The First Land Herald

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The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.

Editor in Chief: Navesi Daerthon
Reporter and Lead Archivist: Saragos Daerthon
Assistant Reporter: Klines Silvermist
Assistant Reporter: Simera Asherah
Assistant Reporter: Marcul McRee-Rhyian

Latest Issues

421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION

Today, Father Soraent sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, Vomit from the Gods). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.

Once we had all gathered with him in the garden of the Monks' quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:

  • Father Soraent expelled, at two different points, 1) bloody seawater and 2) a wren, dove, and a raven.
  • Syaski vomited an eyeball.
  • Kythera, devoted to Meraud, vomited a mole-like creature, and experienced a vision of monsters attacking innocents.
  • Badarin expelled a viper.
  • Kloegar vomited a stoat.
  • Azante, devoted to Eluned, vomited saltwater, and experienced a vision of monsters attacking innocents.
  • Sendithu, devoted to Damaris, expunged a shrike.
  • Whiteburn, Chosen of Drogor, expelled blood and seawater, and experienced a vision of destruction.
  • Tenike vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).
  • Inyasa vomited an adder.

After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, "Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced."

Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear. A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more. The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.

With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, "Your faith weakens deceptions, righting the strands of the web its Mistress has altered. See this for what it truly is. Seek out That which hides in Our Forms."

It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.

The first, a burbling voice coming from Whiteburn, said, "The years connect…"

Then, a dark, yet comforting voice from Dianelle, "The machines begin to breathe…"

Then, with a snarl like that of a forest beast from Klines, "…and the Widowmaker claims that which was always Hers."

Then, a joyous voice from Gabellia, "The stone brings all into focus through its many distortions…"

And finally, an aged voice, crackling like lightning roared from Anlise, "I am come!"

We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:

  • Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.
  • Soon we will be visited by a giant, mechanical spider.

Navesi Daerthon
Editor in Chief, The First Land Herald

421-5-36 - VOMIT FROM THE GODS

Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.

Kythera, an Elothean Moon Mage, stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships Meraud.

Similar to Kythera’s account, Azante, an Elven Cleric devoted to Eluned, stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, Badarin (another Cleric) a viper and Kloegar (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”

Additionally, a Gnome Trader named Smavandree recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the Kermorian gods, preferring the Gnomish god Krigglin.

These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding High Temple Investigator Soraent. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a wren, dove, and raven flew from his mouth. Father Soraent also spoke of the High Priestess Tallis’s belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.

What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.


Klines Silvermist
Assistant Reporter, The First Land Herald


421-5-28 - DERGATI'S NIGHTMARE MOTHS

Overnight and through the morning, Zoluren was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God Dergati. There were no signs of the banshees and adders seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one Cleric, Anlise LightShadow, a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:

  • Moths: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature's bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth's mouth, dangling obscenely against its thorax. Most striking are the creature's massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.
  • Dergatian Spawn: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.

No stranger to invasions and the dangers thereof, I chose to take shelter in the Empaths' guild. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth's slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.

This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. Malkien, a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. Herald Navesi tells me, based on her previous experience with Dergatian attacks, that crystal rings are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as Redeemer’s Pride.

Syaski, a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.

It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another Moon Mage, Saaqib. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.

Marcul McRee-Rhyian
Assistant Reporter, The First Land Herald

421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR

The Forfedhdar capital of Hibarnhvidar was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.

The initial wave of attackers was composed of several species of adder. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy Asketian harbingers joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.

The true test came with the third and final wave — ragged wind hags, bony wind wretches, and lesser North Wind banshees. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of Crossing and Shard a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.

It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If Clerical assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an Empathic link.

Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, Saragos Daerthon witnessed the following:

Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!

Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike's left hand!

Quite the formidable foe! Luckily, Doctor Dianelle al'Bannin was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.

While this marks the third time in almost as many weeks that one of Kermoria’s major cities was assaulted by the minions of Asketi, perhaps an attack on Hibarnhvidar is the easiest to fathom. As Isharon Anloraes remarked during the battle, “It is little surprise that Asketi's handiwork would be seen here, not far from her mount.”

Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.


Simera Asherah
Assistant Reporter, The First Land Herald


421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING

Just now wind hounds, faenrae reavers, and faenrae stalkers attacked the Crossing's Northeast gate area. I arrived in time to witness the wind hounds myself, and Janaetta reported the presence of the faenrae.

Hammerfist mentioned an additional oddity. He said that the stalkers were, "all around one minute and gone the next. They left." He does not believe it any kind of invisibility effect but rather that they simply retreated.

This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of Idon (spriggans and boggles) and Huldah (the faenrae), in addition to banshees of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.


Navesi Daerthon
Editor in Chief, The First Land Herald


Recent Issues

421-5-9 - DROGOR'S SPAWN ATTACK RATHA

On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god Drogor unleashed his wrath on the inhabitants of Ratha, a bustling seaport and economic center of Qi'Reshalia province. The assault consisted of cloud eels, brine sharks, and electrified Drogorian stormriders (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.

Local resident Yanbelev Woodbury provided this eye-witness description of one of the sharks:

Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.

Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. "Took an empath to the alchemy society buildin, she were tryina escape 'em. Thought we'd have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to Eluned’s Temple on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.

According to Yanbelev, the eels were versed in the use of Elemental spells such as Thunderclap and Geyser, while the stormriders blanketed entire areas with Electrostatic Eddies. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.

Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. Tenike Sylofr, one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, Klurn, and Jondong.

But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the Cleric Whiteburn reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, Kintalia Bloodspire-Silvermist very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.

Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on Shard, Hibarnhvidar, and the Crossing? Only time will tell.


Simera Asherah
Assistant Reporter, The First Land Herald


421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN

Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, Riverhaven found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.

While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. Klurn, one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” Hnot, another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by Hobglup, the Dwarven tinker-turned-Necromancer who |unleashed such abominations in 396. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.

Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.

Furthermore, it appears the dolls possess no soul. Padhg, a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”

After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!


Klines Silvermist
Assistant Reporter, The First Land Herald


421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS

Today I was visited by High Temple Investigator Soraent, an advisor whose job it is to commune with the gods and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.

The Investigator first contacted Assistant Reporter Klines to request passage on his ship from Ratha to the Crossing. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to Drogor, his mouth opened and released a shower of bloody seawater!

When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a "block" or a "shadow", "something almost seen… just out of [his] perception." He further said, "Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message." He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.

According to the priest, High Priestess Tallis of the Temple believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.

Finally, he warned us that he feels "close", with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of Kermoria, to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.

At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a wren, a dove, and a raven! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.

Our gods are reaching out to us. It is time to listen.


Navesi Daerthon Editor in Chief, The First Land Herald


421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES

The Asketian attack previously reported by the Herald has now been duplicated in Ilithi, centralized in the capital city of Shard. Once again adders and hags led the charge, supported from the shadows by harbingers. Banshees were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.

Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the Moon Mages’ Guild. Their shared vision is detailed below:

The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.

Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: Navesi or Saragos Daerthon, Klines Silvermist, Marcul McRee-Rhyian, or Simera Asherah.

Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.


Marcul McRee-Rhyian
Assistant Reporter, The First Land Herald


421-4-26 - THE CURSE OF THE ICEBOUND HEART

This afternoon the Crossing experienced a chilling onslaught from a host of assorted Asketian creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.


Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.

  • Hags/Wretches: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.
  • Adders: Snakes nearly fifteen feet in length and the width of a fully grown human.
  • Harbingers: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.
  • Banshees: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a Blessed weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.
  • Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. Herald Navesi reported that they were often more difficult than warklins, likely in the range of storm bulls or higher.


Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses Skaen and Xionara reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. Sophrona also told tales of Empaths contracting the curse from healing patients, and Mistanna reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. Cleric Azante reported that Resurrection of those who died of the curse did not present any issue, and afterward they were no longer cursed.

As far as the Herald can tell, there is no way to prevent the curse. Protection from Evil did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the Uncurse spell.

Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. Soul Shield can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.

To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. Bards are requested in triage for their spirit-healing Hodierna's Lilt and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, "Fear...the Night of Glory."


Marcul McRee-Rhyian
Assistant Reporter, The First Land Herald

421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR

For the first time since the defeat eleven years hence of the First of the Akul'tiz, Xitoccanemun, Umbral moths have darkened the skies rather than remaining hidden from the light within the bowels of the earth.

These creatures originally darkened our lands following the opening of the Chrysalis, and were known to serve the goddess Dergati in her plot to blot out the light of the sun, wake the World Dragon, and indeed even kill the goddess Peri'el. It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed. A final brave confrontation in the Wicked Burrow Mine saw the First defeated and these plans fully thwarted.

The first of these recent attacks was in the fair city of Shard, where both the umbral moths and the humanoid Akul'tiz were spotted. In a separate incident, the moths alone were sighted in Hibarnhvidar. In both cases, the forces were defeated and dispersed by the cities’ defenders.

In this second encounter, several Moon Mages reported seeing visions. According to one source:

My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, "Soon, Khal Gwaerd."

What can these incursions mean? Might Dergati be stirring again once more to wreak havoc upon the lands? Keep your eyes open and pray that we are spared Her wrath.


  • Please see the Herald’s archives for previous coverage of these events.


Saragos Daerthon,
Reporter, The First Land Herald

421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED

Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger's guild, the Warrior Mage's guild, and many of the streets in between the two. Citizens Pfanston and Dulan claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.

At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.

Boggle — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by Idon.
Spriggan — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.
Banshee — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims' very life and spirit. Requires a Blessed weapon or Holy magic to harm.
Faenrae reaver — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by Huldah.
Faenrae assassin — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.

Warrior Mage and Inspector Munchausen claims that, during the chaos, he spotted a Heron and Wren, "tumbling... conflicting, but not necessarily fighting... at odds somehow."

Pfanston also claimed that, at the conclusion of the invasion, he felt "the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him." Saragos added, "The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped."*

The Herald asked local Drogorian Priestess Whiteburn for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, "Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death." Further, she said, "When death comes to mortals, it is wise not to discount Huldah's influence. He detests the creatures of Truffenyi and revels in chaos."

With regard to the birds: "...if they were fighting or quarrelling, then it is likely to be a sign that Faenella perhaps acted in some way to soften the blow against the children of Elanthia."

Vahrek added a second theory. He said, "Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah's song'n dance." In response, Priestess Whiteburn agreed it might be a good theory.

The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. "Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger." She also agreed that those inclined might pray to Faenella Herself for guidance and protection.

Take to your prayers once again, Zoluren.


  • The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.


Navesi Daerthon
Editor in Chief, The First Land Herald

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416-02-32 - A Brief Guide to Current Events in Zoluren

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410-06-29 — The First Claims Peri'el Slain
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