEIVE3CASTSHADOWLING >|__100%]
Match POWERPERCEIVE3CASTSHADOWLING >|___100%]
Match POWERPERCEIVE3CASTSHADOWLING >|____100%]
Match POWERPERCEIVE3CASTSHADOWLING >|_____100%]
Match POWERPERCEIVE3CHECKMANA MANA HELP for more.
Matchwait
POWERPERCEIVE3CASTSHADOWLING:
put cast
Match POWERPERCEIVE3PREPSHADOWLING form of a shadowling
Match NEXTFUNCTION unable to harness sufficient
Matchwait
#end POWERPERCEIVE3 function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin AMBUSHING function (THIS FUNCTION HAS BEEN FIXED)
AMBUSHING:
AMBUSHRETREAT:
put retreat
Match AMBUSHRETREAT ...wait
Match AMBUSHHIDE You retreat
Match AMBUSHHIDE far away as you can get!
Matchwait
AMBUSHHIDE:
put hide
Match AMBUSHHIDE ...wait
Match AMBUSHRETREAT ruining your hiding attempt!
Match AMBUSHRETREAT escape its notice!
Match AMBUSHADVANCE unobserved
Match AMBUSHADVANCE you're already hidden!
Matchwait
AMBUSHADVANCE:
put advance
Match AMBUSHADVANCEPAUSE ...wait
Match AMBUSHSTALK stealthily advance
Match AMBUSHRETREAT begin to advance
Match AMBUSHRETREAT already at melee
Match AMBUSHFACENEXT advance towards?
Matchwait
AMBUSHADVANCEPAUSE:
pause
goto AMBUSHADVANCE
AMBUSHFACENEXT:
put face next
Match AMBUSHFACENEXT ...wait
Match NEXTFUNCTION nothing else to face
Match AMBUSHADVANCE You turn to face
Matchwait
AMBUSHSTALK:
put stalk
Match AMBUSHSTALK ...wait
Match AMBUSHHIDE hidden first!
Match AMBUSHAMBUSH move into position to stalk
Match AMBUSHAMBUSH already stalking
Match NEXTFUNCTION nothing else to face!
Matchwait
AMBUSHAMBUSH:
waitfor melee
put ambush
Match AMBUSHAMBUSH ...wait
Match AMBUSHGETWEAPON more effective when you use a weapon
Match AMBUSHADVANCE if you were closer
Match AMBUSHPARRY Roundtime
Match AMBUSHRETREAT ambush from plain sight
Match NEXTFUNCTION Ambush what?
Matchwait
AMBUSHPARRY:
put parry
Match AMBUSHPARRYPAUSE ...wait
Match AMBUSHEXPHIDING move into a position
Match AMBUSHRETREAT already in a position
Matchwait
AMBUSHPARRYPAUSE:
pause
goto AMBUSHPARRY
EXPHIDING:
put exp skill hiding
Match NEXTFUNCTION mind lock
Match EXPSTALKING EXP HELP for more information
Matchwait
EXPSTALKING:
pause
put exp skill stalking
Match NEXTFUNCTION mind lock
Match AMBUSHRETREAT EXP HELP for more information
Matchwait
#end AMBUSHING function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin FORAGING function (THIS FUNCTION HAS BEEN FIXED)
FORAGING:
FORAGINGSUPSPELLS:
save FORAGINGSTART
goto GCLEARVISION
FORAGINGSTART:
counter add 1
Match FORAGINGSTART ...wait
Match FORAGINGSTORE %FORAGEFORITEM%
Match FORAGINGSTART Roundtime
put forage %FORAGEFORITEM%
Matchwait
FORAGINGSTORE:
if_2 Match FORAGINGSTORE ...wait
if_2 Match EXPFORAGING%c% You put your
if_2 Match EXPFORAGING%c% You drop
if_2 put put %FORAGEFORITEM% in %2%
if_2 Matchwait
Match FORAGINGSTORE ...wait
Match EXPFORAGING%c% You put your
Match EXPFORAGING%c% You drop
put put %FORAGEFORITEM% in my %LARGESTORAGECONTAINER%
Matchwait
EXPFORAGING1:
EXPFORAGING2:
EXPFORAGING3:
EXPFORAGING4:
goto FORAGINGSTART
EXPFORAGING5:
counter set 0
put %HUMTHISTUNE%
Match FORAGINGEND mind lock
Match FORAGINGSTART EXP HELP for more information
put exp skill foraging
Matchwait
FORAGINGEND:
if_2 shift
goto NEXTFUNCTION
#end FORAGING function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin FIRSTAID function (THIS FUNCTION HAS BEEN FIXED)
FIRSTAID:
FIRSTAIDGETTHIRDCOMPENDIUM:
put %HUMTHISTUNE%
put sort compendium in %LARGESTORAGECONTAINER%
Match FIRSTAID2COMPENDIUMS a grey leather compendium, a leather compendium,
Match FIRSTAID2COMPENDIUMS a leather compendium, a grey leather compendium,
Match FIRSTAID1COMPENDIUM a leather compendium,
Match FIRSTAID1COMPENDIUM a grey leather compendium,
put look in %LARGESTORAGECONTAINER%
Matchwait
FIRSTAID2COMPENDIUMS:
setvariable TOTALCOMPENDIUMS second
counter set 2
goto FIRSTAIDCOUNTERCOPY
FIRSTAID1COMPENDIUM:
setvariable TOTALCOMPENDIUMS first
counter set 1
goto FIRSTAIDCOUNTERCOPY
FIRSTAIDCOUNTERCOPY:
setvariable TEMPCOUNTER %c%
goto FIRSTAIDGETCOMPENDIUM%c%
FIRSTAIDGETCOMPENDIUM1:
FIRSTAIDGETCOMPENDIUM2:
FIRSTAIDGETCOMPENDIUM3:
FIRSTAIDGETCOMPENDIUM4:
FIRSTAIDGETCOMPENDIUM5:
Match FIRSTAIDGETCOMPENDIUM5 ...wait
Match FIRSTAIDOPENCOMPENDIUM You get a
Match FIRSTAIDNOCOMPENDIUMS What are you referring to?
put get %TOTALCOMPENDIUMS% compendium from %LARGESTORAGECONTAINER%
Matchwait
FIRSTAIDGETCOMPENDIUM0:
goto NEXTFUNCTION
FIRSTAIDOPENCOMPENDIUM:
counter set 9
Match FIRSTAIDOPENCOMPENDIUM ...wait
Match FIRSTAIDSTUDYCOMPENDIUM That is already open!
Match FIRSTAIDSTUDYCOMPENDIUM You open your
put open my compendium
Matchwait
FIRSTAIDSTUDYCOMPENDIUM:
put %HUMTHISTUNE%
Match FIRSTAIDSTUDYCOMPENDIUM ...wait
Match FIRSTAIDTURNCOMPENDIUM%c% Why do you need to study this chart again?
