Zombie kobold headhunter: Difference between revisions

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{{Critter
|new=Yes
|Critter Name=Zombie Kobold Headhunter
|Province=Ilithi
|City=Shard
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}
|simulevel=18
|naturallevel=18
|weaponlevel=18
|defenselevel=18
|MinCap=85
|MaxCap=110
|BodyType=biped
|Attack Range=Ranged
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Evil=undead
|Construct=no
|Corporeal=yes
|Special=no
|Casts Spells=no
|Stealthy=no
|Defense=no
|Skinnable=yes
|hasskin=No
|haspart=Yes
|Part Name=rotting kobold scalp
|Part Weight=4
|hasbone=Yes
|Bone Name=kobold bones
|Bone Weight=7
|RequiredRanks=<90
|MaxVal=37 Dokoras
|MaxArrangedVal=104 Dokoras
|Boxes=yes
|mskill1=75
|Manipulated=no
|BackStabbable=yes
|hasorgan=No
|Skin Type=scalp
|Weight=50
|Tannable=no
|Crushable=no
|Poachable=No
}}
__NOTOC__
__NOTOC__
{{Critter at a Glance |
Critter Name = Zombie Kobold Savage |
MinCap = 85? |
MaxCap = 110? |
BodyType = biped |
Skinnable = Yes |
Has Coins = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Evil = Yes |
Corporeal = Yes |
BackStabbable = Yes |
Casts Spells = No |
Attack Range = All |
Stealthy = No |
Special = No |
Poison = No |
Province = Ilithi |
City = Shard |
MapList = *{{rmap|64c | Darkmist Moor (64c)}}


}}==Description==
==Description==
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its form is lithe and lean, and appears quite capable of quick attacks. A thin swath of forest-green hair descends from the top of its otherwise shaved head.
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its form is lithe and lean, and appears quite capable of quick attacks. A thin swath of forest-green hair descends from the top of its otherwise shaved head.

==Recall==
You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing.<br>
They are not known to cast any recognized spells.<br>
They are known to carry loot in locked boxes.<br>


==In Depth==
==In Depth==

{| style="float: right;"
====Defenses====
|{{Critter Skin |
*Some light hits with 4 engaged at low 90's defenses.
Skin Name = A rotting kobold scalp |
*Trains well at mid-90's defenses.
Skin Type = scalp |
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015
Weight = 50 stone |

Tannable = No |
====Weapons and Magic====
NumPieces = |
*Weapons in the low 70's with masteries at about 100 train well, some misses.
Crushable = No |
*TM and Debil in the mid 90's train well.
RequiredRanks = |

MaxValKro = |
====Survivals====
MaxValLir = |
*Boxes tough but possible at 60 ranks of {{Skill|Locksmithing}}.
MaxValDok = 37 |
*Hard caps {{Skill|Stealth}} at 162.
MaxArrangedKro = |
*{{Skill|Skinning}} trains well with one arrange at 92.
MaxArrangedLir = |
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.
MaxArrangedDok = 104 |
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn't wonderful so the other rooms are often empty.
}}
*Hard capping skinning w/arrange @ 185 ranks. - 2/28/16
|-

|{{Manipulation |
====Lores====
Manipulated = no |
*{{Skill|Tactics}} trains fine at 106.
InitCost = |
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.
InitCost2 = |

InitCost3 = |
====[[Attributes]]====
InitCost4 = |
*'''[[Strength (stat)|Strength]]''' - is not quite (-1) 20 <br />
InitCost5 = |
*'''[[Agility (stat)|Agility]]''' - is about (0) 20 <br />
}}
*'''[[Discipline (stat)|Discipline]]''' - is somewhat less (-3) than 20 <br />
|}
*'''[[Reflex (stat)|Reflex]]''' - is about (0) 20 <br />
*'''[[Stamina (stat)|Stamina]]''' - is quite a bit less (-6) than 30 <br />

===Equipment/Loot===
===Equipment/Loot===
*It is wearing a {{cloot|i|woven reed basket}}
*It is wearing a {{cloot|i|woven reed basket}}


May be wearing any of the following:<br>
May be wearing any of the following (all armor is damaged):<br>
{{columns-list|3|
(All armor is damaged)
*a {{cloot|a|bone-studded leather helm}}
*a {{cloot|a|bone-studded leather helm}}
*an {{cloot|a|iron-banded leather helm}}
*an {{cloot|a|iron-banded leather helm}}
*a {{cloot|a|mud-caked leather helm}}
*a {{cloot|a|mud-caked leather helm}}
*some {{cloot|a|blackened double leather}}
*some {{cloot|a|blackened double leather}}
*some {{cloot|a|rotting double leather}}
*some {{cloot|a|mud-caked double leather}}
*a {{cloot|a|charred cuirbouilli coat}}
*a {{cloot|a|charred cuirbouilli coat}}
*a {{cloot|a|cracked cuirbouilli coat}}
*a {{cloot|a|cracked cuirbouilli coat}}
Line 66: Line 102:
*some {{cloot|a|muddy bone-studded greaves}}
*some {{cloot|a|muddy bone-studded greaves}}
*some {{cloot|a|rotting bone-studded greaves}}
*some {{cloot|a|rotting bone-studded greaves}}
}}


