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==Latest Issues==
==Latest Issues==

===425-06-34 - PROVINCIAL LEADERS DISCUSS NECROMANCY MENACE===

Yesterday large retinues from each of the five provinces converged on DiSilveron Manor in the Crossing. An anonymous source from within one of the retinues reported to me that leaders from all provinces were in attendance, including Prince Belirendrick of Zoluren, Ferdahl Aemmin of Ilithi, Baron Gyfford of Therengia, Councilor Ilanthesh of Qi'Reshalia, and King Tongrid of Forfedhdar.

The source claimed that the meeting's topic was Necromancy and how best to deal with it. According to the source, Baron Gyfford takes a hardline stance, claiming Necromancers are "evil" and "they deserve no mercy." Prince Belirendrick agrees that they are evil but stated that "jailing them for five roisaen" was not an effective solution. He also brought up concerns over false accusations. Ferdahl Aemmin was said to eloquently argue that "killing them doesn't work" and could in fact lead them down a darker path. She believes they deserve a chance at redemption.

King Tongrid and Councilor Ilanthesh, according to the source, were not as vocal about their specific stances. The king acknowledged that Necromancy is one of many evils that he deals with, and the councilor only said that each individual island is responsible for its own denizens. All were said to be in agreement that Necromancy is "terrible."

At one point, I heard yelling come from within the manor, though what was said was not discernible.

At another point, couriers dressed in the colors of each province were dispatched on horseback.

Finally, my source revealed that sorcery was also a topic up for discussion. According to the source, Baron Gyfford called it "blasphemous" while Prince Belirendrick said it was bad but noted the lack of organization behind it. The prince is concerned that shopkeepers are currently alarmed and may sometimes believe Necromancy is being practiced when in reality it is not.

Discussions may continue for several days. More will be reported on this topic if further information is discovered.


[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]


===425-06-34 - TRADER GUILD NEGOTIATES WITH THE ARBITER===

I apologize that, given my recent vacation, I was unable to report on this news earlier. Guildleader Cialen, leader of the Shard Trader guild, has confirmed that Lord Veahmic Turmar, and the Trader guild in general, are communicating with the extraplanar entity known to us as the Arbiter in Darkness.

My source within the Trader guild told me that Researcher Tozu of the Moon Mage guild was spotted at Brickwell Tower in Shard, where the Trader guild is located. He exited a rather heated meeting with Cialen, though no words between them were gleaned through the door. The leader requested an escort to Dirge, where he would meet with the Turmar family, and during the journey he revealed the guild's new discussions with the unusual being.

The Arbiter in Darkness, for the reader who does not know, is entirely different from a creature from our own Plane of Abiding. The Arbiter is what is known as a Greater Concept from the Plane of Probability; it is the embodiment of starlight. As Cialen put it, "…[asking what is the Arbiter] would be akin to asking what is a feeling. What is a thought. What is a concept." Visionist Miskton described it as powerful, along the lines of one of the Immortals, and said that "people who tried to deal with it… were given what they asked for… which was generally not what they wanted." For those interested in further study, I recommend you seek the story titled only "Arbiter in Darkness."

As a side note, the Plane of Probability is the same one from whence came the recent starcrashers, zenzics, and the like. My Trader contact informed me that these creatures, too, were willing to negotiate with members of the Trader guild, providing a short term of "service" in exchange for metals of any type. Service in this case appeared to consist of following the Trader and attacking all others nearby, regardless of allegiance.

Cialen noted that individually the Trader guild leaders would generally dominate a given deal. He added, "But for this one [with the Arbiter], it's been determined that collective experience is in order. Not to mention considerable outside research." The terms of the deal have not yet been reached, and negotiations may continue for some time. Cialen was not forthcoming about what each side is expected to gain or lose, but he did say, "These may be some of the most profound negotiations in our guild's history."


[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]



===425-03-10 - MOTHER WHITEBURN'S RITUAL CLOSES THE STABLE RIFT===
===425-03-10 - MOTHER WHITEBURN'S RITUAL CLOSES THE STABLE RIFT===

Revision as of 03:12, 2 December 2017

FirstLandHerald.jpg

The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.

Editor in Chief: Navesi Daerthon
Reporter and Lead Archivist: Saragos Daerthon
Assistant Reporter: Marcul McRee-Rhyian

Latest Issues

425-06-34 - PROVINCIAL LEADERS DISCUSS NECROMANCY MENACE

Yesterday large retinues from each of the five provinces converged on DiSilveron Manor in the Crossing. An anonymous source from within one of the retinues reported to me that leaders from all provinces were in attendance, including Prince Belirendrick of Zoluren, Ferdahl Aemmin of Ilithi, Baron Gyfford of Therengia, Councilor Ilanthesh of Qi'Reshalia, and King Tongrid of Forfedhdar.

The source claimed that the meeting's topic was Necromancy and how best to deal with it. According to the source, Baron Gyfford takes a hardline stance, claiming Necromancers are "evil" and "they deserve no mercy." Prince Belirendrick agrees that they are evil but stated that "jailing them for five roisaen" was not an effective solution. He also brought up concerns over false accusations. Ferdahl Aemmin was said to eloquently argue that "killing them doesn't work" and could in fact lead them down a darker path. She believes they deserve a chance at redemption.

King Tongrid and Councilor Ilanthesh, according to the source, were not as vocal about their specific stances. The king acknowledged that Necromancy is one of many evils that he deals with, and the councilor only said that each individual island is responsible for its own denizens. All were said to be in agreement that Necromancy is "terrible."

At one point, I heard yelling come from within the manor, though what was said was not discernible.

At another point, couriers dressed in the colors of each province were dispatched on horseback.

Finally, my source revealed that sorcery was also a topic up for discussion. According to the source, Baron Gyfford called it "blasphemous" while Prince Belirendrick said it was bad but noted the lack of organization behind it. The prince is concerned that shopkeepers are currently alarmed and may sometimes believe Necromancy is being practiced when in reality it is not.

Discussions may continue for several days. More will be reported on this topic if further information is discovered.


Navesi Daerthon
Zoluren's Herald,
Editor in Chief, The First Land Herald


425-06-34 - TRADER GUILD NEGOTIATES WITH THE ARBITER

I apologize that, given my recent vacation, I was unable to report on this news earlier. Guildleader Cialen, leader of the Shard Trader guild, has confirmed that Lord Veahmic Turmar, and the Trader guild in general, are communicating with the extraplanar entity known to us as the Arbiter in Darkness.

