Theurgy skill: Difference between revisions

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The '''Theurgy skill''' is a [[guild association is::Cleric]]-only skill by which that the Cleric taps into the knowledge and power of the [[Immortals]].
The '''Theurgy skill''' is a [[guild association is::Cleric]]-only skill by which that the Cleric taps into the knowledge and power of the [[Immortals]].


==Spells and abilities that boost Theurgy==
==Training methods==
{{#ask:[[Boosts::Theurgy skill]]
Very broadly speaking, Theurgy is trained by using Cleric [[Communes]]. However, at lower levels it can be trained through various [[Cleric Rituals|rituals]]. Training Theurgy via rituals is considered a stopgap for younger clerics, so learning through them will begin to taper off around 50 ranks. The more involved the ritual, the more it teaches. Planting [[Item:Tiny_wild_sirese_seed|sirese seeds]] still teaches well past 100 ranks, as do the blood offering and dark incense consecration rituals. Once rituals stop teaching, it's time to delve a bit deeper into the relationship between rituals and communes to train Theurgy effectively. At this point it helps to imagine your [[Devotion]] as a bucket. Cleric rituals fill this bucket - then communes empty it, training Theurgy in the process. The higher 'level' the Commune, the more Theurgy experience it will grant. Example: Meraud's (20) grants more experience than Hodierna's (12), which grants more than Eluned's (3). Once you can use Meraud's [[Communes|commune]], a very effective method is to use it to consecrate a hunting room, then perform the [[Cleric Rituals|rituals]] Last Rites, Prayer, Dance and Poetry (Recite, Dance), regularly to keep up devotion.
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==Spells and abilities that decrease Theurgy==
===Creating [[Item:Holy water|Holy Water]]===
{{#ask:[[Debuffs::Theurgy skill]]
Holy water can be acquired easily in many places. Depending on your location, you may find holy water available naturally from some sources such as the Huntress’ shrine in [[RanikMap40|Lang]], or the Fountain of One in the [[RanikMap67d|Temple of Light in Shard]]. You can also create holy water by acquiring the [[Bless]] spell and casting it on a [[Item:Water (alchemy)|normal water]].
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:There are a great variety of containers available for storing water. Some are going to work better for your needs than others. They come in many sizes and shapes, so get whatever you like best. (Note: Containers purchased from the Cleric shops tend to be “blessed” in that they will not revert your holy water to normal water when you put it inside the container. However, “normal” water containers will still work, you just may have to Bless the contents after putting them inside by casting Bless on water in <container>).
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{{RTOC}}
===[[Item:Tiny wild sirese seed|Sirese Seed]] Ritual===
==Uses==
[[Item:Tiny wild sirese seed|Sirese seeds]] can be found in many places around Elanthia. The key is looking specifically in the room descriptions for the keyword 'sirese.' There is a list of rooms on the [[Item:Tiny wild sirese seed|Sirese seeds]] page.
* Determines the cooldown, potency and/or duration of [[Communes]].
:Once you've found a place that is likely to have sirese flowers, simply {{tt|GATHER SEED}} to try and collect a seed for planting. It may take a few tries before you succeed in getting a seed.
* Speeds up the rebirth sequence of [[Murrula's Flames]].
Don't give up, you'll gather one eventually. After you've obtained your seed, you'll need to carry it to a suitable location for planting. Suitable locations are widely varied, you only need to
* Reduces the difficulty of [[Antinomic Sorcery]].
consider finding a place that appears good for growing things (examples: gardens, woodlands, grassy areas, etc). Once you find a likely spot, simply {{tt|PLANT SEED}} and then encourage it to grow by {{tt|SPRINKLING
HOLY WATER ON ROOM}} (or you can sprinkle directly from the container that's holding your water). Congratulations, you've likely managed to plant your first sirese seed!


