Zombie kobold savage

From Elanthipedia
Revision as of 15:06, 3 December 2014 by YACKEYR (talk | contribs) (→‎In Depth)
Jump to navigation Jump to search


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
Zombie Kobold Savage
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 85 to 110
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name rotting kobold scalp
Part Weight 4
Ranks Required ?
Max Value 37 Dokoras51.275 Kronars <br />41.02 Lirums <br />0.0513 LTBpoints <br />0.0513 Tickets <br />0.0513 Scrips <br />
Max Arranged 104 Dokoras144.124 Kronars <br />115.299 Lirums <br />0.144 LTBpoints <br />0.144 Tickets <br />0.144 Scrips <br />
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.

In Depth

Still teaching weapons well at 120 ranks. Still getting good hits occasionally at 110 defenses.

3.1

  • General information.

Don't spawn the greatest on the Trail of Bones. Would eventually get 4 on me though.
Headhunters will stay at missile throwing spears. Once engaged at melee they will stop throwing their spears and attack normally.

I think a cleric would be able to handle these as early as 65 ranks in combats and the appropriate buffs.

  • Headhunter

You are certain that it is rather weaker than you are.(25)
You are certain that it is about as agile as you are.(21)
You are certain that it is somewhat less disciplined than you are.(20)
You are certain that it is about as quick to react as you are.(22)
You are certain that it is somewhat less conditioned than you are.(20)

  • Savage

You are certain that it is about as strong as you are.(25)
You are certain that it is rather less agile than you are.(21)
You are certain that it is somewhat less disciplined than you are.(20)
You are certain that it is not quite as quick to react as you are.(22)
You are certain that it is somewhat less conditioned than you are.(20)

  • Both Appraised the same for combats

Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a steel stiletto, you are certain that the skeletal kobold savage is a worthy opponent.(96 Defending)
Taking stock of its defensive abilities, and attacking with a steel stiletto, you are certain that the skeletal kobold savage is well beneath your abilities.(92 Melee Mastery)
If you attacked with a steel stiletto, you are certain that the enemy would train somewhat poorly. (97 Small Edged)
If you threw the stiletto at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows. (0)
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (96 Parry)
If you defended by evading attacks, you are certain that the enemy would train acceptably. (97 Evasion)
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (95 Shield Usage)
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (87 Tactics)
If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly. (105 Targeted Magic)
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (102 Debilitation)


Equipment/Loot

  • Boxes require 75 ranks of Lockpicking & Disarm
  • Hard caps Hiding and Stalking at 162

May be wearing any of the following:
(All armor is damaged)


May be carrying any of the following: