Whole Displacement

From Elanthipedia
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


Mm thumb.jpgMoon Mage Guild


Whole Displacement
Abbreviation: WD
Prerequisites: Circle 10
Signature: Yes
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: battle / warding
Difficulty: basic
Prep (min/max): 6 / 100
Skill Range (min/max): 0 / 600
Valid Spell Target: Self
Duration (min/max): 2 minutes / 10 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest.
Effect: pulsing teleport out of combat
Example Messaging: You gesture.

The air seems to shudder as displacement magics gather around you.

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Requires a moon up.
  • Pulse rate is increased with more mana.
  • Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved.
E.g. Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.
  • This only overrides standard movement. For example, moving through portals, climbing, and swimming will message as normal.

Related Forum Posts

Click here to search for related posts.