Vykathi builder: Difference between revisions
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{{Critter |
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{{Critter at a Glance | |
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|BodyType=Insect |
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|new=No |
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MinCap = 50? | |
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MaxCap = 100? | |
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BodyType = insect | |
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|City=Shard |
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Skinnable = No | |
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Has Coins = No | |
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|hasskin=No |
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Has Gems = No | |
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Has Boxes = No | |
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|Skin Weight= |
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Evil = No | |
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|haspart=No |
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Corporeal = Yes | |
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BackStabbable = No | |
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Casts Spells = No | |
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|hasbone=No |
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|Bone Name= |
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Stealthy = No | |
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Special = No | |
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|hasorgan=No |
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Poison = No | |
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City = Shard | |
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|MaxArrangedVal= |
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{{Manipulation | |
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Manipulated = | |
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|mcap= |
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InitCost2 = | |
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|Poachable=Yes |
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|Tannable= |
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|Crushable= |
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==Description== |
==Description== |
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Vykathi are an infamous race of carnivorous insects. Their builders go about on all six legs, crushing rock in their powerful jaws and secreting a sticky substance which quickly hardens into stone. |
Vykathi are an infamous race of carnivorous insects. Their builders go about on all six legs, crushing rock in their powerful jaws and secreting a sticky substance which quickly hardens into stone. |
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==In Depth== |
==In Depth== |
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===Inventory/Loot=== |
===Inventory/Loot=== |
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==See Also== |
==See Also== |
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[[Vykathi Excavator]] |
* [[Vykathi Excavator]] |
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[[Vykathi Harvester]] |
* [[Vykathi Harvester]] |
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[[Vykathi Reaper]] |
* [[Vykathi Reaper]] |
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[[Vykathi Soldier]] |
* [[Vykathi Soldier]] |
Revision as of 08:56, 17 October 2016
Missing or Incomplete Creature Information Needed |
Incomplete Article
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Description
Vykathi are an infamous race of carnivorous insects. Their builders go about on all six legs, crushing rock in their powerful jaws and secreting a sticky substance which quickly hardens into stone.
In Depth
When a Vykathi Builder arrives they will close off the route in which they arrived from, altering the room exits. The Vykathi Excavator is the opposite - when they arrive they create a new room exit.
Inventory/Loot
None
Area Information
The Vykathi are an insectoid race that live in an area known as The Hive. The Hive is a constantly-changing maze so it is advisable that you not stray far from the original room in which you enter.