Match FIRSTAIDTURNCOMPENDIUM%c% a sudden moment of clarity, the information on the chart
Match FIRSTAIDSTUDYCOMPENDIUM You begin studying
Match FIRSTAIDSTUDYCOMPENDIUM gradually absorbing more of the knowledge
Match FIRSTAIDERROR You study the sky but fail to find anything
put study my compendium
Matchwait
FIRSTAIDTURNCOMPENDIUM9:
FIRSTAIDTURNCOMPENDIUM8:
FIRSTAIDTURNCOMPENDIUM7:
FIRSTAIDTURNCOMPENDIUM6:
FIRSTAIDTURNCOMPENDIUM5:
FIRSTAIDTURNCOMPENDIUM4:
FIRSTAIDTURNCOMPENDIUM3:
FIRSTAIDTURNCOMPENDIUM2:
FIRSTAIDTURNCOMPENDIUM1:
counter subtract 1
Match FIRSTAIDTURNCOMPENDIUM10 ...wait
Match FIRSTAIDSTUDYCOMPENDIUM You turn to the section
put turn my compendium
Matchwait
FIRSTAIDTURNCOMPENDIUM0:
counter set %TEMPCOUNTER%
counter subtract 1
goto FIRSTAIDSTORECOMPENDIUM
FIRSTAIDSTORECOMPENDIUM:
Match FIRSTAIDSTORECOMPENDIUM ...wait
Match FIRSTAIDERROR What were you referring to?
Match FIRSTAIDCOUNTERCOPY You put your compendium in your
put put my compendium in my %LARGESTORAGECONTAINER%
Matchwait
FIRSTAIDNOCOMPENDIUMS:
echo ===========================================
echo =You have no compendiums for this training=
echo ===========================================
exit
FIRSTAIDERROR:
echo =====================================================
echo =For some reason you are not holding your compendium=
echo =====================================================
exit
#end FIRSTAID function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin FIRSTAID2 function (THIS FUNCTION HAS BEEN FIXED)
FIRSTAID2:
FIRSTAID2LOCATIONCHECK:
put look
Match FIRSTAID2RELOCATE In The Water
Match FIRSTAID2LOCCHEKCFAILED Obvious
Matchwait
FIRSTAID2RELOCATE:
counter set 1
goto FIRSTAID2MOVE%c%
FIRSTAID2MOVE1:
move N
counter add 1
goto FIRSTAID2WORMCHECK
FIRSTAID2MOVE2:
move NE
counter add 1
goto FIRSTAID2WORMCHECK
FIRSTAID2MOVE3:
move E
counter add 1
goto FIRSTAID2WORMCHECK
FIRSTAID2MOVE4:
move SE
counter add 1
goto FIRSTAID2WORMCHECK
FIRSTAID2MOVE5:
move S
counter add 1
goto FIRSTAID2WORMCHECK
FIRSTAID2MOVE6:
move SW
counter add 1
goto FIRSTAID2WORMCHECK
FIRSTAID2MOVE7:
move W
counter set 1
goto FIRSTAID2WORMCHECK
FIRSTAID2WORMCHECK:
put look DAMIAN
Match FIRSTAID2MOVE%c% You are in good shape
Match FIRSTAID2REMOVEWORMRL on your right leg
Match FIRSTAID2REMOVEWORMLL on your left leg
Match FIRSTAID2WORMFIND You are wearing
Matchwait
FIRSTAID2WORMFIND:
pause 5
put look DAMIAN
Match FIRSTAID2REMOVEWORMRL on your right leg
Match FIRSTAID2REMOVEWORMLL on your left leg
Match FIRSTAID2WORMFIND You are wearing
Matchwait
FIRSTAID2REMOVEWORMRL:
put tend my right leg
waitfor seconds.
goto FIRSTAID2EXPCHECK
FIRSTAID2REMOVEWORMLL:
put tend my left leg
waitfor seconds.
goto FIRSTAID2EXPCHECK
FIRSTAID2EXPCHECK:
put exp skill fa
Match FIRSTAID2DONE mind lock
Match FIRSTAID2WORMCHECK EXP HELP
Matchwait
FIRSTAID2LOCCHECKFAILED:
echo
echo ************************************************************************
echo You must be located in the Crocodile Marsh for this script to start. It
echo is located just south and east of the north bank of the ferry to River-
echo haven. Go to the marsh, past the reeds, and start this script again.
echo You must be in [The Marsh, In The Water].
echo ************************************************************************
echo
FIRSTAID2DONE:
goto NEXTFUNCTION
#end FIRSTAID2 function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin MAKEROPE function (THIS FUNCTION HAS BEEN FIXED)
MAKEROPE:
counter set %2%
MAKEROPE1:
MAKEROPE2:
MAKEROPE3:
MAKEROPE4:
MAKEROPE5:
MAKEROPEFORAGEGRASS:
put forage grass
Match MAKEROPEFORAGEGRASS ...wait
Match MAKEROPEBRAIDGRASS find some grass
Match MAKEROPEFORAGEGRASS Roundtime
Matchwait
MAKEROPEBRAIDGRASS:
put braid my grass
Match MAKEROPEBRAIDGRASS ...wait
Match MAKEROPEPULLGRASS bundling rope
Match MAKEROPEBRAIDGRASS Roundtime
Matchwait
MAKEROPEPULLGRASS:
put pull my grass
Match MAKEROPEPULLGRASS ...wait
Match MAKEROPEPULLGRASS Roundtime
Match MAKEROPESTOREROPE new bundling rope
Matchwait
MAKEROPESTOREROPE:
put put my rope in my %LARGESTORAGECONTAINER%
counter subtract 1
goto MAKEROPE%c%
MAKEROPE0:
goto NEXTFUNCTION
#end MAKEROPE function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin ASTROLOGY function (THIS FUNCTION HAS BEEN FIXED)
ASTROLOGY:
counter set 1
save ASTROLOGYSUPSPELLS2
ASTROLOGYINDOORCHECK:
pause
put obs weather
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYFUNCTIONEND you can see the sky
Match ASTROLOGYSUPSPELLS You glance outside.
Match ASTROLOGYSUPSPELLS You glance up at the sky
Matchwait
ASTROLOGYSUPSPELLS:
goto GPIERCINGGAZE
ASTROLOGYSUPSPELLS2:
save ASTROLOGYSTUDYKATAMBA
goto GAURASIGHT
ASTROLOGYRESETCTR:
counter set 1
ASTROLOGYSTUDYSKY:
pause
put %HUMTHISTUNE%
put study SKY
Match ASTROLOGYSTUDYSKY ...wait
Match ASTROLOGYBRIEFPAUSE You feel it is too soon
Match ASTROLOGY%c% You feel a lingering sense
Match ASTROLOGYPREDICTEVENT unable to sense additional information
Match ASTROLOGYPREDICTEVENT Seconds.