My source within the Trader guild told me that Researcher Tozu of the Moon Mage guild was spotted at Brickwell Tower in Shard, where the Trader guild is located. He exited a rather heated meeting with Cialen, though no words between them were gleaned through the door. The leader requested an escort to Dirge, where he would meet with the Turmar family, and during the journey he revealed the guild's new discussions with the unusual being.

The Arbiter in Darkness, for the reader who does not know, is entirely different from a creature from our own Plane of Abiding. The Arbiter is what is known as a Greater Concept from the Plane of Probability; it is the embodiment of starlight. As Cialen put it, "…[asking what is the Arbiter] would be akin to asking what is a feeling. What is a thought. What is a concept." Visionist Miskton described it as powerful, along the lines of one of the Immortals, and said that "people who tried to deal with it… were given what they asked for… which was generally not what they wanted." For those interested in further study, I recommend you seek the story titled only "Arbiter in Darkness."

As a side note, the Plane of Probability is the same one from whence came the recent starcrashers, zenzics, and the like. My Trader contact informed me that these creatures, too, were willing to negotiate with members of the Trader guild, providing a short term of "service" in exchange for metals of any type. Service in this case appeared to consist of following the Trader and attacking all others nearby, regardless of allegiance.

Cialen noted that individually the Trader guild leaders would generally dominate a given deal. He added, "But for this one [with the Arbiter], it's been determined that collective experience is in order. Not to mention considerable outside research." The terms of the deal have not yet been reached, and negotiations may continue for some time. Cialen was not forthcoming about what each side is expected to gain or lose, but he did say, "These may be some of the most profound negotiations in our guild's history."


Navesi Daerthon
Zoluren's Herald,
Editor in Chief, The First Land Herald


425-03-10 - MOTHER WHITEBURN'S RITUAL CLOSES THE STABLE RIFT

Today Mother Whiteburn, Chosen of Drogor, a prominent priestess of the Cleric Guild, called for the consecration of the stable rift discovered near Rossman's Landing. She gathered both members of the clergy and the public to aid her in entreating the Thirteen for aid in ending the anomaly, whose presence promises the continued corruption of our dear Plane of Abiding.

At the appointed time we met at the rift. I am told that before I arrived, the group was beset by a small array of zombies, led by a Necromancer that those present identified as one Talinel -- may the gods smite him down forever. The one that I witnessed when I arrived was a zombie shark, somehow compelled through foul forces to attack brutally even when on land. I also spotted at least one other known Necromancer flitting through the area. Mother Whiteburn told me that one of them recited a prayer to Hav'roth in the S'Kra Mur language, only instead invoked the name "Antrayelsis". Whether this represents open demon worship will be up to scholars; we shall only know once we discover to whom this name refers.

Around this same time, the rift acted upon the area, releasing a fetid mist which immediately diseased all those present. Thankfully, Web Healer Sarkranis, Zoluren's Shadow Aislynn, and Rairken were able to handle the crisis with precision and alacrity, purging everyone of the illness.

Mother Whiteburn began the moment the last zombie fell, commanding the clergy to hold hands in a ring, and the rest present to kneel and press their hands unto the dirt. She explained to me afterward that this was to create a conduit for divine energy to enter the area and cleanse it. Holy trident raised high, she began chanting, beseeching the gods to purge the corruption and end the rift. Everyone began to pray, calling out to personal gods and the pantheon alike. Father Liurilias joined in with Mother Whiteburn's chanting. The air became palpable, and I could feel the gods' presence in my bones, as if held in the thrall of Their greatness.

As the praying continued, I saw a cluster of large spiders in all manner of hues appear and enter the rift. One witness, Malykai, made the unfortunate choice to follow them, returning as a body, though his soul suffered no undue harm as he was resurrected.

Improbable angles began to jut out from the rift before contracting again. The Elemental, Lunar, and Holy magics being released into the area became visible to all as entwined streams of fiery, cold white, and golden light poured themselves into the shimmering rift! The energies assaulted the planar distortion, crackling violently. The rift started to break apart, then, quite suddenly, it completely collapsed! The ritual was a success! Mother Whiteburn, pleased but obviously drained, still implored us to continue to close the other, unstable rifts breaking through into our Plane. Our work is not quite done yet, though we have experienced victory today. We give thanks to our Immortals and to our talented clergy.


Praise the Thirteen,
Navesi Daerthon
Zoluren's Herald,
Editor in Chief, The First Land Herald


425-02-34 - RESEARCHER TOZU SPEAKS ON PLANAR EVENTS

Today Visionist Miskton hosted one of his infamous Visions meetings at the Great Tower of Shard. We convened to discuss in particular those visions lately relating to the planar incursions we have suffered. However, this would be no ordinary meeting.

First, we were met by an unfamiliar face flashing briefly in the sky (depicted below), indicating that we were being watched via a Shadewatch Mirror. Miskton was concerned and requested that I ward the area from clairvoyance, which I did with a reasonably powerful manifestation of the Sanctuary spell. However, my success was short lived, as a blinding purple explosion of shadows appeared momentarily, revealing once again the interloper's face. A basic sketch reveals a vague male face, enough detail present for an approximate identification. Below the face is written: Tressoth?

Considering we had little means of stopping the individual from observing as he chose, we decided to continue the meeting. Shortly thereafter, Researcher Tozu of the Moon Mage guild arrived. He suggested our observer might be none other than Tressoth, one of the Children of Kalestraum, a cabal of rogue Moon Mages known for both their magical terrorism and their research into forbidden Teleologic sorcery. He claims Tressoth has been following his movements, although given Tressoth's earlier arrival, he may have had an interest in the meeting for its own right.

We discussed a number of visions, most with clear ties to current events. Crystalline latticeworks descending from the sky, waves of frigid heat washing from tears in reality. For details I encourage readers to seek out Miskton. We all agreed that they only emphasize the need to heed the High Temple's word and work to heal or purify the rifts, and eliminate the creatures.

Fortunately, Researcher Tozu was able to speak further on these planar events. He began by talking about the stable rift leading to the area of planar distortion: "The issue is that we see it here... I mean it's not a portal to some other plane. It's literally a part of the Plane of Abiding being changed... [It is] the merging of two disparate Planes. It wouldn't just be a meld or one takes over the other. Entirely new laws of nature or physical manifestations could be created... This kind of incursion and merging, it can result in something entirely foreign to either Plane involved... Which means bad things for all the things that currently exist on either." When asked about the dangers of exposure, he said, "We need to be worried about mass exposure, because if this keeps growing..." and at this point he trailed off and declined to finish.

