Zombie nomad: Difference between revisions

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{{Critter
|Critter Name=Zombie Nomad
|MinCap=260
|MaxCap=410
|BodyType=Biped
|new=No
|Skinnable=no
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Evil=undead
|Construct=no
|Corporeal=yes
|BackStabbable=yes
|Casts Spells=no
|Stealthy=no
|Special=yes
|Attack Range=Melee
|Province=Therengia
|City=Muspar'i
|MapList=*{{rmap|46a | Velaka Desert (46a)}}
|hasskin=No
|Skin Name=
|Skin Weight=
|haspart=No
|Part Name=
|Part Weight=
|hasbone=No
|Bone Name=
|Bone Weight=
|hasorgan=No
|Organ Name=
|Organ Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|Manipulated=no
|mskill1=
|mskill2=
|mcap=
|InitCost=
|InitCost2=
|InitCost3=
|InitCost4=
|InitCost5=
|Poachable=No
|Skin Type=
|Weight=
|Tannable=
|NumPieces=
|Crushable=
}}
__NOTOC__
__NOTOC__

{{Critter at a Glance |
==Description==
Critter Name = Zombie Nomad |
The nomad appears almost as a normal [[Human]], save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.
Skinnable = No |
Has Coins = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Evil = Yes |
Corporeal = Yes |
BackStabbable = Yes |
Casts Spells = No |
Attack Range = Melee |
Stealthy = No |
Special = Yes |
MapList = *[[RanikMap46a | Velaka Desert (46a)]]
}}==Description==
The nomad appears almost as a normal Human, save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.


==In Depth==
==In Depth==
{{Manipulation |
Manipulated = |
InitCost = |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
===Equipment/Loot===
===Equipment/Loot===
*some {{cloot|a|rusted chain}} (cannot be picked up)
*a {{cloot|w|rusted broadsword}} (cannot be picked up)

===Notes===
Post 3.0:
*Drops gold coins
*Immune to AoE WM attacks. Tried CL, RoS & FR to no affect. FS has minimal success at 25 mana.
*Decent box droppers. 260 Locksmithing 43 agility 44 reflex most of the messaging so far is "Odds are against" "Precisely at your skill level" "Should not take long"


12/4/16:
Did not move 270 stealth off of clear - they have low perception.
Could hit with 250 TM just fine, 230 brawling/250 melee was hit and miss with them parrying.
260s defenses were good with 2, 3 would start landing good hits.

2/27/18:

380 evasion is in the soft cap.
350-360's defense train well.

Revision as of 12:51, 27 February 2018


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
Zombie Nomad
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 260 to 410
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

The nomad appears almost as a normal Human, save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.

In Depth

Equipment/Loot

Notes

Post 3.0:

  • Drops gold coins
  • Immune to AoE WM attacks. Tried CL, RoS & FR to no affect. FS has minimal success at 25 mana.
  • Decent box droppers. 260 Locksmithing 43 agility 44 reflex most of the messaging so far is "Odds are against" "Precisely at your skill level" "Should not take long"


12/4/16: Did not move 270 stealth off of clear - they have low perception. Could hit with 250 TM just fine, 230 brawling/250 melee was hit and miss with them parrying. 260s defenses were good with 2, 3 would start landing good hits.

2/27/18:

380 evasion is in the soft cap. 350-360's defense train well.