Zombie kobold savage: Difference between revisions
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{{Critter |
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[[Category:Bestiary]] |
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|new=Yes |
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[[Category:Ilithi Creatures]] |
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|Critter Name=Zombie Kobold Savage |
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[[Category:Shard Creatures]] |
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|Province=Ilithi |
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|City=Shard |
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|MapList=*{{rmap|64c | Darkmist Moor (64c)}} |
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|simulevel=18 |
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|naturallevel=18 |
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|weaponlevel=18 |
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|defenselevel=18 |
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|MinCap=85 |
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|MaxCap=110 |
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|BodyType=biped |
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|Attack Range=Melee |
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|Has Coins=yes |
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|Has Gems=yes |
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|Has Boxes=yes |
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|Evil=undead |
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|Construct=no |
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|Corporeal=yes |
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|Special=no |
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|Casts Spells=no |
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|Stealthy=no |
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|Defense=no |
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|Skinnable=yes |
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|hasskin=No |
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|haspart=Yes |
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|Part Name=rotting kobold scalp |
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|Part Weight=4 |
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|hasbone=Yes |
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|Bone Name=kobold bones |
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|Bone Weight=7 |
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|MaxVal=37 Dokoras |
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|MaxArrangedVal=104 Dokoras |
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|Boxes=yes |
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|Manipulated=no |
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|BackStabbable=yes |
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|hasorgan=No |
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|Poachable=No |
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|Skin Type=scalp |
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|Weight=50 |
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|Tannable=No |
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|Crushable=No |
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}} |
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__NOTOC__ |
__NOTOC__ |
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{{Critter at a Glance | |
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Critter Name = Zombie Kobold Savage | |
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Skinnable = Yes | |
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Has Coins = Yes | |
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Has Gems = Yes | |
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Has Boxes = Yes | |
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Evil = Yes | |
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Corporeal = Yes | |
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BackStabbable = Yes | |
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Casts Spells = No | |
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Attack Range = Melee | |
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Stealthy = No | |
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Special = No | |
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MapList = *[[RanikMap64c | Darkmist Moors (64c)]] |
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==Description== |
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The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows. |
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows. |
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==In Depth== |
==In Depth== |
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Still teaching weapons well at 120 ranks. Still getting good hits occasionally at 110 defenses. |
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{| style="float: right;" |
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|{{Critter Skin | |
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Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015 |
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Skin Name = A rotting kobold scalp | |
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Skin Type = scalp | |
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Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16 |
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Weight = 50 stone | |
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Tannable = No | |
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===3.1=== |
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NumPieces = | |
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*General information. <br /> |
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Crushable = No | |
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Don't spawn the greatest on the Trail of Bones. Would eventually get 4 on me though.<br /> |
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RequiredRanks = | |
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Headhunters will stay at missile throwing spears. Once engaged at melee they will stop throwing their spears and attack normally.<br /> |
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MaxValKro = | |
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MaxValLir = | |
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*Cleric. With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]]. Could still handle four with no buffs at my ranks.<br /> |
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MaxValDok = 37 | |
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I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs. |
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MaxArrangedKro = | |
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MaxArrangedLir = | |
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===Equipment/Loot=== |
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MaxArrangedDok = 104 | |