===General Tips===
==Training methods==
Theurgy is trained by engaging in the cycle of gaining [[devotion]] through [[Cleric rituals|rituals]] and using that devotion to perform [[communes]]. Imagine your devotion as a bucket. Rituals fill this bucket then communes empty it, training Theurgy in the process.
Training Theurgy can feel a bit tedious, but you’ll learn to make the most of it with some time and practice. Just starting out, the only method outside of a class will be in the form of doing [[Cleric Rituals|rituals]]. Rituals are going to be a pretty standard thing you’re going to want to learn to do. They come in a great variety and many of them will result in varying levels of [[devotion]] gain. Your current level of devotion can be checked by typing just {{tt|COMMUNE}}. The closer you feel to your deity in that message will indicate how high your devotion has grown. Devotion is the fuel from which the communes you’ll learn through your career are drawn, which is why you’ll want to familiarize yourself with rituals.
*Just starting out, the easiest ritual will be simply praying to a deity via {{tt|PRAY <GOD>}}. Additionally, you’ll be able to dance in front of [[Altar List|altars]], kiss them, and clean them once you acquire some holy water. All of these are fairly simple and easy to do.
*Eventually you’ll want to acquire a [[Pilgrim's badge|pilgrim’s badge]] and visit the many holy sites to link them with your badge.
*You can also acquire [[Item:Stick of fragrant incense|incense]] from the various [[:Category:Cleric shops|Cleric shops]] and a bit of [[Item:Piece_of_black_flint|flint]] from the [[Berolt's Dry Goods|general store]]. You can {{tt|WAVE}} your lit incense at an altar as another simple ritual too. Simply {{tt|LIGHT INCENSE WITH FLINT}} while holding your incense in one hand and some bladed instrument in your other, like a knife or sword, though you’ll want your flint in an open container.
*Another easy ritual is acquiring a bit of [[Item:Sacramental wine|sacramental wine]] wine from a Cleric shop and pouring that on an altar as an offering to the Gods.
*If you’re a lover of music, you can play music on your chosen [[Instruments|instrument]] for a deity at a holy site for a bit of devotion as well. Your [[performance skill]] will somewhat affect how pleased the Gods will be with your offering.
*The Gods will also reward you for destroying the [[Undead]], which you should be able to start doing fairly early in your career. Additionally, if you are able to acquire a skin or pelt from the slain Undead, you can take it to an altar, sprinkle holy water and then offer it upon an altar. The commands to do so are {{tt|Put pelt/skin on altar}}, and {{tt|offer pelt/skin on altar}}.
::There are a great many more rituals you will learn about as you grow in your knowledge of the Guild. Don’t be afraid to ask your brothers and sisters about their favorite rituals to expand upon what you know. <br>
Now that you have a reasonable grasp on how to use rituals to gain devotion (and a bit of Theurgy while you’re still a novice), let’s talk about how you can use that devotion to train your Theurgy skill. As you increase in stature in the Guild, you will be sent on various quests to acquire deeper understanding of certain Immortals in the form of learning [[communes]]. Communes allow you to invoke the powers granted to you by certain Immortals to produce effects as simple as [[Tamsine's commune|increasing your proficiency at fighting Undead]] to as complex as [[Meraud's commune|creating a temporary holy site that increases the flow of mana for most everyone]].
Your first quest will be granted at your 2nd circle so you’ll be able to start using a commune to bolster your Theurgy training very quickly. Your first commune will be Tamsine’s which will give you an offense buff to fighting [[Undead]]. You’ll be taught how to activate the commune when you complete the quest. As you learn communes, training theurgy will become mostly a simple matter of finding a balance of using your communes to give you some theurgy experience while doing your rituals to refill your devotion to continue using your communes. The more advanced the commune, the more devotion it will consume but the more theurgy it will yield. You’ll also want to learn how to use {{tt|COMMUNE SENSE}}. This sense will indicate if you are currently affected by any communes. It can also indicate whether you can activate another commune or if you’ll be able to gain experience from repeating a commune.
Examples:
*The power of Tamsine is channeling through you. This indicates Tamsine’s commune is active.
*You will not be able to open another divine conduit yet. This indicates you’ve communed recently and can’t use another quite yet.
*The waters of Eluned are still in your thoughts. This indicates Eluned’s was recently used and won’t be able to be used again yet.
*You are eager to better understand your relationship with the Immortals. This indicates I’m ready to use a commune and will gain experience from it.