Furthermore, Tozu was able to enlighten us on the nature of the interplanar beings' interaction with sorcery. He said, "I've confirmed some of the high sorcery spells can break the protection [the planar beings] have in their maddened state." He added that this included Teleologic sorcery, "among others." However, the researcher cautioned, "Not that anyone should be deploying the [sorcery] tactic." He also confirmed that Uncurse is the safest way to end the maddened state, and that Psychic Shield provides protection against the limb-severing spell of the zenzics (though not the rogue gates of the harbingers). When I asked him if he would make a statement on the use of sorcery and its relation to the corruption of the Web, he responded, "I think anyone with sense can see it's part of the problem here."

He spoke a little too on anathema, the substance retrieved from the rifts. He said, "The anathema demonstrates curious structural properties, both physically and magically, when subjected to proper scrutiny." I myself have confirmed through magical focus the sense of sorcerous corruption latent within the material. Tozu went on, "It is the essence of the rifts, and represents the literal boundaries of the planar void weakening as physical laws are violated first. After that come the psychic energies, among other things. Many guilds have experience visions and psychic assaults as these energies begin to flow across the void."

About the loimic, he said, "Compared to the anathema, the evidence of corruption here is weaker, but still present. As expected, these physical manifestations are the most resilient but nonetheless ultimately susceptible." Visionist Miskton mentioned that there was an odd occurrence with a moongate at the start of the meeting. As he put it, a wave of semi-solid shadow burst forth from the gate, an effect similar to that seen near the rift by Rossman's Landing. Tozu replied, "It's not unexpected that the properties of mana could begin to be disturbed."

Finally, Tozu revealed that Traders appear capable of dealing with the interplanar beings once they are forced out of their maddened state. He said, "They can make a sort of deal with the creatures in exchange for some metal. It actually settles them briefly." However, he admitted his knowledge in this area was lacking and could not speak on it further.

Once again, I emphasize the words of the priestesses of our High Temple. We must deal with these rifts, or risk Harawep's wrath. Speak to your local priestesses about how you can help.


Sincerely, Navesi Daerthon
Zoluren's Herald,
Editor in Chief, The First Land Herald


425-02-30 - STABLE RIFT APPEARS NEAR ROSSMAN'S LANDING

Today, what appears to be a stable, possibly permanent, planar rift was discovered near Rossman's Landing, in the Mistwood Forest where three paths come together by a hawthorn tree. The rift leads to what is clearly a planar distortion, quite possibly some sort of physical manifestation of the Plane of Probability. It is populated by some of the most deadly of the interplanar beings I wrote of in my last article: huge zenzics and starcrashers. All attempts to break apart the rift, as we are able to do with the others, failed utterly.

A detailed drawing shows the rift yawning open, lightning streaks of light and shadow deeply inked across the edges.

Shortly after the rift appeared, I witnessed several strange effects near the opening, on our side in the Plane of Abiding. Webbing appeared from nowhere and covered those of us in the area. Brutal cold suddenly buffeted us. We were also at different times stunned and taken to our knees. The rift itself dripped liquid fire, burning the grass beneath it. Crystalline bubbles floated out from within it, rising to the sky above. Finally, the surface of the rift buckled and warped before snapping back into place, looking somehow more solid than before.

I was only able to brave the interior for a short time, but within it my eyes were filled with the wonders of an alien world. Strands of manifest darkness and light roped around each other, pulsing like the heartbeat of a great web in the sky. Light and shadow grew like moss upon boulders. I saw songbirds singing droplets of liquid crystal. Yet, among all this strange beauty, there was also corruption: pitted ground, noxious gas, and sickly green and red veins connecting twin masses of shadows. Unfortunately, due to the danger present I was not able to take the time to connect to the area and search for visions of the past. If you should choose to brave this distorted world, exercise great caution. These creatures are deadly in the extreme. I remind us all to continue our work to remove the other rifts, purify the tainted material, or purge the interlopers, as desired by our goddesses. Our link to this foreign plane is growing stronger.


Navesi Daerthon
Zoluren's Herald,
Editor in Chief, The First Land Herald


425-01-38 - INTERPLANAR BEINGS CRASH THROUGH KERMORIA

Beginning about 5 andaen ago, several beings from the Plane of Probability made numerous, violent appearances within Kermoria, appearing at different times in Riverhaven, Shard, and the Crossing. Just last andu, they created havoc in the Crossing as they wandered through, snipping limbs from citizens and summoning monoliths of crystal to hurl at those they encountered.

The Creatures

Several sketches show the appearance of the various creatures. The zenzic resembles a tufted caterpillar, innumerable glass filaments rippling across it, with a note indicating that they can appear in a variety of sizes, from tiny to huge. The zenzizenzic appears identical except that it is two zenzics occupying the same space. The starcrasher and starlight harbinger are drawn as a cross between a starfish and a ten-legged spider, the jumble of limbs positioned to display its unusual movement. A note explains that the starcrasher is translucent and opalescent, while the starlight harbinger shines with blinding white light.

The creatures known as the zenzic and the zenzizenzic are considered lesser incarnations of mathematics, while the starcrashers and starlight harbingers are lesser incarnations of physics. For those not educated in the matters of Lunar magic and the Plane of Probability, this means that these creatures are a physical manifestation of some of the unknowable rules that govern that plane. Natural inhabitants are typically beings made of shadow, light, or, as in this case, pure concept.

The Attacks

Practically speaking, their nature as denizens of the Plane of Probability makes these creatures unpredictable. In fact, initial attempts to wound them were totally unsuccessful, as they would blink away from the aimed location of the strike. Spell patterns targeted at the creatures were stripped of their meaning by localized anomalies around the beings.

Thus, at first, the beings had free reign of their respective cities. The zen-types cast a spell that suggests the intersection of improbabilities, scissoring off whatever limbs happen to be caught within them. The star-types created storms of objects whirling around them via telekinetic force, and they hurled chunks of ice-cold crystal at defenders. Most brutal of all, the starlight harbingers would occasionally summon sky-high rogue moongates, which would invariably tear apart anyone in the near vicinity. Run immediately if you see such a being calling forth a gate.

Fortunately, defenders soon discovered a method to weaken the creatures, stripping them of their ability to avoid attacks: A Cleric must Uncurse them. Mother Whiteburn, Chosen of Drogor, said that she could feel Harawep's influence within a curse upon them, and this allowed her to break it. Rumors of sorcerous spells affecting the creatures are unconfirmed. I did glimpse an apparent moon mage cast upon one of the creatures, at which point it strangely turned and followed him. I was unable to detain him for comment. He was a green-scaled S'Kra Mur dressed in a dapper suit and bowtie, if a reader should spot such a person.

