Caiman Swim (2.0): Difference between revisions
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|validtarget=self, others |
|validtarget=self, others |
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|desc=The Caiman Swim spell mimics the abilities of its namesake, invoking the wilds to infuse the target with improved swimming skill. With higher levels of skill, the caster can also hold his breath as if he were a caiman. You may also notice that if cast in marshlands, swampy areas, or other wet places, it is more effective. |
|desc=The Caiman Swim spell mimics the abilities of its namesake, invoking the wilds to infuse the target with improved swimming skill. With higher levels of skill, the caster can also hold his breath as if he were a caiman. You may also notice that if cast in marshlands, swampy areas, or other wet places, it is more effective. |
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|messaging=Cool waves of force shiver down your legs and through your arms, coursing through your body like some force of nature. A sudden sensation of buoyancy and supple strength follows. |
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'''Your lungs feel oddly wet and moist.''' |
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CHARACTER shivers forcefully, as if from a cold wind. |
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|guild=Ranger |
|guild=Ranger |
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|spellbook=Animal Abilities |
|spellbook=Animal Abilities |
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==Notes== |
==Notes== |
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*When this spell is in effect, it prevents the character from becoming wet. This protection does '''not''' extend to instruments and other items that are affected by water. |
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*In addition to boosting swimming skill the spell has a secondary effect of allowing those under its influence to breath underwater. This is effect is dependant on the primary magic skill of the caster, and begins to occur ~200 ranks. The bolded message above indicates will be seen '''only''' when the water-breathing effect is achieved. |
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Revision as of 08:03, 11 October 2007
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Abbreviation: | CAIS | |
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Prerequisites: | See the Wind | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 8 / 63 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | self, others | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Caiman Swim spell mimics the abilities of its namesake, invoking the wilds to infuse the target with improved swimming skill. With higher levels of skill, the caster can also hold his breath as if he were a caiman. You may also notice that if cast in marshlands, swampy areas, or other wet places, it is more effective. | |
Effect: | Unknown | |
Example Messaging: | Cool waves of force shiver down your legs and through your arms, coursing through your body like some force of nature. A sudden sensation of buoyancy and supple strength follows.
Your lungs feel oddly wet and moist. CHARACTER shivers forcefully, as if from a cold wind. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Maximum duration when cast on dry land is 20 minutes.
- Maximum duration when cast in water is 22 minutes.
- The spell is more effective if it is cast in water, all else being equal, both the duration and in the rank boost bestowed.
- When this spell is in effect, it prevents the character from becoming wet. This protection does not extend to instruments and other items that are affected by water.
- In addition to boosting swimming skill the spell has a secondary effect of allowing those under its influence to breath underwater. This is effect is dependant on the primary magic skill of the caster, and begins to occur ~200 ranks. The bolded message above indicates will be seen only when the water-breathing effect is achieved.
- CAIS helps greatly with learning swimming by increases swimming ranks, which makes harder swims possible as well as reducing the roundtime for swims you can already achieve.