Template:SkillCode: Difference between revisions

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(Fixed typo with outfitting)
 
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Line 6: Line 6:
|heavy plate|hp|plate armor=Plate Armor
|heavy plate|hp|plate armor=Plate Armor
|defense|def=Defense
|defense|def=Defense
|defending=Defending
|defending|multi|multi-opponent|multi opponent|mo=Defending
|conviction|conv=Conviction
|parry|parry ability|pa=Parry Ability
|parry|parry ability|pa=Parry Ability
|offhand|offhand weapon|ow=Offhand Weapon
|offhand|offhand weapon|ow=Offhand Weapon
Line 31: Line 32:
|short staff|ss={{#switch:{{{t}}}|s=Staves|Short Staff}}
|short staff|ss={{#switch:{{{t}}}|s=Staves|Short Staff}}
|quarter staff|qs={{#switch:{{{t}}}|s=Staves|Quarter Staff}}
|quarter staff|qs={{#switch:{{{t}}}|s=Staves|Quarter Staff}}
|staff|st=Staves
|staff|staves|st=Staves
|pike|pikes|pi|halberds|halberd|hal|pl=Polearms
|pike|pikes|pi|halberds|halberd|hal|pl=Polearms
|light thrown|lt=Light Thrown
|light thrown|lt=Light Thrown
Line 37: Line 38:
|brawling|brawl|br=Brawling
|brawling|brawl|br=Brawling
|melee mastery|mem=Melee Mastery
|melee mastery|mem=Melee Mastery
|missile mastery|mim=Missle Mastery
|missile mastery|mim=Missile Mastery
|lunar magic|holy magic|life magic|elemental magic|inner magic|inner fire|primary magic|pm=Primary Magic
|lunar magic|holy magic|life magic|elemental magic|inner magic|inner fire|primary magic|pm=Primary Magic
|harness|harness ability|ha|power perceive|power perception|pp|attunement=Attunement
|harness|harness ability|ha|power perceive|power perception|pp|attunement=Attunement
|magic devices|magical devices|md|arcana|ar=Arcana
|magic devices|magical devices|md|arcana|ar=Arcana
|targeted magic|tm=Targeted Magic
|targeted magic|tm=Targeted Magic
|augmentation|aug=Augmentation
|debilitation|deb|debil=Debilitation
|utility|util=Utility
|warding|ward=Warding
|sorcery|sorc=Sorcery
|evasion|ev=Evasion
|evasion|ev=Evasion
|climb|climbing|cl|swim|swimming|sw|escape|escaping|es|athletics|ath=Athletics
|climb|climbing|cl|swim|swimming|sw|escape|escaping|es|athletics|ath=Athletics
Line 47: Line 53:
|scouting|tracking|sc=Scouting
|scouting|tracking|sc=Scouting
|hiding|hi|stalking|sta|stealth|sth=Stealth
|hiding|hi|stalking|sta|stealth|sth=Stealth
|disarm|disarm traps|dt|lockpicking|lo=Locksmithing
|disarm|disarm traps|dt|lockpicking|locksmithing|lo=Locksmithing
|steal|stealing|ste|thievery|thv=Thievery
|steal|stealing|ste|thievery|thv=Thievery
|first aid|fa=First Aid
|first aid|fa=First Aid
Line 59: Line 65:
|tactics|tac=Tactics
|tactics|tac=Tactics
|enchanting|enc=Enchanting
|enchanting|enc=Enchanting
|outfiting|oft=Outfitting
|outfitting|oft=Outfitting
|forging|for=Forging
|forging|for=Forging
|alchemy|alc=Alchemy
|alchemy|alc=Alchemy
|trading|tr=Trading
|trading|tr=Trading
|percussion|percussions|pcn|string|strings|str|wind|winds|wi|vocal|vocals|vo=Performance
|percussion|percussions|pcn|string|strings|str|wind|winds|wi|vocal|vocals|vo|performance=Performance
|empathy|transference|em=Empathy
|empathy|transference|em=Empathy
|thanatology|than|th=Thanatology
|astrology|as=Astrology
|astrology|as=Astrology
|neutral plate|np={{#If:{{{error}}}|{{#If:{{{error|}}}|{{{error}}}|SKILLCODE ERROR}}|}}
|neutral plate|np={{#If:{{{error}}}|{{#If:{{{error|}}}|{{{error}}}|SKILLCODE ERROR}}|}}

Latest revision as of 13:30, 21 February 2022

Usage Documentation

This template will take the skillcodes associated with EXPERIENCE and convert them to their skills.

In addition, to assist with armor type processing, it will return and SSH, MSH or LSH as Small Shield, Medium Shield, or Large Shield. To disable this, add |disableadd=n to the variable list.

In the case of most items, the 2.0 codes will be returned as the 3.0 codes, with the exception of the weapons which still have size restrictions, such as Medium/Light edges for offhand and backstabbing. If "t=" is set to "s" then it will return the skill used for the weapon, while otherwise it will return the weapon type.

If the code for neutral plate is added, as it no longer exists, it will spit out an error code.

If there are no matches, this template will return SKILLCODE ERROR, unless the variable |error= is included. If error is set to empty or to whitespace, nothing will be returned on error, otherwise the given string will be returned.

Note: All variable contents will be handled on case insensitive basis.

Syntax

{{SkillCode|code}}

Additional options are:
|t=
|disableadd=
|error=