Matchwait
ASTROLOGYBRIEFPAUSE:
pause 5
goto ASTROLOGYSTUDYSKY
ASTROLOGY1:
ASTROLOGY2:
ASTROLOGY3:
ASTROLOGY4:
ASTROLOGY5:
ASTROLOGYADJUSTCTR:
counter add 1
pause 11
goto ASTROLOGYSTUDYSKY
ASTROLOGY6:
ASTROLOGY7:
ASTROLOGY8:
goto %s%
ASTROLOGYPREDICTEVENT:
pause
put predict EVENT
Match ASTROLOGYPREDICTEVENT ...wait
Match ASTROLOGYADJUSTCTR You focus inwardly searching for insight
Matchwait
ASTROLOGYSTUDYKATAMBA:
save ASTROLOGYSTUDYKATAMBA
pause
put study KATAMBA
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYXIBAR You are unable to comprehend
Match ASTROLOGYSTUDYXIBAR fail to find
Matchwait
ASTROLOGYSTUDYXIBAR:
save ASTROLOGYSTUDYXIBAR
pause
put study XIBAR
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYYAVASH You are unable to comprehend
Match ASTROLOGYSTUDYYAVASH fail to find
Matchwait
ASTROLOGYSTUDYYAVASH:
save ASTROLOGYSTUDYYAVASH
pause
put study YAVASH
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYSUN You are unable to comprehend
Match ASTROLOGYSTUDYSUN fail to find
Matchwait
ASTROLOGYSTUDYSUN:
save ASTROLOGYSTUDYSUN
pause
put study SUN
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYWOLF You are unable to comprehend
Match ASTROLOGYSTUDYWOLF fail to find
Matchwait
ASTROLOGYSTUDYWOLF:
save ASTROLOGYSTUDYWOLF
pause
put study WOLF
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYRAVEN You are unable to comprehend
Match ASTROLOGYSTUDYRAVEN fail to find
Matchwait
ASTROLOGYSTUDYRAVEN:
save ASTROLOGYSTUDYRAVEN
pause
put study RAVEN
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYCAT You are unable to comprehend
Match ASTROLOGYSTUDYCAT fail to find
Matchwait
ASTROLOGYSTUDYCAT:
save ASTROLOGYSTUDYCAT
pause
put study CAT
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYRAM You are unable to comprehend
Match ASTROLOGYSTUDYRAM fail to find
Matchwait
ASTROLOGYSTUDYRAM:
save ASTROLOGYSTUDYRAM
pause
put study RAM
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYMAGPIE You are unable to comprehend
Match ASTROLOGYSTUDYMAGPIE fail to find
Matchwait
ASTROLOGYSTUDYMAGPIE:
save ASTROLOGYSTUDYMAGPIE
pause
put study MAGPIE
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYHEART You are unable to comprehend
Match ASTROLOGYSTUDYHEART fail to find
Matchwait
ASTROLOGYSTUDYHEART:
save ASTROLOGYSTUDYHEART
pause
put study HEART
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYGIANT You are unable to comprehend
Match ASTROLOGYSTUDYGIANT fail to find
Matchwait
ASTROLOGYSTUDYGIANT:
save ASTROLOGYSTUDYGIANT
pause
put study GIANT
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYSPIDER You are unable to comprehend
Match ASTROLOGYSTUDYSPIDER fail to find
Matchwait
ASTROLOGYSTUDYSPIDER:
save ASTROLOGYSTUDYSPIDER
pause
put study SPIDER
Match ASTROLOGYKILLRT ...wait
Match ASTROLOGYEXPLORE You manage to memorize
Match ASTROLOGYEXPLORE focus on grasping it better.
Match ASTROLOGYEXPLORE still swimming
Match ASTROLOGYCASTPIERCINGGAZE clouds hinder
Match ASTROLOGYSTUDYKATAMBA You are unable to comprehend
Match ASTROLOGYSTUDYKATAMBA fail to find
Matchwait
ASTROLOGYCASTPIERCINGGAZE:
goto GPIERCINGGAZE
ASTROLOGYEXPLORE:
put exp lore all
Match ASTROLOGYFUNCTIONEND murky
Match ASTROLOGYFUNCTIONEND dense
Match ASTROLOGYFUNCTIONEND thick
Match ASTROLOGYRESETCTR EXP HELP for more information
Matchwait
ASTROLOGYKILLRT:
pause
goto %s%
ASTROLOGYFUNCTIONEND:
put %HUMTHISTUNE%
waitfor finish humming
goto NEXTFUNCTION
#end ASTROLOGY function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin MAGIC2 function (THIS FUNCTION HAS BEEN FIXED)
MAGIC2:
save MAGIC2SOD
counter set 0
MAGIC2SODGETTOOLS:
Match MAGIC2SODGETTOOLS ...wait
Match MAGIC2SOD already holding that
Match MAGIC2SOD You get
Match MAGIC2SOD But that is already in your
Match MAGIC2SODNOTOOLS What were you referring to
put get %CAMBRINTHDEVICE%
Matchwait
MAGIC2EXPCHECK0:
MAGIC2EXPCHECK1:
MAGIC2EXPCHECK2:
MAGIC2EXPCHECK3:
MAGIC2EXPCHECK4:
MAGIC2SOD:
setvariable RETURNPOINTER MAGIC2SOD
Match KILLHUMMING should stop playing before
Match MAGIC2SOD ...wait
Match MAGIC2SODSTOWTOOLS You have to strain
Match MAGIC2SODCHARGEORB Seal of Deflection spell
put prep SEAL OF DEFLECTION 5
Matchwait
MAGIC2SODCHARGEORB:
Match MAGIC2SODCHARGEORB ...wait
Match MAGIC2SODSTOWTOOLS cannot harness that much power
Match MAGIC2SODFOCUSORB Roundtime
put charge my %CAMBRINTHDEVICE% 20
Matchwait
MAGIC2SODFOCUSORB:
put focus my %CAMBRINTHDEVICE%
Match MAGIC2SODFOCUSORB ...wait
Match MAGIC2SOINCREASECOUNTER forge a magical link to it
Match MAGIC2SOINCREASECOUNTER is intact
Matchwait
MAGIC2SOINCREASECOUNTER:
counter add 1
goto MAGIC2SODCAST
MAGIC2SODCAST:
Match MAGIC2SODCAST ...wait
Match MAGIC2EXPCHECK%c% shifting plexus
Match MAGIC2SODSTOWTOOLS backfires
Match MAGIC2SODSTOWTOOLS You are unable to harness
put cast
Matchwait
MAGIC2SODNOTOOLS:
save MAGIC2SODNOTOOLS
Match MAGIC2SODNOTOOLS ...wait
Match MAGIC2ENDFUNCTION You have to strain
Match MAGIC2SODFULLPREP Seal of Deflection spell
put prep SEAL OF DEFLECTION 20
Matchwait
MAGIC2SODFULLPREP:
waitfor You feel fully prepared
goto MAGIC2SODCAST
MAGIC2EXPCHECK5:
MAGIC2EXPMAGIC:
counter set 0
Match MAGIC2EXPHARNESS mind lock
Match MAGIC2SOD EXP HELP for more information
put exp skill primary magic
Matchwait
MAGIC2EXPHARNESS:
Match MAGIC2EXPMAGDEVICES mind lock
Match MAGIC2SOD EXP HELP for more information
put exp skill harness
Matchwait
MAGIC2EXPMAGDEVICES:
Match MAGIC2SODSTOWTOOLS mind lock
Match MAGIC2SOD EXP HELP for more information
put exp skill magical devices
Matchwait
MAGIC2SODSTOWTOOLS:
pause
put stow ORB in %LARGESTORAGECONTAINER%
goto NEXTFUNCTION
#end MAGIC2 function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin SWIMMING function (THIS FUNCTION HAS BEEN FIXED)
SWIMMING:
SWIMMINGLOCATIONCHECK:
put look
Match SWIMSOUTH [Mill Pond]