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*Boxes require 75 ranks of Lockpicking & Disarm |
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}} |
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*Hard caps Hiding and Stalking at 162 |
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|- |
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May be wearing any of the following:<br> |
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|{{Manipulation | |
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(All armor is damaged) |
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Manipulated = no | |
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*a {{cloot|a|bone-studded leather helm}} |
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InitCost = | |
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*an {{cloot|a|iron-banded leather helm}} |
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InitCost2 = | |
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*a {{cloot|a|mud-caked leather helm}} |
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InitCost3 = | |
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*a {{cloot|a|rusty bascinet helm}} |
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InitCost4 = | |
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*a {{cloot|a|warped bascinet helm}} |
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InitCost5 = | |
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*a {{cloot|a|dented bascinet helm}} |
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}} |
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|} |
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*a {{cloot|a|charred cuirbouilli coat}} |
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*a {{cloot|a|cracked cuirbouilli coat}} |
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*a {{cloot|a|mud-caked cuirbouilli coat}} |
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*some {{cloot|a|gashed half plate}} |
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*some {{cloot|a|mud-caked half plate}} |
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*some {{cloot|a|rusted half plate}} |
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*some {{cloot|a|mud-caked double leather}} |
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*some {{cloot|a|rotting double leather}} |
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*some {{cloot|a|blackened double leather}} |
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*a {{cloot|a|rusted metal breastplate}} |
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*a {{cloot|a|warped metal breastplate}} |
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*a {{cloot|a|mud-caked metal breastplate}} |
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*some {{cloot|a|tarnished plate vambraces}} |
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*some {{cloot|a|rusted plate vambraces}} |
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*some {{cloot|a|warped plate vambraces}} |
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*some {{cloot|a|charred bone-studded greaves}} |
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*some {{cloot|a|muddy bone-studded greaves}} |
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*some {{cloot|a|rotting bone-studded greaves}} |
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*some {{cloot|a|rusted plate greaves}} |
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*some {{cloot|a|warped plate greaves}} |
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*some {{cloot|a|tarnished plate greaves}} |
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May be carrying any of the following: |
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*a {{cloot|w|ball and chain}} |
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*a {{cloot|w|battle axe}} |
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*a {{cloot|w|bo stick}} |
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*a {{cloot|w|cutlass (1)|cutlass}} |
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*a {{cloot|w|flail (1)|flail}} |
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*a {{cloot|w|flanged mace}} |
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*a {{cloot|w|greatsword}} |
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*a {{cloot|w|halberd}} |
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*a {{cloot|w|hunting sword}} |
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*a {{cloot|w|longsword}} |
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*a {{cloot|w|mace}} |
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*a {{cloot|w|pike}} |
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*a {{cloot|w|quarterstaff}} |
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*a {{cloot|w|scimitar (1)|scimitar}} |
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*a {{cloot|w|war club}} |
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*a {{cloot|w|war hammer}} |
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*a {{cloot|w|war mattock}} |
Revision as of 22:15, 18 June 2020
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Description
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.
In Depth
Still teaching weapons well at 120 ranks. Still getting good hits occasionally at 110 defenses.
Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015
Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16
3.1
- General information.
Don't spawn the greatest on the Trail of Bones. Would eventually get 4 on me though.
Headhunters will stay at missile throwing spears. Once engaged at melee they will stop throwing their spears and attack normally.
- Cleric. With Benediction, PFE, MPP, GG, MAPP, and Centering. Could still handle four with no buffs at my ranks.
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.
Equipment/Loot
- Boxes require 75 ranks of Lockpicking & Disarm
- Hard caps Hiding and Stalking at 162
May be wearing any of the following:
(All armor is damaged)
- a bone-studded leather helm
- an iron-banded leather helm
- a mud-caked leather helm
- a rusty bascinet helm
- a warped bascinet helm
- a dented bascinet helm
- a charred cuirbouilli coat
- a cracked cuirbouilli coat
- a mud-caked cuirbouilli coat
- some gashed half plate
- some mud-caked half plate
- some rusted half plate
- some mud-caked double leather
- some rotting double leather
- some blackened double leather
- a rusted metal breastplate
- a warped metal breastplate
- a mud-caked metal breastplate
- some charred bone-studded greaves
- some muddy bone-studded greaves
- some rotting bone-studded greaves
- some rusted plate greaves
- some warped plate greaves
- some tarnished plate greaves
May be carrying any of the following:
- a ball and chain
- a battle axe
- a bo stick
- a cutlass
- a flail
- a flanged mace
- a greatsword
- a halberd
- a hunting sword
- a longsword
- a mace
- a pike
- a quarterstaff
- a scimitar
- a war club
- a war hammer
- a war mattock
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Shard creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures