Template:Critter: Difference between revisions

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(undoing weight removal)
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{{#switch:{{lc:{{{hasskin|}}}}}|yes|y|true=
{{#switch:{{lc:{{{hasskin|}}}}}|yes|y|true=
{{!}} valign="top" {{!}} Skin Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Skin Name|}}} | {{{Skin Name}}} | ''[[missing::Infobox entry on skin name|Unknown]]''}}
{{!}} valign="top" {{!}} Skin Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Skin Name|}}} | {{{Skin Name}}} | ''[[missing::Infobox entry on skin name|Unknown]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}} valign="top" {{!}} Skin Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Skin Weight|}}} | {{{Skin Weight}}} | ''[[missing::Infobox entry on skin weight|Unknown]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
}}
}}
{{#switch:{{lc:{{{haspart|}}}}}|yes|y|true=
{{#switch:{{lc:{{{haspart|}}}}}|yes|y|true=
{{!}} valign="top" {{!}} Part Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Part Name|}}} | {{{Part Name}}} | ''[[missing::Infobox entry on part name|Unknown]]''}}
{{!}} valign="top" {{!}} Part Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Part Name|}}} | {{{Part Name}}} | ''[[missing::Infobox entry on part name|Unknown]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}} valign="top" {{!}} Part Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Part Weight|}}} | {{{Part Weight}}} | ''[[missing::Infobox entry on part weight|Unknown]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
}}
}}
{{#switch:{{lc:{{{hasbone|}}}}}|yes|y|true=
{{#switch:{{lc:{{{hasbone|}}}}}|yes|y|true=
{{!}} valign="top" {{!}} Bone Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Bone Name|}}} | {{{Bone Name}}} | ''[[missing::Infobox entry on bone name|Unknown]]''}}
{{!}} valign="top" {{!}} Bone Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Bone Name|}}} | {{{Bone Name}}} | ''[[missing::Infobox entry on bone name|Unknown]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}} valign="top" {{!}} Bone Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Bone Weight|}}} | {{{Bone Weight}}} | ''[[missing::Infobox entry on bone weight|Unknown]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
}}
}}
{{#switch:{{lc:{{{hasorgan|}}}}}|yes|y|true=
{{#switch:{{lc:{{{hasorgan|}}}}}|yes|y|true=
{{!}} valign="top" {{!}} Organ Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Organ Name|}}} | {{{Organ Name}}} | ''[[missing::Infobox entry on organ name|Unknown]]''}}
{{!}} valign="top" {{!}} Organ Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Organ Name|}}} | {{{Organ Name}}} | ''[[missing::Infobox entry on organ name|Unknown]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}} valign="top" {{!}} Organ Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Organ Weight|}}} | {{{Organ Weight}}} | ''[[missing::Infobox entry on organ weight|Unknown]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
}}
}}
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|-
|-
| Skin/Part/Bone/Organ Name|| <name> || The TAP of the appropriate part.
| Skin/Part/Bone/Organ Name|| <name> || The TAP of the appropriate part.
|-
| Skin/Part/Bone/Organ Weight || The weight of the appropriate part.
|-
|-
| RequiredRanks || # || Minimum ranks to skin the easiest part of the creature.
| RequiredRanks || # || Minimum ranks to skin the easiest part of the creature.

Revision as of 17:16, 2 April 2012


Usage Documentation:

Leave unknown fields BLANK!

Variable Supported Values Usage
Critter Name
Image File filename on the elanthipedia server
MinCap # The minimum amount of weapons that is required to reasonably hunt this creature.
MaxCap # The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort.
BodyType (type) The creatures body type, such as humanoid, etc.
Skinnable yes/y/no/n Can the creature be skinned?
Has Coins/Gems/Boxes yes/y/no/n Does the creature directly drop coins/gems/boxes?
Evil yes/y/no/n Is the creature evil, undead, or cursed, such as the type affected by blessed equipment?
Corporeal yes/y/no/n Must blessed weapons be used to strike the creature?
Construct yes/y/no/n Can an Empath attack it without receiving Shock?
BackStabbable yes/y/no/n Can the creature be backstabbed?
Casts Spells yes/y/no/n Does the creature cast spells?
Attack Range All/Melee/Pole/Ranged/(Ranged/Melee) What range can the creature attack from?
Stealthy yes/y/no/n Does the creature use stealth on a regular basis?
Special yes/y/no/n Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so.
Province Forfedhdar, Ilithi, Therengia, Qi'Reshalia, Zoluren List which provinces the creature can be found
City <area>/I/Q/IQ Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures.
MapList# * {{rmap|Map #|Map Name}} List the locations the creature can be found.
Skin/Part/Bone/Organ Name <name> The TAP of the appropriate part.
Skin/Part/Bone/Organ Weight The weight of the appropriate part.
RequiredRanks # Minimum ranks to skin the easiest part of the creature.
MaxVal # Kronars/Lirums/Dokoras Maximum non-arranged value. Include currency type.
MaxArrangedVal # Kronars/Lirums/Dokoras Maximum arranged value. Include currency type.
Manipulated yes/y/no/n Can the creature be manipulated? Leave blank for unknown.
InitCost # Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you)

Leave unknown fields BLANK!

Maintenance Cost is calculated and handled by the template, no user input required for this item.





{{Critter
|Critter Name=
|Image File=
|MinCap=
|MaxCap=
|BodyType=
|Skinnable=
|Has Coins=
|Has Gems=
|Has Boxes=
|Evil=
|Corporeal=
|BackStabbable=
|Casts Spells=
|Stealthy=
|Special=
|Attack Range=
|Province=
|City=
|MapList=
|hasskin=
|Skin Name=
|Skin Weight=
|haspart=
|Part Name=
|Part Weight=
|hasbone=
|Bone Name=
|Bone Weight=
|hasorgan=
|Organ Name=
|Organ Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|Manipulated=
|InitCost=
|Construct=
|Poachable=
}}