Zombie nomad: Difference between revisions

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__NOTOC__
__NOTOC__
{{Critter at a Glance |
{{Critter
Critter Name = Zombie Nomad |
|Critter Name = Zombie Nomad
|Image File =
MinCap=260?|
|MinCap = 260?
MaxCap=410?|
|MaxCap = 410?
BodyType=biped|
Skinnable = No |
|BodyType = Biped
Has Coins = Yes |
|Skinnable = No
Has Gems = Yes |
|Has Coins = Yes
Has Boxes = Yes |
|Has Gems = Yes
Evil = Yes |
|Has Boxes = Yes
Corporeal = Yes |
|Evil = Ye
BackStabbable = Yes |
|Corporeal = Yes
Casts Spells = No |
|BackStabbable = Yes
Attack Range = Melee |
|Poachable = No
Stealthy = No |
|Casts Spells = No
Special = Yes |
|Attack Range = Melee
|Stealthy = No
Province=Therengia|
|Special = Yes
City=Muspar'i|
MapList = *{{rmap|46a | Velaka Desert (46a)}}
|Province = Therengia
|City = Muspar'i
|MapList = *{{rmap|46a | Velaka Desert (46a)}}
}}==Description==
|Skin Name =
|Skin Type =
|Weight =
|Tannable =
|NumPieces =
|Crushable =
|RequiredRanks =
|MaxVal =
|MaxArrangedVal =
|Manipulated =
|InitCost =
}}
==Description==
The nomad appears almost as a normal [[Human]], save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.
The nomad appears almost as a normal [[Human]], save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.


==In Depth==
==In Depth==
{{Manipulation |
Manipulated = |
InitCost = |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
===Equipment/Loot===
===Equipment/Loot===
*some rusted chain (cannot be picked up)
*some rusted chain (cannot be picked up)

Revision as of 00:29, 3 March 2009


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
Zombie Nomad
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 260?"?" can not be assigned to a declared number type with value 260. to 410?"?" can not be assigned to a declared number type with value 410.
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct Unknown
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


Description

The nomad appears almost as a normal Human, save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.

In Depth

Equipment/Loot

  • some rusted chain (cannot be picked up)
  • a rusted broadsword (cannot be picked up)