Visions

Renowned Visionist Miskton, Court Mage of Ilithi, was kind enough to share several visions with me that he feels pertain to the current events. They are too numerous to list here, and thus I encourage readers to confer with him at his next Visions meeting, whereupon they will be discussed in detail.

Father Padhg also told me he experienced a strange vision, one not shared by any others that I spoke to. Just before the first attack, as he was resting after combat, he suddenly felt as if he were drowning and could not breathe. His vision went dark, and he dreamed of shadows, which swam through the dark water in front of him. Later, he awakened to find himself face to face with a dolphin and one of the shadows, and, as he put it, "Eluned chased the shadow away."

Father Soraent's Advice

To our great fortune, we in Zoluren were lately visited by Father Soraent, an investigator of the High Temple known for his ability to commune quite physically with the gods. At the start of his visit, he experienced such communion as a stream of spiders, doves, and tabby cats poured forth from his mouth. He spoke to us: "Sorcery, Necromancy, perversions of Fate, disruptions of the Web, all of this adds up. In haste, in greed, in lust for power, in ignorance, in hubris, the non-pious poison Her Work." He means, of course, that Harawep's Web of Fate is corrupted, poisoned, allowing these extraplanar beings into our own Plane of Abiding.

He went on to explain that the Immortals are of three minds as to how to combat this corruption, of which the creatures are a symptom. Tamsine wishes to purify the corrupted pieces so that threads can be spun anew. Albreda thinks to dismantle the rifts through which these creatures seem to come. Harawep feels that we must burn out the poison and all touched by it. She grows impatient and will slaughter all life on this plane before she allows the Web to die. At the end of Father Soraent's speech, he was overcome by the voices of the goddesses themselves, each urgently plying Her own solution.

Father Soraent implores all to seek out the priestesses of Tamsine, Albreda, and Harawep, who have been sent out by the High Temple. Some are located within our very own Crossing Town Green, though I have been assured they are in other cities as well. The priestesses have tasks for us that will aid in their particular attempts to deal with the corruption of the Web. I join him in urging all to participate. Further, I would like to reiterate Father Soraent's belief that Sorcery and Necromancy are causes of this terrible plague. Choose wisely the spells that you use. Remember, within our hands rests the fate of Fate itself.


With humility,

Navesi Daerthon
Zoluren's Herald,
Editor in Chief, The First Land Herald


Recent Issues

423-05-39 - STUNNING VICTORY AGAINST THE ELPALZI KEEP

The rush of victory surges through our veins once again, as Zoluren has delivered a death blow to the Elpalzi stronghold! Sorrow's Keep was breached and ELPALZI COMMANDER ALRET IS DEAD, COMPLETELY CONSUMED BY MAELSHYVE! His assassins lie dead as well, their souls on the Starry Road! We may finally rest easily knowing that the rebel Elpalzi, who have plagued us since the beginning of 409, are broken, leaderless and without a Keep.

Lord Grigoire called everyone to action with few formalities at DiSilveron manor. Our beloved Prince Belirendrick led the charge into battle, while many stayed behind with the sage Trethom in order to enact the necessary entry ritual.

The Ritual

As the prince's unit moved up the Northern Trade Route and into Sorrow's Reach, Trethom led all those willing into the manor, disbursing crystal amulets. As Ovorion told me, "The Sage invoked the Moonlight; we all rubbed our amulets at his command. When he beseeched the starlight, we tapped at his command." Marcul added, "The amount of Lunar mana flowing through that place was enormous." Ovorion went on to explain that he felt a mental intrusion during the ritual, an "awful sensation" that he attributed to Elpalzi mind-probing. When that happened, those present pushed the amulet to effect a kind of pushing from their minds. At the end, Ovorion felt a "tugging sensation" and then blacked out briefly, awakening to hear Trethom declaring the ritual a success. Trethom was clearly taxed from the event, as shortly after he was led away by guardsmen, leaning heavily on them.

The Assault

When the fighting force arrived at the portal in Sorrow's Reach, Prince Belirendrick raised a sphere toward the blockade. A silent but palpable wave of energy rushed through the area, washing away the blockade completely and revealing a cavern mouth. At this point the prince urged us to split into separate fighting groups, which we did, led by Mazrian, Sir Kenamer, Councillor Aislynn, Prince Belirendrick, and possibly others I was not able to discern. We entered the Keep in our groups and immediately encountered the enemy. Faced with numerous Elpalzi in tight quarters, at times it was almost impossible to hide or retreat. The difficulty of the fight was evident as bodies piled up, brave Empaths and Clerics like Alephisa and Bryanny huddled just outside to create a field hospital. Healers such as Karthor and Qiyan braved the field to relieve battered combatants. Noble Paladins such as Sir Sebestyen and Dame Isharon acted as a bulwark against the brunt of the attacks, while fighters such as Rmel and Rizitel hammered the enemy with blows. There are too many brave friends of Zoluren to list fully here.

Others I found scouted the Keep individually, such as Elec and Hanryu. I found Elec resting calmly in the Interrogation room, and Hanryu later shared with me the documents and map he was able to procure from the Elpalzi stronghold.

During the fighting we also felt the souls of Elpalzi assassins Tengh and Zayerg walk the Starry Road. I was unable to obtain statements from any present at their deaths, but we rejoice all the same.

The Prisoner Rescue

While the other group leaders led in fighting the Elpalzi, the group led by Councillor Aislynn, which I saw to be formed of the Councillor, Klines, Perune, Heartsfyre, Fariden, and possibly others, made their way to the prison cells. Klines told me that Iazen was waiting for them there, having already readied the other prisoners to move. Aislynn's group escorted them all out, defending them as they went, until they reached a point of safety where Klines could gate them back to DiSilveron manor. Klines said, "As we all arrived, Lord Grigoire was there to greet us. Shortly thereafter medics emerged from the Manor and took charge of the prisoners and saw them through the gate." Perune added that there were only a small handful of prisoners remaining. He claimed that Iazen reported all other prisoners had perished before the assault.

The Battle with Alret

Finally, the fighting force pushed through the Keep toward Alret's war room. There we found a barricaded door, which Lord Grigoire bid us break down. Many took weapons to the door, shredding it until we were allowed passage. Inside we found Alret in front of a crumbling sacrificial altar. We struck him down easily in a brutal attack en masse. Twice, however, he rose again. The three killing blows were struck by Somniumvisum, Mazrian, and Hammerfist.

Alret wore an amulet shaped like eye around his neck, which emitted a sickly green glow, and during the fighting it began to glow even brighter. He grasped it and began calling out to Maelshyve to destroy his enemies. In his mix of Elpalzi and Common, I was able to make out promises of fealty from the entire Elpalzi race, and of bloody offerings to the demon, interspersed with boasts of how his power and prowess could aid her. However, as he fell for the third time, I heard a booming voice: "I seek no servants, I need no worshipers, I am that I am -- behold my children as they lay waste to all!" Soon after, inky black tentacles shot out of the amulet and entwined Alret's body in a barbed embrace. Mere seconds later, they wrenched away violently, pulling with them tattered pieces of ethereal matter as they retracted into the artifact. His corpse decayed then with alarming efficiency, leaving no trace of him behind, and we all felt that his soul was consumed by Maelshyve! However, just then, we were attacked by Maelshyvean hierophants and cinder beasts, and to my dismay I saw a shadowy, amorphous creature — which we would later come to call a maeldryth — snatch up the amulet in one of its many inky black tentacles.

The Sealing, and the Battle with Demonspawn

We fought for a short time until Lord Grigoire gave the order to fall back so that the Clerical troops could seal in the demonspawn. I noticed after exiting that the portal now crackled with Holy energy, so I can only presume that they finished their job. At this point, Prince Belirendrick ordered us back to the Crossing, as it was overrun with more of the demon's minions. Of particular note, the maeldryths we found there would immobilize and curse our fighters, and the only way we found to dispel them was with the Uncurse spell. Once this was known, our fighters cleared the streets with alacrity, until the city was safe once more.

Well fought, Zoluren. Today we have vanquished our enemy! We look forward to peace talks with those Elpalzi friendly to us, and to uncovering the location of the foul amulet so it may be destroyed. But for now, rest and relax. It is a time to celebrate our accomplishment!


By my hand,

Navesi Daerthon
Editor in Chief, The First Land Herald


423-05-36 - EXPLOSION AT SORROW'S REACH!

With the death of Geva, hope that the conflict with the Elpalzi is finally coming to an end has never been higher. Lord Grigoire soon plans to make an announcement that many speculate will finally see Zoluren on the offensive against Alret and his forces. In advance of Lord Grigoire’s announcement, operations by the Zoluren military have begun at Sorrow’s Reach.

Early on the 35th day of the 5th month of Uthmor the Giant, 423 years since Lanival, a significant explosion was heard from the direction of Sorrow’s Keep. “It was about as loud as the explosions during an invasion. But I think I caught more of an echo of it seeing as I was standing outside the [Moon Mage guild] tower, behind the wall. The flash was pretty bright though,” stated Willower, a member of the Moon Mage guild. “I felt the ground shake and I heard a huge explosion that seemed to come from the direction of Sorrow’s Keep,” stated Meantermel, a member of the Barbarian guild.

Many immediately rushed for the Reach to try to determine what had occurred. Upon arrival at the cavern mouth, they were greeted by a full company of Zoluren soldiers. A member of the company indicated that, acting upon Lord Grigoire’s orders, an Explosives detachment set charges and detonated them in order to clear a way to a magical portal within the cavern. The detachment removed the debris and then returned home. “They exploded the rubble that was blocking the cavern mouth, so the wards can be access when the key is ready,” stated Masterson, a member of the company. He went on to say, “Lord Denesal wanted it done early so it could be assessed for threats.”

The newly exposed portal is hazy and glows with magics that swirl in hues of green, red, blue, and black. While red, blue, and black are associated with the moons that move in the skies above Elanthia, green does not correspond to any known moon. Green does, however, correspond with the demon Maelshyve which many have speculated is somehow linked to the Alret and Geva. It is also the color of the moongates and teleportational magics used by the Elpalzi. The area around the portal portal is surrounded by scorched stone. It is possible that the scorch marks are from the explosions, however that is uncertain.

The company of Zoluren soldiers indicated that no entities have attempted to emerge from the portal, despite it being stable. Masterson said, “We’re a Holy unit, trained in conjunction with the temple. We came in after the explosive company left, after the mages who were watching declared the portal stable. We are here to ensure that [nothing comes through the portal].”

It is clear that these soldiers intend to carry out their charge, to prevent access to the portal until the key is ready. Will Lord Grigoire’s imminent announcement reveal more about the ritual? Will the attack on Sorrow’s Keep begin at the conclusion of the announcement? All of Elanthia holds its breath as we wait for whatever the future may bring, to arrive.


Klines Silvermist
Reporter, The First Land Herald


423-05-13 - GEVA DEAD! ZOLUREN TO BATTLE ELPALZI!

Zoluren reels with triumph! The witch is dead! GEVA, Lieutenant of the Elpalzi has fallen, HER SOUL CONSUMED BY THE DEMON MAELSHYVE! Rejoice, citizens!

Her downfall began on Truffandu, the 13th day of Uthmor in this year 423. She was heard on the public gwethdesuan network taunting the people of Zoluren. Self-described Weasel Professor Nakori warned me, "Do not think any thoughts to people about anything! Geva can hear all the thoughts and she will come snip your hair and make a doll and torture you!" Perune confirmed that Geva "used [a doll] on Qiyan and a number of others. It allowed her to probe their minds, Geva claimed, and also almost kill them." Nakori continued, "Geva snipped my fur and made a doll of me and tried to torture me, but I was strong and she wasn't very good at making it hurt for a long time, so I didn't tell her anything that I didn't know I knew."

Geva spoke openly of stealing into guilds and plaza shops, doing gods-know-what foul work, mocking our province and its people as she did so. Her timely end came about due to the quick thinking of well-known Zoluren pair, Kaelie and Mazrian. According to Mazrian, Kaelie spotted the Elpalzi witch at the Crossing Empath guild, and he set up ambush just outside. Kaelie then enlisted the help of Constanze to oust Geva from the guild with Empathic magics. Mazrian made his move and Geva went down! Even those of us distant from the event sensed then that her soul was taken, not to the Starry Road or even the Red Spiral, but into the bowels of that most evil of demons, Maelshyve.

HOWEVER, do not rest, Zoluren. Alret yet lives, and he commands the Elpalzi stronghold, which still teems with our enemies. But in heartening news, the Zoluren Council is finally ready to act. SOON WE STORM SORROW'S KEEP!

One andu ago, Perune called a Town Hall meeting to share the news brought to him by Lord Grigoire: Zoluren will march against the Elpalzi. We have finally discovered a way to breach their stronghold and will take the attack to them. Our most seasoned warriors are asked to join the front lines, breaking into Sorrow's Keep itself to purge it. All others are asked to join together in an undisclosed location and perform a ritual to aid in the battle in an undisclosed way. To those who would storm the castle, Perune warned NOT TO TOUCH anything inside, for fear of demonic influence. To those participating in the ritual, be prepared to use your magical attunement, should you have any — though all will be needed. Keep an ear to the gweth in the coming days for further announcements from the Zoluren military.

It is important to note at this point that not all Elpalzi are against Zoluren. Councilor Aislynn of the Order of the Apostles spoke to me of her experience with just one such Elpalzi. About 12 andu ago, she and Fariden encountered an Elpalzi woman, Kenla, on the Northern Trade Route. Kenla revealed that many Elpalzi were forced to fight under threat of death to themselves and their families, confessing that her four daughters were made to fight that day, all of whom were slain by Zoluren fighters. Aislynn said of it, "The sadness of a mother grieving for the loss of all of her children on the same day is... not something one can mistake." Kenla went on to tell that Geva has some means of sensing insurrection or disloyalty and expected her time would not be long. At the end of the conversation, Kenla was "torn apart by green fire," and her spirit was felt to walk the Starry Road.

Aislynn further told me that, through the work of Lady Lilena, Zoluren was able to obtain the key to Sorrow's Keep, whose magical wards have for so long kept us from attacking the Elpalzi directly. One friendly Elpalzi snuck into Commander Alret's war room and stole the key from him, delivering it unto us. And so, thanks to an Elpalzi, we shall finally be able to put an end to this conflict. Aislynn said that she believed that diplomacy, trust, and the desire to save the Elpalzi as a race were instrumental in us obtaining the key.

Today we remember the following fallen Elpalzi as brave friends and heroes to the province of Zoluren: Kenla, Esthen, Orles, Parthe, Conlet, and Ertusn.

Now, Zoluren, prepare yourselves for battle!


Navesi Daerthon
Editor in Chief, The First Land Herald


423-02-37 - ELPALZI LINKED TO VISION OF MAELSHYVE

For over a decade, the Elpalzi have launched raids on Zoluren. These raids have been sporadic and seemingly random in nature. However, over the past two days, the rate at which the Elpalzi are attacking has increased dramatically.

Since early on the 75th day of the 423rd year since Lanival, the Elpalzi have been launching constant attacks on The Crossing, Dirge, the Journalai Route, and the Northern Trade Road. While these attacks have varied in size, they stand out due to the consistent tempo. For the past couple of days, hardly an hour has gone by without warning calls being heard through the gwethdesuan network.

Furthermore, a small group of Guilded adventurers encountered a member of House Turmar, Lady Lilena Turmar, in The Crossing Empath Guild. Lady Lilena indicated that it was important she return to Dirge to speak with her great uncle and was offered an escort by this reporter, Liurilias, Aislynn, and Kaelie.

Near the start of the journey to Dirge, I volunteered to lead the group to its destination. While moving along the Northern Trade Road, our contingent came upon several Elpalzi who seemed to be in a state of retreat. Our group was able to handle these stragglers, however, the tide turned as we approached the road into Dirge. A few of us noticed what appeared to be a flash of shadow, which gave us pause. Before being able to assess what we had seen, many green portals began opening with organized groups of Elpalzi pouring from them.

We were almost immediately radically outnumbered and, with the benefit of surprise on their side, the Elpalzi managed to mortally wound Kaelie. Aislynn and myself began a tactical withdrawal with Lady Lilena, while Liurilias stayed behind to buy time for us. We withdrew in a harried rush that required me to fight off numerous pursuers as we fled. Finally, we managed to lose our enemies by retreating to the Abandoned Clan Great Hall near Sunfall Hub.

While we felt safe for the moment, it became apparent that a great danger was lurking in our future. Lady Lilena, a Moon Mage who studied under the Monks of the Crystal Hand, was suddenly overcome by a vision. From my perspective, the vision clearly overwhelmed her mind, and we worried about the lasting effects it might have. 0 Shortly after the vision ended, Liurilias and Kaelie managed to rejoin us without being followed. Using his considerable experience and training as a Cleric, Liurilias was able to link the spirits of all present: me, Aislynn, Kaelie, Lady Lilena, and himself. As a result of this link, Aislynn, Liurilias, and I were able to share Lady Lilena’s vision. Kaelie did not see it, and we hypothesize the link simply was not strong enough to share with all. The vision itself was truly overwhelming and felt different in its intensity from normal Moon Mage visions, of which I have had many. Throughout the entire vision, I experienced intense pain and mental rending, and I began to feel encompassed by a profoundly unnatural force. Oddly, this force was perceived in the same way I perceive the color green. As the vision continued, the pain remained intense, however I saw brief glimpses of an Elpalzi woman’s face, flickering in front of a dark, winged shape. The feeling of green continued to be prevalent in my mind as well. Finally, the vision flashed away, however just as it did so I distinctly saw a triple-tined claw.

This final image left all of us deeply unsettled. Our immediate thoughts turned to the one who uses the triple-tined claw as a standard: Maelshyve. It is widely accepted that the Zaulfung Stones are in place to repair the tear created by the Voidspell. Furthermore, it is known that Maelshyve has attempted to exploit the weakened state of the barrier between planes there, her influence apparent in the corruption of the swamp. Shortly after the shared vision, Lady Lilena managed to make it home safely via a family artifact. Lady Lilena said, “Well, if it salves your concerns, you'll know it is Auntie and the guards by the ruby glow." Shortly thereafter a ruby red glow surrounded Lady Lilena and both she and the glow disappeared moments later.

In addition to this vision, two other visions, which may be related, have been seen by several Moon Mages recently. In the first vision, a crowned figure stood in a room surrounded by rich tapestries and fine furnishings. Nearby, a human used a quill to write steadily, taking notes as the crowned figure spoke. During a lull in the speech, the writer reached toward an intricate insignia at his shoulder and brushed something away from one of its curves while smiling. In the second vision, Moon Mages found themselves in a dimly lit cell, overcome by a feeling of utter hopelessness. The cell door creaked open and light broke through it, but the feeling of hopelessness was so great that we could not move at all our shackled hand. These two visions may refer to the Moon Mage Iazen, who served as scribe for the Zoluren court. Iazen was taken prisoner by the Elpalzi years ago and has not been heard from since. The first vision may be a view into his past, while the second could be a glimpse into his present or future.

These vision leads to several questions: Is Iazen still alive? Does the triple-tined claw vision mean the Elpalzi are attempting to align with Maelshyve? Is Maelshyve using the Elpalzi as puppets? Does this somehow relate to the Necromancer Guild? As always, we must remain vigilant against the threats at our doorstep!


