War stomp: Difference between revisions

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{{GuildAbility
{{GuildAbility
|guild=barbarian
|guild=barbarian
|prereqs=
|prereqs=100th circle
|slots=
|slots=0
|diff=-
|diff=-
|type=mastery
|type=mastery
|contest1=-
|contest1=-
|skill=-
|skill=-
|cost=50% stamina
|path=
|desc=Drathrok narrows his eyes and stares at you for a long moment, before nodding once in approval. "You are ready for my teaching, now," he says. "I shall teach you how to harness your fighting Expertise into a powerful leap, wielding your entire body in a swift and heavy strike against the farthest targets. Such a strike is capable of causing your opponent serious trouble, but I warn you now that it is not a technique which can be employed too often." He crosses his arms and is silent for a moment before continuing. After some time of explanation and demonstration, your understanding of his teaching is complete, and you know that you too can stomp your foes with the force of your warrior spirit.
|desc=
|buffs=
|buffs=No buffs,
|debuffs=
|debuffs=No debuffs,
|dtype=Slice damage, Impact damage, Fire damage, Vitality damage
|dtype=
|htype=
|htype=No heal
|effect=
|effect=- Instantly leap to melee.
- Double attack.
|messaging=-
|messaging=> stomp moth

With a heaving flex of masterfully controlled muscles, you leap out toward a fuligin umbral moth, sailing over its head and behind it as you slam down with your feet.
< Moving with the precision of a mongoose, you stomp an armored right foot at a fuligin umbral moth. A fuligin umbral moth attempts to dodge, receiving a glancing blow.
The foot lands a hard hit to the moth's back.
[You're winded, solidly balanced with no advantage.]
< Moving as a single sinuous force, you stomp an armored left foot at a fuligin umbral moth. A fuligin umbral moth badly fails to parry with its shadowy claws.
The foot lands a heavy strike to the moth's left hand.
[You're winded, solidly balanced with no advantage.]
Roundtime: 3 sec.
}}
}}
==Notes==
==Notes==

Revision as of 03:34, 22 April 2021

Barb thumb.jpgBarbarian Guild
War stomp
Requirements: 100th circle
Slot Cost: 0
Difficulty: None
Type / Skill: mastery / -
Use Cost: 50% stamina
Path: Unknown
Description: Drathrok narrows his eyes and stares at you for a long moment, before nodding once in approval. "You are ready for my teaching, now," he says. "I shall teach you how to harness your fighting Expertise into a powerful leap, wielding your entire body in a swift and heavy strike against the farthest targets. Such a strike is capable of causing your opponent serious trouble, but I warn you now that it is not a technique which can be employed too often." He crosses his arms and is silent for a moment before continuing. After some time of explanation and demonstration, your understanding of his teaching is complete, and you know that you too can stomp your foes with the force of your warrior spirit.
Effect: +No buffs, -No debuffs, Slice damage, Impact damage, Fire damage, Vitality damage, - Instantly leap to melee.

- Double attack.

Messaging: > stomp moth

With a heaving flex of masterfully controlled muscles, you leap out toward a fuligin umbral moth, sailing over its head and behind it as you slam down with your feet. < Moving with the precision of a mongoose, you stomp an armored right foot at a fuligin umbral moth. A fuligin umbral moth attempts to dodge, receiving a glancing blow. The foot lands a hard hit to the moth's back. [You're winded, solidly balanced with no advantage.] < Moving as a single sinuous force, you stomp an armored left foot at a fuligin umbral moth. A fuligin umbral moth badly fails to parry with its shadowy claws. The foot lands a heavy strike to the moth's left hand. [You're winded, solidly balanced with no advantage.] Roundtime: 3 sec.


Notes

War stomp functions as a jump-to-melee maneuver that does a double attack upon landing. For those who hunt mech mice, it will respect your special material foot-worn weapons. Likewise, for those hunting undead, if you are blessed (Cleric or Kertigen), the ability will recognize it. The attacks do fire-themed damage, and the target is locked to melee for a short time.

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