Match SWIMMINGLOCATIONCHECKFAIL Obvious
Matchwait
SWIMSOUTH:
pause
put south
Match SWIMSOUTH ...wait
Match SWIMNORTH Maple leaves swirl atop the muddy brown water
Match SWIMSOUTH Obvious
Match SWIMSOUTH fail
Match SWIMSOUTH swim south
Matchwait
SWIMNORTH:
save SWIMSOUTH
pause
put north
Match SWIMNORTH ...wait
Match EXPSWIMMING [Mill Pond]
Match SWIMNORTH Obvious
Match SWIMNORTH fail
Matchwait
EXPSWIMMING:
put exp skill swimming
Match NEXTFUNCTION mind lock
Match %s% EXP HELP for more information
Matchwait
SWIMMINGLOCATIONCHECKFAIL:
echo
echo ************************************************************************
echo You must be located at the [Mill Pond] in order for this script to start
echo it is located, n, n, n, ne, ne, go trail, go tav, go door, go pond from
echo the NE Crossing Gate.
echo ************************************************************************
echo
goto NEXTFUNCTION
#end SWIMMING function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin CLIMBING function (THIS FUNCTION HAS BEEN FIXED)
CLIMBING:
CLIMBINGLOCATIONCHECK:
put look
Match CLIMBINGSTART The Guild Stables
Match CLIMBINGLOCATIONCHECKFAIL Obvious
Matchwait
CLIMBINGSTART:
CLIMBTRAILDOWN:
put climb trail
move up
move west
CLIMBCREEPERDOWN:
save CLIMBCREEPERDOWN
pause
put climb creeper
Match CLIMBCREEPERDOWN ...wait
Match CLIMBINGSTAND SPLAT
Match CLIMBLADDERDOWN Roundtime
Matchwait
CLIMBLADDERDOWN:
pause
put climb ladder
Match CLIMBLADDERDOWN ...wait
Match CLIMBROPEDOWN Round time
Matchwait
CLIMBROPEDOWN:
pause
put climb rope
Match CLIMBROPEDOWN ...wait
Match CLIMBROPEUP rope
Matchwait
CLIMBROPEUP:
pause
put climb rope
Match CLIMBROPEUP ...wait
Match CLIMBLADDERUP rope
Matchwait
CLIMBLADDERUP:
pause
put climb ladder
Match CLIMBLADDERUP ...wait
Match CLIMBCREEPERUP Round time
Matchwait
CLIMBCREEPERUP:
save CLIMBCREEPERUP
pause
put climb creeper
Match CLIMBCREEPERUP ...wait
Match CLIMBINGSTAND SPLAT
Match CLIMBTRAILUP Roundtime
Matchwait
CLIMBTRAILUP:
pause
move east
move down
put climb trail
pause
EXPCLIMBING:
put exp skill climbing
Match NEXTFUNCTION mind lock
Match CLIMBINGSTART EXP HELP for more information
Matchwait
CLIMBINGSTAND:
pause
put dance
Match CLIMBINGSTAND ...wait
Match %s% You leap to your feet
Matchwait
CLIMBINGLOCATIONCHECKFAIL:
echo
echo ************************************************************************
echo You must be located at the [Northern Trade Road, Foothills] in order for
echo this script to start, it is located northeast of rock trolls and south
echo of leucros
echo ************************************************************************
echo
goto NEXTFUNCTION
#end CLIMBING function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin CLIMBING2 function (THIS FUNCTION HAS BEEN FIXED)
CLIMBING2:
CLIMBING2LOCATIONCHECK:
put look
Match CLIMBING2START transitional block of busy Commerce Avenue
Match CLIMBING2LOCATIONCHECKFAIL Obvious
Matchwait
CLIMBING2START:
move n
move n
move n
move n
move n
move n
move w
move w
move w
move go gate
move go path
move w
move w
move s
move s
move climb peartree
move climb peartree
move n
move n
move nw
move w
move w
move nw
move w
move w
move sw
move w
move w
move nw
move nw
move w
move go gate
move s
move se
move s
move go cott
move go ramp
move climb ladder
move climb ladder
move go ramp
move out
move sw
move go green
move e
move go church
move climb ladder
move climb ladder
move out
move w
move n
move ne
move n
move nw
move n
move go gate
move w
move nw
move w
move w
move go brook
put w
pause 2
put w
pause 2
move w
move sw
move w
move w
move w
move w
move climb trail
move climb cliff
move climb cliff
move climb trail
move e
move n
move e
move go bramble
move ne
move ne
move n
move ne
move climb tree
move nw
move nw
move nw
move down
move e
move ne
move climb root
move n
move ne
move ne
move n
move go bush
move nw
move n
move nw
move go outcrop
move go outcrop
move se
move s
move se
move go bush
move s
move sw
move sw
move s
move climb root
move sw
move w
move up
move se
move se
move se
move climb tree
move sw
move s
move sw
move go patch
move s
move se
move e
move ne
move e
move go brook
put e
pause 2
put e
pause 2
move e
move e
move se
move e
move e
move se
move se
move e
move e
move ne
move e
move e
move se
move e
move e
move se
move e
move e
move go path
move go trail
move ne
move e
move climb deadfall
move down
move w
move sw
move s
move go gate
move e
move e
move e
move e
move e
move e
move e
move n
move e
move e
move n
move n
move w
move go arch
move n
move ne
move ne
move e
move ne
move go copse
move climb tree
move climb tree
move se
move e
move e
move ne
move ne
move e
move se
move go trail
move go tav
move go door
put go orchard
move nw
move ne
move climb ladder
move climb ladder
move sw
move se
move go farmyard
move climb stile
move s
move w
move w
move s
move se
move sw
move s
move s
move climb stile
move sw
move sw
move s
move climb hill
move e
move e
move e
move climb hill
move w
move sw
move w
move w
move climb hill
move climb hill
move e
move e
move ne
move e
move climb hill
move w
move w
move w
move climb hill
move go trail
move ne
move ne
move n
move nw
move nw
move n
move n
move ne
move nw
move n
move n
move e
move down
move down
move go gate
move n
move n
move w
move s
move climb tree
move climb tree
move n
move e
move s
move s
move go gate
move up
move up
move w
move s
move s
move se
move sw
move s
move s
move se
move w
move sw
move sw
move w
move w
move go copse
move climb tree
move climb tree
move sw
move sw
move w
move sw
move sw
move s
move go arch
move e
move s
move s
move w
move w
move s
move w
move w
move go bridge
move w
move s
move s
move s
move s
move s
move s
EXPCLIMBING2:
put exp skill climbing
echo
echo NOD to go again, ESC to cancel script.