Klines Silvermist
Reporter, The First Land Herald


421-08-04 - ARACHNOID TRANSFORMATIONS: INTERVIEWS WITH CAPTAIN KURMIN

This year's Hollow Eve festival is steeped in mysteries related both to the Divine and to Fate. In previous issues, the Herald discussed the numerous godly invasions that preceded the festival, in addition to the words of the Divine spoken to those who gathered with Father Soraent: "Seek out That which hides in Our Forms. The years connect, the machines begin to breathe, and the Widowmaker claims that which was always Hers. The stone brings all into focus through its many distortions."

The Temple concluded that Harawep is the actor behind the invasions, and it reported that Captain Kurmin's mechanical spider is now ALIVE. The Temple also said that Captain Kurmin and his crew were completely out of contact for some weeks prior to their scheduled arrival.

Just before the aforementioned arrival time, some adventurers banded together at the altar to Harawep in order to pray. After some time, Skaen was visited by a vision: I saw a golden haired Elothean woman. Wide eyed and disheveled, standing before an elegant archway, blocked by a stocky Dwarven woman. The Elothean pointed beyond the egress and exclaimed, 'The Dove calls! We must answer she who is the Mother of lasting peace - move aside!' The Dwarven woman said, 'Child, I've had enough,' and with brief invocation and a light touch, she rendered the Elothean unconscious. We hypothesized that this pair may well be Inyasa, handmaiden to Ferdahl Aemmin, and her Dwarven companion, the Empath Zoitrece. The mention of Albreda caused some to wish to visit Her altar and so we moved to it. Once again, we were then guided by a vision, this time reported by Mistanna over the gweth. She urged us to make our way to Hibarnhvidar, and so we did.

After some searching, we managed to find the path leading to Captain Kurmin's spider, and in short order, the beaming captain appeared, standing before a large tomiek altar clearly dedicated to Harawep. He welcomed us and gestured to his massive spider — which turned in a fluid, living movement. It was surrounded by what can only be described as a Dark glow. He then began a long and exalting prayer to Harawep, and some of those present raised their stura atulave as he did so. The Dark glow began to falter and eventually extinguished in a crackle of lightning!

Captain Kurmin exclaimed, "Yes! It is complete! You brought them! You brought them!" And he disappeared into the spider.



This next section contains graphic descriptions. The Herald warns readers suffering from fainting spells or weak stomachs not to read on.



I had some trepidation about entering what was clearly an enormous living beast, but in order to report to you, good readers, I knew I must press on. I can confirm for you all with the evidence of my own eyes that the creature is biomechanical. Chitinous walls bristle with fur, and viscous fluids ooze behind translucent membranes, some releasing unknown gasses. In some locations, organs are visible, pulsating within the liquids, and in others, muscular twitches vibrate the entire chamber. Metal fuses with flesh, though not perfectly. Erosion damage is clear in many places, and others suffer from overwhelming heat or cramped quarters. The accompanying "baby spider" remains entirely mechanical, as before.

I soon encountered those known as the "greeters", a troupe of Humans who appear in costumes of the Immortals and greet newcomers to the festival. Several expressed surprise at the state of the spider; one called Sverrin even asked for a tour to view the changes. He later said, "I've been so used to walking through here that I didn't really look around and notice it till now." He could therefore not confirm when these changes officially took place. The greeters also mentioned that they have an "important" boss separate from Kurmin to whom they answer, though she prefers to remain anonymous.

After some time I was able to find Captain Kurmin and obtain an interview, such as it was. The first and most notable point I must make is that he did not walk into the room as a typical Gnome. He appeared out of a valve in the ceiling and quickly climbed — nay, scurried — down the wall. Aislynn and Marssi, noted Empaths, both later confirmed that his very physiology is changed. According to Aislynn, "He has more organs. Organs he shouldn't have. His circulatory system is no longer closed. It's becoming open... Like an arthropod. Like a spider." She hypothesizes that the partially open circulatory system is a biological compromise to allow a more arthropod-like nutrient allocation system, while maintaining all of the connections and pathways necessary for a vertebrate's standard physiology and musculature.

I must warn you, the captain's speech is affected and quite different from normal. I was able to glean a few bits of sensible information from him, recorded below, along with several responses that readers may find unintelligible. Note that this is not a full transcript, which would be far too lengthy to include.

FLH: Captain, would you care to give a statement on the ritual you just performed?

K: The state of things is most certainly intentional. It was you [who did it]! And Her. Mostly Her. You helped Her with the completion of Her Work, this glorious creature! This creation is Her Avatar! To reside upon this Plane as She desires!

FLH: This place. Is it a danger to its visitors?

K: Arguably less so than before, really.

Vinicius (greeter): I heartily endorse this spider and let me tell you, it is not only probably the safest spider in Elanthia but it's a great place for the whole family.

FLH: Captain, has Harawep granted you any particular powers?

K: Well, I've always been spry, but I do think that since She showed me the Truth I have been in much improved form.

FLH: When did you begin to worship the Widowmaker?

K: When She brought me the Truth, I guess. My place, your place, what we all are, Her Glorious Plan. The Truth of all things. Do you not see it?

FLH: I see a mechanical spider turned flesh. Is that the sum total of Her plan?

K: Yes, no, yes. All are as one, the layers, the strands, so many, always gentle, always pulled.

FLH: Tell us about the stones.

K: I named the stone. It needed a name. She let me name it for you all… It is stura atulave when it is a color other than grey. It is atulave when grey. All are sacred to Her, but the other colors... they fetter more fully. They are more Web than stone. And that is how you all helped to solidify this Avatar upon this Plane. You brought them together, you raised them unto Her. The strands of the Web. And upon them She did walk.

FLH: Where has the spider been in recent weeks?

K: We were in the Web, Upon the strands. Walking, walking. Everywhere, everywhen. Did the Mages not feel us?

FLH: This thing's pretty big. You have firm control over it now that it's flesh?

K: Why would I want to control anything? How could I even pretend to control a Goddess? …Am I speaking Gorbesh again? I do that sometimes now. She likes it, I think. The language is pleasing to Her. Aislynn: Do the mechanics still live here?

K: Oh, yes, they still live here. Aislynn: So… All of the workers survived the transformation, right?

K: Of course they did. They were not a part of the Body. Though I think some might have gotten lost on the Web. They got scared when we were there. I tried to calm them. But not everyone listens. They tried to flee, and it was not safe. That man of red came to them… [He was] angry with those who had fled outwards, those who left the Web to wander.

Perune: Can the spider, being a living avatar now, hatch more spiders?

K: Probably. Certainly if She wishes it.