At lower levels these [[Cleric Rituals|rituals]] will train Theurgy well, but it begins to taper off around 50 ranks. Note that the more involved the ritual, the more it teaches. Planting [[Clerical_rituals#Planting_of_sirese|sirese seeds]] and taking a [[Clerical_rituals#The_holy_bath|holy bath]] both teach well past 100 ranks, as do the [[Clerical_rituals#Offering_of_blood|offering of blood]] and [[Clerical_rituals#Dark-aligned_Incense|dark incense consecration]] rituals.
As your skill in Theurgy grows, the downtime in your ability to use communes will decrease. Find a reasonable balance between what yields a decent amount of theurgy and spending time doing rituals and you’ll do well. Welcome to being a Cleric!

Once rituals stop teaching, it's time to begin practicing communes. Communes allow you to invoke the powers granted to you by certain Immortals to produce effects as simple as increasing your proficiency at fighting Undead to as complex as creating a temporary holy site that increases the flow of mana for most everyone. The amount of Theurgy experience learned is directly proportional to the devotion spent.<ref>[[Post:Re: Theurgy Learning - 12/23/2016 - 03:43]]</ref> For example, Meraud's commune will teach more Theurgy than Hodierna's commune learned or Eluned's commune. A very effective method of training Theurgy is to consecrate a hunting room using [[Meraud's commune]], then perform [[Cleric_Rituals#Consecrated_ground|consecrated ground rituals]] (including Last Rites, Prayer, Dance and Poetry) to raise devotion.

As your skill in Theurgy grows, the downtime in your ability to use communes will decrease. Find a reasonable balance between what yields a decent amount of Theurgy and spending time doing rituals and you’ll do well. Welcome to being a Cleric!


===List of communes===
===List of communes===
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===General Tips===
{{RefAl}}
Training Theurgy can feel a bit tedious, but you’ll learn to make the most of it with some time and practice.
{{Cat|Guild Skills,Supernatural skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]]

* Just starting out, the only method outside of a class will be in the form of doing [[Cleric Rituals|rituals]].
* Your current level of devotion can be checked by typing just {{com|commune}}. The closer you feel to your deity in that message will indicate how high your devotion has grown.
* Get in the habit of performing as many rituals as you can to raise your devotion. Devotion is the fuel for you communes that will train Therugy.
* The easiest ritual will be to simply {{com|pray}} {{tt|<immortal>}}.
* Many rituals are performed in front of an altar: dance at them, pour sacramental wine on them, clean them, kiss them, wave incense at them, play instruments at them.
* You’ll want to acquire a [[Pilgrim's_badge|pilgrim’s badge]] and visit the many holy sites to link them with your badge. Perform your altar rituals while you are there too!
*The Immortals will also reward you for destroying the [[Undead]], which you should be able to start doing fairly early in your career. Additionally, if you are able to acquire a skin or pelt from the slain Undead, you can take it to an altar, sprinkle it with holy water, and then offer it upon an altar. The commands to do so are {{tt|Put pelt/skin on altar}}, and {{tt|offer pelt/skin on altar}}.
* Don’t be afraid to ask your brothers and sisters about their favorite rituals to expand upon what you know.
* You’ll also want to learn how to use {{com|commune}} {{tt|sense}}. This sense will indicate if you are currently affected by any communes. It can also indicate whether you can activate another commune or if you’ll be able to gain experience from repeating a commune.