echo
Match CLIMBING2START You nod
Matchwait
CLIMBING2LOCATIONCHECKFAIL:
echo
echo ************************************************************************
echo You must be located at the [The Crossing, Commerce Avenue] in order for
echo this script to start, this location is near the Trader's guild in front
echo of some massive iron doors.
echo ************************************************************************
echo
goto NEXTFUNCTION
#end CLIMBING2 function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin COMBATSPELLS function (THIS FUNCTION HAS BEEN FIXED)
COMBATSPELLS:
setvariable RETURNPOINTER COMBATSETMYGLOBALMOON
goto KILLHUMMING
COMBATSETMYGLOBALMOON:
if_2 setvariable GLOBALMOON %2%
if_2 goto COMBATSUPSPELL1
setvariable RETURNPOINTER COMBATSUPSPELL1
goto FINDMOON
COMBATSUPSPELL1:
save COMBATSUPSPELL2
goto GFM
COMBATSUPSPELL2:
save COMBATSUPSPELL3
goto GDG
COMBATSUPSPELL3:
save COMBATSUPSPELL4
goto GCONTINGENCY
COMBATSUPSPELL4:
save COMBATSUPSPELL5
goto GPSY
COMBATSUPSPELL5:
save COMBATSUPSPELL6
goto GSHADOWS
COMBATSUPSPELL6:
save COMBATSUPSPELL7
goto GSEERSSENSE
COMBATSUPSPELL7:
save COMBATSUPSPELL8
goto GCOL
COMBATSUPSPELL8:
save COMBATSUPSPELL9
goto GEASE
COMBATSUPSPELL9:
save COMBATSUPSPELL10
goto GSOD
COMBATSUPSPELL10:
goto NEXTFUNCTION
#end COMBATSPELLS function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin ENCHANTING function (THIS FUNCTION HAS BEEN FIXED)
ENCHANTING:
ENCHANTINGSUPSPELL:
save ENCHANTINGSUPSPELL2
goto GCLEARVISION
ENCHANTINGSUPSPELL2:
save ENCHANTINGSUPSPELL3
goto GPIERCINGGAZE
ENCHANTINGSUPSPELL3:
save ENCHANTINGSUPSPELL4
goto GAURASIGHT
ENCHANTINGSUPSPELL4:
save NEXTFUNCTION
goto GSEERSSENSE
#end ENCHANTING function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin GLOBALWEAPONRESET function (THIS FUNCTION HAS BEEN FIXED)
GLOBALWEAPONRESET:
Match %s% at you
Match %s% melee
Matchwait
#end GLOBALWEAPONRESET function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin ME/HE/2HE function (THIS FUNCTION HAS BEEN FIXED)
ME:
HE:
2HE:
MEHE2HEPARRY:
save MEHE2HEFEINT
put PARRY
Match MEHE2HEPARRY ...wait
Match MEHE2HEFEINT position to parry
Matchwait
MEHE2HEFEINT:
put FEINT
Match MEHE2HEFEINT ...wait
Match MEHE2HEDRAW You feint
Match GLOBALWEAPONRESET There is nothing else
Match GLOBALWEAPONRESET close enough
Matchwait
MEHE2HEDRAW:
put DRAW
Match MEHE2HEDRAW ...wait
Match MEHE2HESWEEP You step backward and
Match MEHE2HEPARRY There is nothing else
Match MEHE2HEPARRY close enough
Matchwait
MEHE2HESWEEP:
put SWEEP
Match MEHE2HESWEEP ...wait
Match MEHE2HESLICE You sweep
Match MEHE2HEPARRY There is nothing else
Match MEHE2HEPARRY close enough
Matchwait
MEHE2HESLICE:
put SLICE
Match MEHE2HESLICE ...wait
Match MEHE2HECHOP You slice
Match MEHE2HEPARRY There is nothing else
Match MEHE2HEPARRY close enough
Matchwait
MEHE2HECHOP:
put CHOP
Match MEHE2HECHOP ...wait
Match MEHE2HEDRAW You chop
Match MEHE2HEPARRY There is nothing else
Match MEHE2HEPARRY close enough
Matchwait
#end ME/HE/2HE function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin LE function (THIS FUNCTION HAS BEEN FIXED)
LE:
LEPARRY:
save LEFEINT %2%
put PARRY
Match LEPARRY ...wait
Match LEFEINT position to parry
Matchwait
LEFEINT:
put FEINT %2%
Match LEFEINT ...wait
Match LEDRAW You feint
Match GLOBALWEAPONRESET There is nothing else
Match GLOBALWEAPONRESET close enough
Matchwait
LEDRAW:
put DRAW %2%
Match LEDRAW ...wait
Match LESLICE You step backward and
Match LEPARRY There is nothing else
Match LEPARRY close enough
Matchwait
LESLICE:
put SLICE %2%
Match LESLICE ...wait
Match LECHOP You slice
Match LEPARRY There is nothing else
Match LEPARRY close enough
Matchwait
LECHOP:
put CHOP %2%
Match LECHOP ...wait
Match LEDRAW You chop
Match LEPARRY There is nothing else
Match LEPARRY close enough
Matchwait
#end LE function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin LB/MB/HB/2HB function (THIS FUNCTION HAS BEEN FIXED)
LB:
MB:
HB:
2HB:
MBLB2HBPARRY:
save MBLB2HBFEINT
put PARRY
Match MBLB2HBPARRY ...wait
Match MBLB2HBFEINT position to parry
Matchwait
MBLB2HBFEINT:
put FEINT
Match MBLB2HBFEINT ...wait
Match MBLB2HBSWEEP You feint
Match GLOBALWEAPONRESET There is nothing else
Match GLOBALWEAPONRESET close enough
Matchwait
MBLB2HBSWEEP:
put SWEEP
Match MBLB2HBSWEEP ...wait
Match MBLB2HBDRAW You sweep
Match MBLB2HBPARRY There is nothing else
Match MBLB2HBPARRY close enough
Matchwait
MBLB2HBDRAW:
put DRAW
Match MBLB2HBDRAW ...wait
Match MBLB2HBSLICE You step backward and
Match MBLB2HBPARRY There is nothing else
Match MBLB2HBPARRY close enough
Matchwait
MBLB2HBSLICE:
put SLICE
Match MBLB2HBSLICE ...wait
Match MBLB2HBSWEEP You swing
Match MBLB2HBPARRY There is nothing else
Match MBLB2HBPARRY close enough
Matchwait
#end LB/MB/HB/2HB function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin BRAWLING function (THIS FUNCTION HAS BEEN FIXED)
BRAWLING:
BRAWLINGPARRY:
save BRAWLINGFEINT
put PARRY
Match BRAWLINGPARRY ...wait
Match BRAWLINGFEINT position to parry
Matchwait
BRAWLINGFEINT:
put FEINT
Match BRAWLINGFEINT ...wait
Match BRAWLINGSWEEP You feint
Match GLOBALWEAPONRESET There is nothing else
Match GLOBALWEAPONRESET close enough
Matchwait
BRAWLINGSWEEP:
put SWEEP
Match BRAWLINGSWEEP ...wait
Match BRAWLINGKICK You sweep
Match BRAWLINGPARRY There is nothing else
Match BRAWLINGPARRY close enough
Matchwait
BRAWLINGKICK:
put KICK
Match BRAWLINGKICK ...wait
Match BRAWLINGSLICE You kick
Match BRAWLINGPARRY There is nothing else
Match BRAWLINGPARRY close enough
Matchwait
BRAWLINGSLICE:
put SLICE
Match BRAWLINGSLICE ...wait
Match BRAWLINGGOUGE You slice
Match BRAWLINGPARRY There is nothing else
Match BRAWLINGPARRY close enough
Matchwait
BRAWLINGGOUGE:
put GOUGE
Match BRAWLINGGOUGE ...wait
Match BRAWLINGELBOW You gouge
Match BRAWLINGPARRY There is nothing else
Match BRAWLINGPARRY close enough
Matchwait
BRAWLINGELBOW:
put ELBOW
Match BRAWLINGELBOW ...wait
Match BRAWLINGSWEEP You elbow
Match BRAWLINGPARRY There is nothing else
Match BRAWLINGPARRY close enough
Matchwait
#end BRAWLING function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin PIKE function (THIS FUNCTION HAS BEEN FIXED)
PIKE:
PIKEPARRY:
save PIKEJAB
put PARRY
Match PIKEPARRY ...wait
Match PIKEJAB position to parry
Matchwait
PIKEJAB:
put JAB
Match PIKEJAB ...wait
Match PIKESWEEP You jab
Match GLOBALWEAPONRESET There is nothing else
Match GLOBALWEAPONRESET close enough
Matchwait
PIKESWEEP:
put SWEEP
Match PIKESWEEP ...wait
Match PIKETHRUST You sweep
Match PIKEPARRY There is nothing else
Match PIKEPARRY close enough
Matchwait
PIKETHRUST:
put THRUST
Match PIKETHRUST ...wait
Match PIKEFEINT You thrust
Match PIKEPARRY There is nothing else
Match PIKEPARRY close enough
Matchwait
PIKEFEINT:
put FEINT
Match PIKEFEINT ...wait
Match PIKELUNGE You feint
Match PIKEPARRY There is nothing else
Match PIKEPARRY close enough
Matchwait
PIKELUNGE:
put LUNGE
Match PIKELUNGE ...wait
Match PIKEDRAW You lunge
Match PIKEPARRY There is nothing else
Match PIKEPARRY close enough
Matchwait
PIKEDRAW:
put DRAW
Match PIKEDRAW ...wait
Match PIKEPARRY You step backward
Match PIKEPARRY There is nothing else
Match PIKEPARRY close enough
Matchwait
#end PIKE function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin QS/SS function (THIS FUNCTION HAS BEEN FIXED)
QS:
SS:
QSPARRY:
save QSFEINT
put PARRY
Match QSPARRY ...wait
Match QSFEINT position to parry
Matchwait
QSFEINT:
put FEINT
Match QSFEINT ...wait
Match QSDRAW You feint
Match GLOBALWEAPONRESET There is nothing else
Match GLOBALWEAPONRESET close enough
Matchwait
QSDRAW:
put DRAW
Match QSDRAW ...wait
Match QSSLICE You step backward
Match QSPARRY There is nothing else
Match QSPARRY close enough
Matchwait
QSSLICE:
put SLICE
Match QSSLICE ...wait
Match QSSWEEP You slice
Match QSPARRY There is nothing else
Match QSPARRY close enough
Matchwait
QSSWEEP:
put SWEEP
Match QSSWEEP ...wait
Match QSCHOP You sweep
Match QSPARRY There is nothing else
Match QSPARRY close enough
Matchwait
QSCHOP:
put CHOP
Match QSCHOP ...wait
Match QSFEINT You chop
Match QSPARRY There is nothing else
Match QSPARRY close enough
Matchwait
#end QS/SS function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin HALBERD function (THIS FUNCTION HAS BEEN FIXED)
#combo for khuj draw/slice/sweep/chop
HALBERD:
HALBERDTHRUST:
save HALBERDTHRUST
put THRUST
Match HALBERDTHRUST ...wait
Match HALBERDSWEEP You thrust
Match GLOBALWEAPONRESET There is nothing else
Match GLOBALWEAPONRESET close enough
Matchwait
HALBERDSWEEP:
save HALBERDSWEEP
put SWEEP
Match HALBERDSWEEP ...wait
Match HALBERDCHOP You sweep
Match GLOBALWEAPONRESET There is nothing else
Match GLOBALWEAPONRESET close enough
Matchwait
HALBERDCHOP:
save HALBERDCHOP
put CHOP
Match HALBERDCHOP ...wait
Match HALBERDTHRUST You chop
Match GLOBALWEAPONRESET There is nothing else
Match GLOBALWEAPONRESET close enough
Matchwait
#end HALBERD function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin LOCKPICKING function (THIS FUNCTION HAS BEEN FIXED)
LOCKPICKING:
LOCKPICKINGGETTOOLS:
Match LOCKPICKINGGETTOOLS ...wait
Match LOCKPICKINGPICK You get a
Match LOCKPICKINGPICK You are already holding
Match LOCKPICKINGNOTOOLS What were you referring
put get lockpick
Matchwait
LOCKPICKINGPICK:
put %HUMTHISTUNE%
Match LOCKPICKINGPICK ...wait
Match LOCKPICKINGGETTOOLS useless lockpick
Match LOCKPICKINGGETTOOLS appropriate tool and try again
Match LOCKPICKINGBOXISOPEN not even locked, why bother?
