Template:Critter: Difference between revisions
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{{#switch:{{lc:{{{hasskin|}}}}}|yes|y|true= |
{{#switch:{{lc:{{{hasskin|}}}}}|yes|y|true= |
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{{!}} valign="top" {{!}} Skin Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Skin Name|}}} | {{{Skin Name}}} | ''[[missing::Infobox entry on skin name|Unknown]]''}} |
{{!}} valign="top" {{!}} Skin Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Skin Name|}}} | {{{Skin Name}}} | ''[[missing::Infobox entry on skin name|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}} valign="top" {{!}} Skin Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Skin Weight|}}} | {{{Skin Weight}}} | ''[[missing::Infobox entry on skin weight|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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}} |
}} |
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{{#switch:{{lc:{{{haspart|}}}}}|yes|y|true= |
{{#switch:{{lc:{{{haspart|}}}}}|yes|y|true= |
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{{!}} valign="top" {{!}} Part Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Part Name|}}} | {{{Part Name}}} | ''[[missing::Infobox entry on part name|Unknown]]''}} |
{{!}} valign="top" {{!}} Part Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Part Name|}}} | {{{Part Name}}} | ''[[missing::Infobox entry on part name|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}} valign="top" {{!}} Part Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Part Weight|}}} | {{{Part Weight}}} | ''[[missing::Infobox entry on part weight|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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}} |
}} |
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{{#switch:{{lc:{{{hasbone|}}}}}|yes|y|true= |
{{#switch:{{lc:{{{hasbone|}}}}}|yes|y|true= |
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{{!}} valign="top" {{!}} Bone Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Bone Name|}}} | {{{Bone Name}}} | ''[[missing::Infobox entry on bone name|Unknown]]''}} |
{{!}} valign="top" {{!}} Bone Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Bone Name|}}} | {{{Bone Name}}} | ''[[missing::Infobox entry on bone name|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}} valign="top" {{!}} Bone Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Bone Weight|}}} | {{{Bone Weight}}} | ''[[missing::Infobox entry on bone weight|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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}} |
}} |
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{{#switch:{{lc:{{{hasorgan|}}}}}|yes|y|true= |
{{#switch:{{lc:{{{hasorgan|}}}}}|yes|y|true= |
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{{!}} valign="top" {{!}} Organ Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Organ Name|}}} | {{{Organ Name}}} | ''[[missing::Infobox entry on organ name|Unknown]]''}} |
{{!}} valign="top" {{!}} Organ Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Organ Name|}}} | {{{Organ Name}}} | ''[[missing::Infobox entry on organ name|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}} valign="top" {{!}} Organ Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Organ Weight|}}} | {{{Organ Weight}}} | ''[[missing::Infobox entry on organ weight|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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}} |
}} |
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| Skin/Part/Bone/Organ Name|| <name> || The TAP of the appropriate part. |
| Skin/Part/Bone/Organ Name|| <name> || The TAP of the appropriate part. |
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| Skin/Part/Bone/Organ Weight || The weight of the appropriate part. |
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| RequiredRanks || # || Minimum ranks to skin the easiest part of the creature. |
| RequiredRanks || # || Minimum ranks to skin the easiest part of the creature. |
Revision as of 17:16, 2 April 2012
Usage Documentation:
Leave unknown fields BLANK!
Variable | Supported Values | Usage |
---|---|---|
Critter Name | ||
Image File | filename on the elanthipedia server | |
MinCap | # | The minimum amount of weapons that is required to reasonably hunt this creature. |
MaxCap | # | The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort. |
BodyType | (type) | The creatures body type, such as humanoid, etc. |
Skinnable | yes/y/no/n | Can the creature be skinned? |
Has Coins/Gems/Boxes | yes/y/no/n | Does the creature directly drop coins/gems/boxes? |
Evil | yes/y/no/n | Is the creature evil, undead, or cursed, such as the type affected by blessed equipment? |
Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
Construct | yes/y/no/n | Can an Empath attack it without receiving Shock? |
BackStabbable | yes/y/no/n | Can the creature be backstabbed? |
Casts Spells | yes/y/no/n | Does the creature cast spells? |
Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
Province | Forfedhdar, Ilithi, Therengia, Qi'Reshalia, Zoluren | List which provinces the creature can be found |
City | <area>/I/Q/IQ | Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures. |
MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
Skin/Part/Bone/Organ Name | <name> | The TAP of the appropriate part. |
Skin/Part/Bone/Organ Weight | The weight of the appropriate part. | |
RequiredRanks | # | Minimum ranks to skin the easiest part of the creature. |
MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
InitCost | # | Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you) |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter |Critter Name= |Image File= |MinCap= |MaxCap= |BodyType= |Skinnable= |Has Coins= |Has Gems= |Has Boxes= |Evil= |Corporeal= |BackStabbable= |Casts Spells= |Stealthy= |Special= |Attack Range= |Province= |City= |MapList= |hasskin= |Skin Name= |Skin Weight= |haspart= |Part Name= |Part Weight= |hasbone= |Bone Name= |Bone Weight= |hasorgan= |Organ Name= |Organ Weight= |RequiredRanks= |MaxVal= |MaxArrangedVal= |Manipulated= |InitCost= |Construct= |Poachable= }}