{{RefAl|r=y|p=y}}
{{Cat|Guild skills,Magic skillset,Experience 3.0 Skills,Skills}}[[page type is::skill| ]]

Latest revision as of 21:44, 4 December 2019

The Theurgy skill is a Cleric-only skill by which that the Cleric taps into the knowledge and power of the Immortals.

Spells and abilities that boost Theurgy

None

Spells and abilities that decrease Theurgy

None

Uses

Training methods

Theurgy is trained by engaging in the cycle of gaining devotion through rituals and using that devotion to perform communes. Imagine your devotion as a bucket. Rituals fill this bucket then communes empty it, training Theurgy in the process.

At lower levels these rituals will train Theurgy well, but it begins to taper off around 50 ranks. Note that the more involved the ritual, the more it teaches. Planting sirese seeds and taking a holy bath both teach well past 100 ranks, as do the offering of blood and dark incense consecration rituals.

Once rituals stop teaching, it's time to begin practicing communes. Communes allow you to invoke the powers granted to you by certain Immortals to produce effects as simple as increasing your proficiency at fighting Undead to as complex as creating a temporary holy site that increases the flow of mana for most everyone. The amount of Theurgy experience learned is directly proportional to the devotion spent.[1] For example, Meraud's commune will teach more Theurgy than Hodierna's commune learned or Eluned's commune. A very effective method of training Theurgy is to consecrate a hunting room using Meraud's commune, then perform consecrated ground rituals (including Last Rites, Prayer, Dance and Poetry) to raise devotion.

As your skill in Theurgy grows, the downtime in your ability to use communes will decrease. Find a reasonable balance between what yields a decent amount of Theurgy and spending time doing rituals and you’ll do well. Welcome to being a Cleric!

List of communes

Ability Type Skill Prereqs Effect
Tamsine's commune commune theurgy ​2nd Circle, Quest +Targeted Magic skill, vs. undead only
Eluned's commune (water) commune theurgy ​3rd Circle, Quest create holy water
Kertigen's commune commune theurgy ​8th Circle, Quest bless weapon
Hodierna's commune commune theurgy 12th Circle, Quest staunch bleeding
Eluned's commune (athletics) commune theurgy 15th Circle, Quest +Athletics skill
Meraud's commune commune theurgy 20th Circle, Quest +Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana
Glythtide's commune commune theurgy 35th Circle, Quest create marriage and divorce roses
Truffenyi's commune commune theurgy 60th Circle, Quest. Convert offering into a favor orb (self or others) or return favor orb (self only).

General Tips

Training Theurgy can feel a bit tedious, but you’ll learn to make the most of it with some time and practice.

  • Just starting out, the only method outside of a class will be in the form of doing rituals.
  • Your current level of devotion can be checked by typing just COMMUNE. The closer you feel to your deity in that message will indicate how high your devotion has grown.
  • Get in the habit of performing as many rituals as you can to raise your devotion. Devotion is the fuel for you communes that will train Therugy.
  • The easiest ritual will be to simply PRAY <IMMORTAL>.
  • Many rituals are performed in front of an altar: dance at them, pour sacramental wine on them, clean them, kiss them, wave incense at them, play instruments at them.
  • You’ll want to acquire a pilgrim’s badge and visit the many holy sites to link them with your badge. Perform your altar rituals while you are there too!
  • The Immortals will also reward you for destroying the Undead, which you should be able to start doing fairly early in your career. Additionally, if you are able to acquire a skin or pelt from the slain Undead, you can take it to an altar, sprinkle it with holy water, and then offer it upon an altar. The commands to do so are PUT PELT/SKIN ON ALTAR, and OFFER PELT/SKIN ON ALTAR.
  • Don’t be afraid to ask your brothers and sisters about their favorite rituals to expand upon what you know.
  • You’ll also want to learn how to use COMMUNE SENSE. This sense will indicate if you are currently affected by any communes. It can also indicate whether you can activate another commune or if you’ll be able to gain experience from repeating a commune.

References

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