Vashir: Difference between revisions

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Born into poverty on the floating city of Mer'Kresh, Vashir grew up as the third son of a fisherman with nothing to set him apart from any other child. Indeed, the only thing remotely unusual about him was his luck - where most of his siblings eventually fell prey to the hazards of daily life on Mer'Kresh, he always demonstrated an uncanny ability to avoid harm. This only encouraged his already powerful sense of adventure, and by the time he reached his early teens he had long since begun to grow restless and dissatisfied with his apparent destiny as a poor fisherman.
Born into poverty on the floating city of [[Mer'Kresh]], Vashir grew up as the third son of a fisherman with nothing to set him apart from any other child. Indeed, the only thing remotely unusual about him was his luck - where most of his siblings eventually fell prey to the hazards of daily life on Mer'Kresh, he always demonstrated an uncanny ability to avoid harm. This only encouraged his already powerful sense of adventure, and by the time he reached his early teens he had long since begun to grow restless and dissatisfied with his apparent destiny as a poor fisherman.


Fortunately (or unfortunately, depending on who you ask) the deadly creatures that inhabit M'riss and Mer'Kresh attract all manner of powerful adventurers who both help and harm the local population in almost equal measures. In the year 392 AV one such man happened upon Vashir and his father while the two were bringing their day's catch into town. Though his fine clothing and equipment made it painfully obvious he could afford to buy as many fish as he desired, the man chose instead to steal one, brazenly plucking it away without so much as a word to the fisherman or his son. Outraged, Vashir turned to confront the man, expecting his father to do the same - however his father, knowing better than to confront such a person, pulled him away from the conflict and told him to keep him mouth shut.
Fortunately (or unfortunately, depending on who you ask) the deadly creatures that inhabit [[M'riss]] and Mer'Kresh attract all manner of powerful adventurers who both help and harm the local population in almost equal measures. In the year 392 AV one such man happened upon Vashir and his father while the two were bringing their day's catch into town. Though his fine clothing and equipment made it painfully obvious he could afford to buy as many fish as he desired, the man chose instead to steal one, brazenly plucking it away without so much as a word to the fisherman or his son. Outraged, Vashir turned to confront the man, however his father (knowing better than to confront such a person) pulled the boy away from the conflict and told him to keep him mouth shut.


Having seen this the theif laughed, holding the fish out tauntingly and saying, "You want this back, kid? You can have it when you can take it from me." When Vashir and his father failed to respond, he continued, "That's what I thought. Get out of my sight, trash."
Having seen this the theif laughed and held the fish out at arm's length. "You want this back, kid?" he asked tauntingly. "You can have it when you can take it from me." When Vashir and his father failed to respond, he continued, "That's what I thought. Get out of my sight, trash."


Though his memories of that day have faded over time, the lesson Vashir learned remains crystal clear in his mind: Those with power make the rules, and those without must follow them. Shortly after the encounter with the thief Vashir chose to abandon his family on Mer'Kresh, severing all ties with them and making his way to the mainland to seek a new life - a life where he could be the one making the rules.
Though his memories of that day have faded over time, the lesson Vashir learned remains crystal clear in his mind: Those with power make the rules, and those without must follow them. Shortly after the encounter with the thief Vashir chose to abandon his family on Mer'Kresh, severing all ties with them and making his way to the mainland to seek a new life - a life where he could be the one making the rules.

Revision as of 16:52, 4 February 2010

Vashir
Status
Race Prydaen
Gender Male
Guild Barbarian
Instance Prime

Description

You see Warlord Vashir Azra, Dragon Fighter of M'riss, a Prydaen.
He has pointed ears and cat-slitted sullenly glowing blue-white eyes. His black mane is shoulder length and fine, and is worn loose. He has white fur with black stripes, a thick tail and a brawny build.
He is tall for a Prydaen.


Early Life

Born into poverty on the floating city of Mer'Kresh, Vashir grew up as the third son of a fisherman with nothing to set him apart from any other child. Indeed, the only thing remotely unusual about him was his luck - where most of his siblings eventually fell prey to the hazards of daily life on Mer'Kresh, he always demonstrated an uncanny ability to avoid harm. This only encouraged his already powerful sense of adventure, and by the time he reached his early teens he had long since begun to grow restless and dissatisfied with his apparent destiny as a poor fisherman.

Fortunately (or unfortunately, depending on who you ask) the deadly creatures that inhabit M'riss and Mer'Kresh attract all manner of powerful adventurers who both help and harm the local population in almost equal measures. In the year 392 AV one such man happened upon Vashir and his father while the two were bringing their day's catch into town. Though his fine clothing and equipment made it painfully obvious he could afford to buy as many fish as he desired, the man chose instead to steal one, brazenly plucking it away without so much as a word to the fisherman or his son. Outraged, Vashir turned to confront the man, however his father (knowing better than to confront such a person) pulled the boy away from the conflict and told him to keep him mouth shut.

Having seen this the theif laughed and held the fish out at arm's length. "You want this back, kid?" he asked tauntingly. "You can have it when you can take it from me." When Vashir and his father failed to respond, he continued, "That's what I thought. Get out of my sight, trash."

Though his memories of that day have faded over time, the lesson Vashir learned remains crystal clear in his mind: Those with power make the rules, and those without must follow them. Shortly after the encounter with the thief Vashir chose to abandon his family on Mer'Kresh, severing all ties with them and making his way to the mainland to seek a new life - a life where he could be the one making the rules.