Tremor: Difference between revisions

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|maxskill=800
|maxskill=800
|minduration=-
|minduration=-
|validtarget=PC, Creature, Area
|validtarget=Creature, Area
|guild=Warrior Mage
|guild=Warrior Mage
|spellbook=Earth Manipulation
|spellbook=Earth Manipulation

Revision as of 02:26, 9 February 2018


Wm thumb.jpgWarrior Mage Guild


Tremor
Abbreviation: TREM
Prerequisites: Anther's Call or Sure Footing
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation, area of effect
Difficulty: intermediate
Prep (min/max): 10 / 66
Skill Range (min/max): 80 / 800
Valid Spell Target: Creature, Area
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet. You can direct it to affect the area around you, or one particular foe depending on your need, though while inside a building or cave it will not expand beyond one foe. When the power of this spell well overcomes your opponents skill, it will even tumble them backwards away from you as the earth ripples and heaves outward.
Effect: Balance damage, possible knock-down or knock-back, pulses
Example Messaging: You gesture.

The earth beneath your feet begins to shake violently!
A black-backed jackal is thrown to the ground by the heaving of the earth! The ground ripples, as a black-backed jackal tumbles away from you.
A black-backed jackal is thrown to the ground by the heaving of the earth! The ground ripples, as a black-backed jackal tumbles away from you.
Roundtime: 3 sec.

Contest Type: magic / fortitude
Devices/Tattoos: Crackled black inkpot, Crackled inkpot

Notes

  • Can be cast either at a single target or generally to affect the area.
  • The single-target effect can be cast indoors, but the area effect can only be cast outdoors.