May be carrying any of the following:
May be carrying any of the following:
{{columns-list|3|
*a {{cloot|w|battered ash spear}}
*a {{cloot|w|battered ash spear}}
*a {{cloot|a|battered pine spear}}
*a {{cloot|w|battered pine spear}}
*a {{cloot|a|battered leather-wrapped spear}}
*a {{cloot|w|battered leather-wrapped spear}}
*a {{cloot|a|battered modwir spear}}
*a {{cloot|w|battered modwir spear}}
*a {{cloot|a|cracked leather-wrapped spear}}
*a {{cloot|w|battered bone-shafted spear}}
*a {{cloot|a|scarred bone-shafted spear}}
*a {{cloot|w|cracked ash spear}}
*a {{cloot|a|scorched modwir spear}}
*a {{cloot|w|cracked pine spear}}
*a {{cloot|a|splintering bone-shafted spear}}
*a {{cloot|w|cracked bone-shafted spear}}
*a {{cloot|a|splintering leather-wrapped spear}}
*a {{cloot|w|cracked modwir spear}}
*a {{cloot|a|splintering pine spear}}
*a {{cloot|w|cracked leather-wrapped spear}}
*a {{cloot|a|sun-bleached modwir spear}}
*a {{cloot|w|scarred bone-shafted spear}}
*a {{cloot|w|scarred ash spear}}
*a {{cloot|w|scarred modwir spear}}
*a {{cloot|w|scarred pine spear}}
*a {{cloot|w|scarred leather-wrapped spear}}
*a {{cloot|w|scorched ash spear}}
*a {{cloot|w|scorched modwir spear}}
*a {{cloot|w|scorched pine spear}}
*a {{cloot|w|scorched bone-shafted spear}}
*a {{cloot|w|scorched leather-wrapped spear}}
*a {{cloot|w|splintering bone-shafted spear}}
*a {{cloot|w|splintering leather-wrapped spear}}
*a {{cloot|w|splintering modwir spear}}
*a {{cloot|w|splintering pine spear}}
*a {{cloot|w|splintering ash spear}}
*a {{cloot|w|sun-bleached ash spear}}
*a {{cloot|w|sun-bleached modwir spear}}
*a {{cloot|w|sun-bleached leather-wrapped spear}}
*a {{cloot|w|sun-bleached bone-shafted spear}}
*a {{cloot|w|sun-bleached pine spear}}
*a {{cloot|w|twisted modwir spear}}
*a {{cloot|w|twisted ash spear}}
*a {{cloot|w|twisted pine spear}}
*a {{cloot|w|twisted bone-shafted spear}}
*a {{cloot|w|twisted leather-wrapped spear}}
}}

Latest revision as of 17:44, 21 February 2021


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
Zombie Kobold Headhunter
Unknown creature.jpg
Creature Levels:
    Overall 18
    Level Variance -
    Natural Attack 18
    Weapon Attack 18
    Defense 18
    Player Estimated -
Potential overall skill: 72
Skill Cap 85 to 110
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Ranged
Stealthy No
Special Attacks No
Special Defenses No
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name rotting kobold scalp
Part Weight 4
Bone Name kobold bones
Bone Weight 7
Ranks Required <90"" can not be assigned to a declared number type with value 90.
Max Value 37 Dokoras51.275 Kronars <br />41.02 Lirums <br />0.0513 LTBpoints <br />0.0513 Tickets <br />0.0513 Scrips <br />
Max Arranged 104 Dokoras144.124 Kronars <br />115.299 Lirums <br />0.144 LTBpoints <br />0.144 Tickets <br />0.144 Scrips <br />
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its form is lithe and lean, and appears quite capable of quick attacks. A thin swath of forest-green hair descends from the top of its otherwise shaved head.

Recall

You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.

In Depth

Defenses

  • Some light hits with 4 engaged at low 90's defenses.
  • Trains well at mid-90's defenses.
  • Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015

Weapons and Magic

  • Weapons in the low 70's with masteries at about 100 train well, some misses.
  • TM and Debil in the mid 90's train well.

Survivals

  • Boxes tough but possible at 60 ranks of Locksmithing skill.
  • Hard caps Stealth skill at 162.
  • Skinning skill trains well with one arrange at 92.
  • Skinning skill after an arrange all at 93 ranks is sometimes successful.
  • Hunt trains Perception skill OK if anything is nearby but their spawn rate isn't wonderful so the other rooms are often empty.
  • Hard capping skinning w/arrange @ 185 ranks. - 2/28/16

Lores

Attributes

Equipment/Loot

May be wearing any of the following (all armor is damaged):

May be carrying any of the following: