Template:WeaponProcess: Difference between revisions

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(massive bugfix (I'm an idiot!})
m (updated damage cap to correct value)
 
(15 intermediate revisions by one other user not shown)
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<includeonly>{{#switch:{{lc:{{{1}}}}}
<includeonly>{{#switch:{{lc:{{{2}}}}}
|puncture damage is
|none=[[{{{2}}}::0 - none|None]]
|slice damage is
|poor=[[{{{2}}}::1 - poor|Poor]]
|impact damage is=[[{{{2}}}::{{{1}}}]] ([[{{{2}}} number::{{GearProcess|{{{1}}}|damage}}]]/28)
|low=[[{{{2}}}::2 - low|Low]]
|foi is
|fair=[[{{{2}}}::3 - fair|Fair]]
|balance is
|moderate=[[{{{2}}}::4 - moderate|Moderate]]
|suitedness is=[[{{{2}}}::{{{1}}}]] ([[{{{2}}} number::{{GearProcess|{{{1}}}|suitability}}]]/17)
|heavy=[[{{{2}}}::5 - heavy|Heavy]]
}}</includeonly><noinclude>This is a plug in for [[Template:WeaponProperties]]. Variable one is the rating for damage, balance, or suitability, and variable 2 is the text which it will be semantically tagged with. {{cat|templates,Templates for Templates}}</noinclude>
|great=[[{{{2}}}::6 - great|Great]]
|severe=[[{{{2}}}::7 - severe|Severe]]
|bone-crushing=[[{{{2}}}::8 - bone-crushing|Bone-Crushing]]
|devastating=[[{{{2}}}::9 - devastating|Devastating]]
|god-like=[[{{{2}}}::10 - god-like|God-Like]]
|not=[[{{{2}}}::0 - not|Not]]
|dismally=[[{{{2}}}::1 - dismally|Dismally]]
|poorly=[[{{{2}}}::2 - poorly|Poorly]]
|fairly=[[{{{2}}}::3 - fairly|Fairly]]
|reasonably=[[{{{2}}}::4 - reasonably|Reasonably]]
|well=[[{{{2}}}::5 - well|Well]]
|excellently=[[{{{2}}}::6 - excellently|Excellently]]
|superbly=[[{{{2}}}::7 - superbly|Superbly]]
|incredibly=[[{{{2}}}::8 - incredibly|Incredibly]]
|unbelievably=[[{{{2}}}::9 - unbelievably|Unbelievably]]
|''Unknown''}}</includeonly><noinclude>This is a plug in for [[Template:WeaponProperties]]. Variable one is the rating for damage, balance, or suitability, and variable 2 is the text which it will be semantically tagged with. {{cat|templates,Templates for Templates}}</noinclude>

Latest revision as of 18:22, 5 December 2018

This is a plug in for Template:WeaponProperties. Variable one is the rating for damage, balance, or suitability, and variable 2 is the text which it will be semantically tagged with.