Aislynn: You said this Avatar feeds on faith. How so? Is your faith enough?

K: The Faith of the world, I think. Certainly not just mine. I'm not enough for a Goddess by myself. I no longer need to fill such an ego as would say that!

Aislynn: One hopes this Avatar has no need to molt.

K: I suppose we'll see! If She wishes it so, then it will manifest.

Aislynn: Have any of the usual merchants refused to return, given the... changes?

K: Well, we scourged the halls when upon the Web. To prevent infestation once and for all. Never again.

At this point, the Captain, who is given to moving about suddenly, took his leave. Several days passed without note, when I discovered that the "baby spider" was infested with murder dolls! These were of the same type that we saw in previous invasions, and they were heartily conquered by adventurers, despite the lack of magical access in that area.

Some time later, I was able to secure a second interview with the Captain.

FLH: Do you have any comment to make about the so-called 'murder dolls' attacking?

K: This Spider is perfectly safe as She wills it. The Baby had an issue, though. And the crew fought them off. We got the wards back up.

FLH: Do you have any idea how the murder dolls entered the baby spider?

K: Oh. I thought I answered that. Was that not out loud? Sorry. Sometimes I mix them up. She says her Brother was bored.

Aislynn: Which one, Huldah?

Kurmin nodded to Aislynn.

K: He liked the little dolls. Thought they were funny. So many thought it was something else making them. This was pleasing to Him.

K: Bodies must move. Thoughts must move. Always moving. Always.

Aislynn: What happens if they don't?

K: Eaten forgotten broken lost sad no-more death in the face of the future they will crumble and stagnate and.

Kurmin at one point muttered something in Gorbesh. I asked him to repeat himself.

K: I was responding to the Web stating the Many Things again.

FLH: What are the 'Many Things'?

K: I was telling It that I am trying to talk to people, and that people do not understand the Many Things, because they are blind like I used to be. So I can't explain the Many Things to the people, because it hurts and the blindness begins to stop that. Even though the Web does not understand, it said it will not press you to know the Many Things. Because She says it is not time. People can not See the Many Things and still be just people.

Aislynn: Are there more like you? Knowing, but not Her?

K: Yes. No. In part. Elsewhere. Elsewhen.

Aislynn: Do you eat as often, now?

K: It is very hard for me to keep track of that. I sometimes can not tell when I am. Or where. Or how. And sometimes when I'm on the Web, I do not need to eat.

FLH: Do you know what it is that Harawep wants?

K: Yes and no and safety and destruction and in and out and here and then and future and this and you and we all much be what we are and She will make this so and it is ever so and never so and the Web is to be preserved so carefully and some do not do this but we shall in thiswhen to make the otherwhen correct and safe and stop the Them who look to eat everything and it is to be and not and shall and never again.

FLH: Do the rest of Her Brothers and Sisters agree with Her plan?

K: Yes and no and sometimes but the Web must be safe always it does not matter. She brings what Must Be. All of Them do. They just... somewhens are harder to understand than others. They are not us. Or you. They are what They are. They do things in whens and hows that may not make sense. They hurt, they .... I don't... Our languages are very bad at describing the Immortals.

Aislynn: Is there a when that we have encountered them? That we have identified them? How did we identify them?

K: Oh, you mean the other Them? The eating ones?

Aislynn: Those ones.

K: Yeah, of course we have. There are always times They try to get in. To eat us. To hurt the Web. They make the Web sick. I... She says. Hunger? Demons. The things from beyond the Immortals, Planes far away. The Immortals protect this Plane. They like us as we are. As we can be, as we will. All reasons for this, no reasons for this. They just do.

Faedryl: Is there a way for us to help?

K: Heal the sick webs. Save who can be saved. What is done is done. But there is redemption of a sort. Stop the sickness. Accept their lot. Choose to stop what they began. So much blindness. Save what can be saved. They rest must be purged to preserve the Web. The Spiral cleans. The Spiral cleans forever.

FLH: So, do you speak of Necromancers?

K: The ones of the illness of their webs. They are not so easily categorized by your words as you would like. You want easy. I can't can't give you easy. The Web is not easy.

K: Be known that you are but a cog upon the flarmencrank. Be known that you feel you are big but are small. Be known that you feel small but are big. You must know. You must try. Find the sick webs. Try for them. Help them heal. What is done can not be undone, not in anywhen, but it can stop happening more.

FLH: So why did She make this spider alive? How does that help with the Web?

K: Why does anything live? Walking walking, always in motion, feeling, eating, surviving, making more, to be Known. To walk the Web, to have all within, to bring This to us all. To show, to know to be. To be here. Really here. More than a little. It is... The Immortals are not from here. They are not here-here even though they are here with us. It is hard to stay here. To be here-here and not just Them-here. Even though this is less so for our Immortals. As we are Connected. Anything not of-here must find a way to be-here to be here. We are within Her avatar made flesh. This is She. Moreso than most will ever know.

FLH: So, why would She bring the creatures of other Immortals? We had several attacks before the spider arrived.

K: Oh. Yeah. I heard about that. I... She... There are so many layers. I am but a cog upon the flarmencrank. I can say the what, but the why is... beyond us. I can not make you See. It would hurt. I do not want to hurt you. Maybe if you pray more She will show you?

FLH: Were those invasions Her doing entirely? Or did She [ask for aid or] manipulate other Immortals?

K: Oh. She... She doesn't really ask. She's not an asker. She moves. Then others move. And Others.


If I may summarize: The mechanical spider is now biomechanical, with clearly living parts, while the baby remains as it was. Captain Kurmin appears to indicate that his prayer, in addition to those raising the stura atulave, brought about this transformation. Harawep is now present on this plane in Her Avatar to bring knowledge to us (perhaps?), and to stop those who are "eating" the Web of Fate. These eaters may be associating with Demons, though they are not necessarily Necromancers, and the Spiral will cleanse them. Huldah continues to wreak His usual havoc.

We face confusing times. I will leave you with a quotation from Mother Jaibriel, Priestess of Harawep: "I find that Harawep is behind most of the events flowing through my life and others, so I am glad that her delicate spiderweb is becoming known to all. Doubtless, we will experience great beauty in the days to come."


Navesi Daerthon
Editor in Chief, The First Land Herald

Notable Issues

416-02-32 - A Brief Guide to Current Events in Zoluren

410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives
410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri'el
410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri'el Brings Visions
410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri'el Not Dead
410-06-29 — The First Claims Peri'el Slain
410-06-09 — Dergatian Chrysalis Awakens — The 'First' Attacks Crossing and Ru'atin Sister

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