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The Overall Relative, Natural Attack, Weapon Attack & Defense levels can be determined using TEST EVALUATE on the creatures in the Test Instance.
The warklin mauler resembles some of the more exotic tropical beetle forms, inasmuch as it has many legs, and a hardened carapace surrounding its segmented body. The two legs closest to its face are awkward looking, being bent back up over thick shoulder joints, and then arcing forward in wicked scythe-like points. The remaining legs are wide, and short, holding the hard-shelled body close to the ground. Glossy black eyes peer out from within the shadowy depths of a plated visor-like shell protrusion, looking adroitly ahead. What makes it different from its armored cousin is that the shell on the mauler is about five times thicker, and hence the mauler is much slower than its light infantry relative.
Very slice resistant. More-so than the Armored Warklins. With 400 in heavy edged and blood zerk going I'm still only landing grazing to good hits. Blunts or brawling gear a must.
Weapons hard cap at 643, Defenses at 634.
Sep2016 --> Can't get parry above 1/34 at 532 ranks<br/>
Aug2017 --> Can't get stealth above 1/34 at 522<br/>
Aug2017 --> Can't get Small Edge to move at all with 527<br/>
Oct2018 --> weapons soft cap at 525, evasion caps at 550<br/>
May2019 --> stealth learning slowed significantly for survival prime using snipe at 460 ranks, though still possible to lock over time.
This is a minor edit
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