Caiman Swim (2.0): Difference between revisions

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|validtarget=self, others
|validtarget=self, others
|desc=The Caiman Swim spell mimics the abilities of its namesake, invoking the wilds to infuse the target with improved swimming skill. With higher levels of skill, the caster can also hold his breath as if he were a caiman. You may also notice that if cast in marshlands, swampy areas, or other wet places, it is more effective.
|desc=The Caiman Swim spell mimics the abilities of its namesake, invoking the wilds to infuse the target with improved swimming skill. With higher levels of skill, the caster can also hold his breath as if he were a caiman. You may also notice that if cast in marshlands, swampy areas, or other wet places, it is more effective.
|messaging=Cool waves of force shiver down your legs and through your arms, coursing through your body like some force of nature. A sudden sensation of buoyancy and supple strength follows.
'''Your lungs feel oddly wet and moist.'''

CHARACTER shivers forcefully, as if from a cold wind.

|guild=Ranger
|guild=Ranger
|spellbook=Animal Abilities
|spellbook=Animal Abilities
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}}
}}
==Notes==
==Notes==
*Maximum duration when cast on dry land is 20 minutes.
Helps greatly with learning swimming. It increases swimming success, which makes harder swims possible as well as reducing the roundtime for swims you can already achieve. Makes a great training spell.
*Maximum duration when cast in water is 22 minutes.

*The spell is more effective if it is cast in water, all else being equal, both the duration and in the rank boost bestowed.


*When this spell is in effect, it prevents the character from becoming wet. This protection does '''not''' extend to instruments and other items that are affected by water.
The spell is more effective if it is cast in water, all else being equal, both the duration and in the rank boost bestowed.


*In addition to boosting swimming skill the spell has a secondary effect of allowing those under its influence to breath underwater. This is effect is dependant on the primary magic skill of the caster, and begins to occur ~200 ranks. The bolded message above indicates will be seen '''only''' when the water-breathing effect is achieved.
Maximum duration when cast on dry land is 20 minutes.


*CAIS helps greatly with learning swimming by increases swimming ranks, which makes harder swims possible as well as reducing the roundtime for swims you can already achieve.
Maximum duration when cast on dry land is 22 minutes.

Revision as of 08:03, 11 October 2007


Ranger thumb.jpgRanger Guild


Caiman Swim
Abbreviation: CAIS
Prerequisites: See the Wind
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 8 / 63
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: self, others
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Caiman Swim spell mimics the abilities of its namesake, invoking the wilds to infuse the target with improved swimming skill. With higher levels of skill, the caster can also hold his breath as if he were a caiman. You may also notice that if cast in marshlands, swampy areas, or other wet places, it is more effective.
Effect: Unknown
Example Messaging: Cool waves of force shiver down your legs and through your arms, coursing through your body like some force of nature. A sudden sensation of buoyancy and supple strength follows.

Your lungs feel oddly wet and moist.

CHARACTER shivers forcefully, as if from a cold wind.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Maximum duration when cast on dry land is 20 minutes.
  • Maximum duration when cast in water is 22 minutes.
  • The spell is more effective if it is cast in water, all else being equal, both the duration and in the rank boost bestowed.
  • When this spell is in effect, it prevents the character from becoming wet. This protection does not extend to instruments and other items that are affected by water.
  • In addition to boosting swimming skill the spell has a secondary effect of allowing those under its influence to breath underwater. This is effect is dependant on the primary magic skill of the caster, and begins to occur ~200 ranks. The bolded message above indicates will be seen only when the water-breathing effect is achieved.
  • CAIS helps greatly with learning swimming by increases swimming ranks, which makes harder swims possible as well as reducing the roundtime for swims you can already achieve.