Match LOCKPICKINGEXPCHECK Roundtime:
put pick my %2% blind
Matchwait
LOCKPICKINGEXPCHECK:
Match LOCKPICKINGSTOWTOOLS mind lock
Match LOCKPICKINGPICK EXP HELP
put exp skill lock
Matchwait
LOCKPICKINGNOTOOLS:
echo =================================================
echo = =
echo = You have no lockpicks to use in this training =
echo = =
echo =================================================
goto LOCKPICKINGSTOWBOX
LOCKPICKINGBOXISOPEN:
setvariable BOXISOPEN 1
goto LOCKPICKINGSTOWTOOLS%BOXISOPEN%
LOCKPICKINGSTOWTOOLS:
Match LOCKPICKINGSTOWTOOLS ...wait
Match LOCKPICKINGSTOWBOX What were you referring
Match LOCKPICKINGSTOWBOX You put your
put put lock in %LOCKPICKSTORAGECONTAINER%
Matchwait
LOCKPICKINGSTOWTOOLS1:
Match LOCKPICKINGSTOWTOOLS1 ...wait
Match LOCKPICKINGOPENBOX What were you referring
Match LOCKPICKINGOPENBOX You put your
put put lock in %LOCKPICKSTORAGECONTAINER%
Matchwait
LOCKPICKINGOPENBOX:
Match LOCKPICKINGOPENBOX ...wait
Match LOCKPICKINGDISMANTLEBOX You open
Match LOCKPICKINGSHIFTDOWN What were you referring to
put open my %2%
Matchwait
LOCKPICKINGDISMANTLEBOX:
Match LOCKPICKINGDISMANTLEBOX ...wait
Match LOCKPICKINGDISMANTLEBOX you'd like to dump the contents
Match LOCKPICKINGSHIFTDOWN move your hands in a practiced maneuver
Match LOCKPICKINGSHIFTDOWN casually study the
Match LOCKPICKINGSHIFTDOWN Rolling your shoulders to loosen them
put dismantle my %2% press
Matchwait
LOCKPICKINGSTOWBOX:
Match LOCKPICKINGSTOWBOX ...wait
Match LOCKPICKINGSHIFTDOWN What were you referring
Match LOCKPICKINGSHIFTDOWN You put your
put put my %2% in %LARGESTORAGECONTAINER%
Matchwait
LOCKPICKINGSHIFTDOWN:
shift
goto NEXTFUNCTION
#end LOCKPICKING function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin FINDMOON function
FINDMOON:
setvariable MOONFOUNDEAST NONE
setvariable MOONFOUNDWEST NONE
put prep fm 10
FINDMOONYAVASH:
setvariable FINDMOONNEXTACTION FINDMOONXIBAR
setvariable LOOKINGFORMOON YAVASH
put perceive YAVASH
Match FINDMOONYAVASH ...wait
Match FINDMOONEAST degrees above the eastern
Match FINDMOONWEST degrees above the western
Match FINDMOONNO not visible
Matchwait
FINDMOONXIBAR:
setvariable FINDMOONNEXTACTION FINDMOONKATAMBA
setvariable LOOKINGFORMOON XIBAR
put perceive XIBAR
Match FINDMOONXIBAR ...wait
Match FINDMOONEAST degrees above the eastern
Match FINDMOONWEST degrees above the western
Match FINDMOONNO not visible
Matchwait
FINDMOONKATAMBA:
setvariable FINDMOONNEXTACTION CASTEASTMOON
setvariable LOOKINGFORMOON KATAMBA
put perceive KATAMBA
Match FINDMOONKATAMBA ...wait
Match FINDMOONEAST degrees above the eastern
Match FINDMOONWEST degrees above the western
Match FINDMOONNO not visible
Matchwait
FINDMOONEAST:
setvariable MOONFOUNDEAST %LOOKINGFORMOON%
goto %FINDMOONNEXTACTION%
FINDMOONWEST:
setvariable MOONFOUNDWEST %LOOKINGFORMOON%
goto %FINDMOONNEXTACTION%
FINDMOONNO:
goto %FINDMOONNEXTACTION%
CASTEASTMOON:
setvariable GLOBALMOON %MOONFOUNDEAST%
Match CASTEASTMOON ...wait
Match %RETURNPOINTER% into the area.
Match CASTWESTMOON three moons
put cast %MOONFOUNDEAST%
Matchwait
CASTWESTMOON:
setvariable GLOBALMOON %MOONFOUNDWEST%
Match CASTWESTMOON ...wait
Match %RETURNPOINTER% into the area.
Match NOMOONFOUND three moons
put cast %MOONFOUNDWEST%
Matchwait
NOMOONFOUND:
echo =============================================================
echo NO MOON LOCATED IN THE SKY PLEASE REVIEW YOUR SPELL SELECTION
echo =============================================================
exit
#end FINDMOON function
==================================================================================
==================================================================================
#begin GATHERAMMO function
GATHERAMMO:
Match GATHERAMMO ...wait
Match GATHERAMMOFINISHED %AMMUNITIONCONTAINER%
Match GATHERAMMOSTOW You pull
Match GATHERAMMOSTOW You pick up
Match GATHERAMMOSTOW You are already holding
Match GATHERAMMOUNLOAD You must unload
put get %2%
Matchwait
GATHERAMMOSTOW:
Match GATHERAMMOSTOW ...wait
Match GATHERAMMO You put your
put put %2% in my %AMMUNITIONCONTAINER%
Matchwait
GATHERAMMOUNLOAD:
Match GATHERAMMOUNLOAD ...wait
Match GATHERAMMOFINISHED You unload
put unload
Matchwait
GATHERAMMOFINISHED:
Match GATHERAMMOFINISHED ...wait
Match NEXTFUNCTION You put your
put put %2% in my %AMMUNITIONCONTAINER%
put sheath
Matchwait
#end GATHERAMMO function
==================================================================================
==================================================================================
#begin KILLHUMMING function (THIS FUNCTION HAS BEEN FIXED)
KILLHUMMING:
put stop hum
goto %RETURNPOINTER%
#end KILLHUMMING function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin KILLSPELLPREP function (THIS FUNCTION HAS BEEN FIXED)
KILLSPELLPREP:
put release
Match KILLSPELLPREP ...wait
Match %RETURNPOINTER% RELEASE HELP
Matchwait
#end KILLSPELLPREP function (THIS FUNCTION HAS BEEN FIXED)
==================================================================================
==================================================================================
#begin RPA function
if_1 put rpa bestow %1% 1
if_2 put rpa bestow %2% 1
if_3 put rpa bestow %3% 1
if_4 put rpa bestow %4% 1
if_5 pause 1
if_5 put rpa bestow %5% 1
if_6 put rpa bestow %6% 1
if_7 put rpa bestow %7% 1
if_8 pause 1
if_8 put rpa bestow %8% 1
if_9 put rpa bestow %9% 1
exit
#end RPA function
==================================================================================
==================================================================================
#begin CLARIFYGEMS function
CLARIFYGEMS:
SETVARIABLE GEMLOCATION red pouch in haversack
SETVARIABLE GEMSTORAGE
SETVARIABLE GEMTYPE
CLARIFYGEMSCASTPG:
save CLARIFYGEMSIDGEM
goto GPG
CLARIFYGEMSIDGEM:
Match SAVERUBY ruby,
Match SAVEBLOODSTONE bloodstone,
Match NEXTFUNCTION There is nothing in there.
