Template:Critter: Difference between revisions
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<includeonly><!-- Adds Incomplete template if non-optional information is missing-->{{#if:{{#ask:[[{{FULLPAGENAME}}]] [[missing::~Infobox*]]}}|{{Incomplete}}|}} |
<includeonly><!-- Adds Incomplete template if non-optional information is missing-->{{#if:{{#ask:[[{{FULLPAGENAME}}]] [[missing::~Infobox*]]}}|{{Incomplete}}|}}[[has default form::Form:Critter]] |
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{| cellpadding="2" style="float:left; width:200px; background:#e3e3e3; margin-right:1.5em; margin-bottom:1em; border-spacing:1px;" |
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Revision as of 16:52, 19 February 2009
Usage Documentation:
Leave unknown fields BLANK!
| Variable | Supported Values | Usage |
|---|---|---|
| Critter Name | ||
| Image File | filename on the elanthipedia server | |
| MinCap | # | The minimum amount of weapons that is required to reasonably hunt this creature. |
| MaxCap | # | The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort. |
| BodyType | (type) | The creatures body type, such as humanoid, etc. |
| Skinnable | yes/y/no/n | Can the creature be skinned? |
| Has Coins | yes/y/no/n | Does the creature directly drop coins? |
| Has Gems | yes/y/no/n | Does the creature directly drop coins? |
| Has Boxes | yes/y/no/n | Does the creature drop boxes? |
| Evil | yes/y/no/n | Is the creature evil, undead, or cursed, such as the type affected by blessed equipment? |
| Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
| BackStabbable | yes/y/no/n | Can the creature be backstabbed? |
| Poachable | yes/y/no/n | Can the creature be poached? |
| Casts Spells | yes/y/no/n | Does the creature cast spells? |
| Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
| Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
| Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
| Province | Forfedhdar, Ilithi, Therengia, Qi'Reshalia, Zoluren | List which provinces the creature can be found |
| City | Which city the creature may be found near, or the region (such as Ker'leor) | |
| MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
| Skin Name | <name> | The TAP of the skin. |
| Skin Type | pelt/horn/etc. | The noun type of the skin. |
| Weight | The weight of the skin. | |
| Tannable | y/yes/n/no | Can you tan the skin? |
| NumPieces | # | If tannable, how many pieces does it make? |
| Crushable | # | Can you crush the "skin". |
| RequiredRanks | # | Minimum ranks to skin the creature. |
| MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
| MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
| Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
| InitCost | # | Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you) |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter at a Glance |
Critter Name = |
Image File = |
Skinnable = |
Has Coins = |
Has Gems = |
Has Boxes = |
Evil = |
Corporeal = |
BackStabbable = |
Poachable = |
Casts Spells = |
Attack Range = |
Stealthy = |
Special = |
Province = |
City = |
MapList = |
Skin Name = |
Skin Type = |
Weight = |
Tannable = |
NumPieces = |
Crushable = |
RequiredRanks = |
MaxVal = |
MaxArrangedVal = |
Manipulated = |
InitCost = |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}