Post:Serenity - 11/29/2012 - 22:16

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Re: Serenity · on 11/29/2012 10:16 PM CST 240
A few clarifications....


* Swan goes down for 15 seconds when hit. This lets you use a weaker spell to cycle it (though it has to be about 15% in strength to do so, no snap casting), followed up by a stronger spell to hit the Serenity barrier. You don't have to use 2 capped spells. That was just a suggestion for the testing we were doing.

* Serenity drains IF in proportion to the integrity blocked. Land a few capped spells on it and the Barbarian's inner fire will be depleted quickly.

* Barbarians cannot berserk or roar while Serenity is up (or shouldn't be able to). If they do it drops immediately.

* If a Barbarian wants to pretty much forgo all buffs, they can stack Turtle, Serenity, Swan and Bastion... and be pretty magic immune. But again, no other buffs just because of the sheer IF cost of the whole mess. Serenity is also a meditation. That means the Barbarian must be sitting, undisturbed for a time to get it up. Mages can easily take advantage of this by picking the time and place of the battle.

This message was originally posted in DragonRealms 3.0 \ Barbarians, by DR-KODIUS on the play.net forums.