put look in %GEMLOCATION%
Matchwait
SAVERUBY:
setvariable GEMTYPE ruby
goto CLARIFYGEMSGETGEM
SAVEBLOODSTONE:
setvariable GEMTYPE bloodstone
goto CLARIFYGEMSGETGEM
CLARIFYGEMSGETGEM:
Match CLARIFYGEMSGETGEM ...wait
Match CLARIFYGEMSSORTSIZEHUGE large
Match CLARIFYGEMSSORTSIZEHUGE huge
Match CLARIFYGEMSSORTSIZENORMAL medium
Match CLARIFYGEMSSORTSIZENORMAL small
Match CLARIFYGEMSSORTSIZENORMAL tiny
Match CLARIFYGEMSIDGEM What were you referring to?
Match CLARIFYGEMSNOHANDS You need a free hand to pick that up.
put get %GEMTYPE% from %GEMLOCATION%
Matchwait
CLARIFYGEMSSORTSIZEHUGE:
setvariable GEMSTORAGE purple pouch in haversack
goto CLARIFYGEMSPREPCG
CLARIFYGEMSSORTSIZENORMAL:
setvariable GEMSTORAGE black pouch in haversack
goto CLARIFYGEMSPREPCG
CLARIFYGEMSPREPCG:
setvariable RETURNPOINTER NEXTFUNCTION
Match CLARIFYGEMSPREPCG ...wait
Match CLARIFYGEMSWAITTOCAST %SPELLPREPMESSAGE%
Match KILLSPELLPREP You have to strain to harness the energy
put prep clarify gem 10
Matchwait
CLARIFYGEMSWAITTOCAST:
put perc katamb
pause
put perc xibar
pause
put perc yavash
pause
put perc planet
pause
CLARIFYGEMSCASTCG:
Match CLARIFYGEMSCASTCG ...wait
Match CLARIFYGEMSIDGEM I could not find what you were referring to.
Match CLARIFYGEMSSTOREGEM 4 seconds.
Match CLARIFYGEMSSTOREGEM gleams with new luster.
Match CLARIFYGEMSNOMOONS You need a visible moon for this.
Match CLARIFYGEMSCASTPG 6 seconds.
Match CLARIFYGEMSCASTPG Without insight of the
Match CLARIFYGEMSGETGEM shatters!
put cast my %GEMTYPE%
Matchwait
CLARIFYGEMSSTOREGEM:
Match CLARIFYGEMSSTOREGEM ...wait
Match CLARIFYGEMSUNKNOWNERROR What were you referring to?
Match CLARIFYGEMSGETGEM You put your
Match CLARIFYGEMSGETGEM You open your
put put my %GEMTYPE% in %GEMSTORAGE%
Matchwait
CLARIFYGEMSNOHANDS:
echo =======================================================
echo ==Both hands full! Abrupt ending. ==
echo =======================================================
exit
CLARIFYGEMSNOMOONS:
Match CLARIFYGEMSNOMOONS ...wait
Match CLARIFYGEMSNOMOONSMSG You put your
put put my %GEMTYPE% in %GEMLOCATION%
Matchwait
CLARIFYGEMSNOMOONSMSG:
echo =======================================================
echo ==No moons available, try again later. Abrupt ending ==
echo =======================================================
exit
CLARIFYGEMSUNKNOWNERROR:
echo =======================================================
echo ==Either the gem shattered and the script did not see==
echo ==it, or your storage location is not valid. ==
echo ==Abrupt ending. ==
echo =======================================================
exit
#end CLARIFYGEMS function
==================================================================================
==================================================================================
#begin GLOBAL SPELL TEMPLATE function (THIS FUNCTION HAS BEEN FIXED2)
MAINSPELLNAME:
####################################################################################################
#
# General description of what this function does including spell prep amount, harnessed amount
# and total mana cast. The template will prep a spell at minimum mana and harness 2 x 20 mana.
# If the spell has a target, the targeted section should be updated, if not erase it.
#
####################################################################################################
SUBSPELLNAME:
setvariable RETURNPOINTER PREPSPELL
PREPSPELL:
counter set 1
put prep SPELLNAME
Match PREPSPELL ...wait
Match KILLHUMMING You should stop playing
Match KILLSPELLPREP You are already preparing
Match KILLSPELLPREP You have to strain
Match SPELLFULLPREP %SPELLPREPMESSAGE%
Matchwait
SPELLFULLPREP:
waitfor You feel fully prepared
setvariable RETURNPOINTER %s%
SPELLHARNESS1:
SPELLHARNESS2:
put harness 20
Match SPELLHARNESS%c% ...wait
Match SPELLUPDATECOUNTER You tap into the mana from
Match KILLSPELLPREP You strain, but cannot harness
Matchwait
SPELLUPDATECOUNTER:
counter add 1
goto SPELLHARNESS%c%
SPELLHARNESS3:
SPELLHARNESS4:
SPELLHARNESS5:
SPELLHARNESS6:
SPELLHARNESS7:
SPELLHARNESS8:
SPELLHARNESS9:
SPELLHARNESS10:
SPELLCAST:
counter set 0
put cast %GLOBALSPELLTARGET%
Match SPELLCAST ...wait
Match %s% You gesture
Matchwait
MAINSPELLNAMEAT:
SUBSPELLNAMEAT:
if_2 setvariable GLOBALSPELLTARGET %2%
goto MAINSPELLNAME
#end GLOBAL SPELL TEMPLATE function (THIS FUNCTION HAS BEEN FIXED2)
==================================================================================
==================================================================================
NEXTFUNCTION:
shift
goto %1%
exit
labelError:
if_2 goto NEXTFUNCTION
exit