Template:ItemProperties: Difference between revisions

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(Added "gift" as an item rarity that counts as rare, since they may only be available from a certain event, or for a limited time)
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IfMatch| parallel casting focus | {{{special}}} | true=*This item is a [[Focus_(item)#Parallel_Casting_Focus|parallel casting focus]].[[has item property::parallel casting focus| ]]}}{{
IfMatch| parallel casting focus | {{{special}}} | true=*This item is a [[Focus_(item)#Parallel_Casting_Focus|parallel casting focus]].[[has item property::parallel casting focus| ]]}}{{
IfMatch| sorcery focus | {{{special}}} | true=*This item is a [[Focus_(item)#Sorcery_Focus|sorcery focus]].[[has item property::sorcery focus| ]]}}{{
IfMatch| sorcery focus | {{{special}}} | true=*This item is a [[Focus_(item)#Sorcery_Focus|sorcery focus]].[[has item property::sorcery focus| ]]}}{{
IfMatch| glamour | {{{special}}} | true=*This item is a Glamour enchantment.[[has item property::glamour| ]]}}{{
IfMatch| targeted magic focus | {{{special}}} | true=*This item is a [[Focus_(item)#Targeted_Magic_Focus|targeted magic focus]].[[has item property::targeted magic focus| ]]}}{{
IfMatch| targeted magic focus | {{{special}}} | true=*This item is a [[Focus_(item)#Targeted_Magic_Focus|targeted magic focus]].[[has item property::targeted magic focus| ]]}}{{
IfMatch| regenerator (concentration) | {{{special}}} | true=*This is a [[concentration regeneration]] item.[[has item property::regenerator (concentration)| ]]}}{{
IfMatch| regenerator (concentration) | {{{special}}} | true=*This is a [[concentration regeneration]] item.[[has item property::regenerator (concentration)| ]]}}{{

Revision as of 13:31, 4 June 2023

Essential Template
  • This template is so essential that it has been protected to prevent tampering.
  • If you have suggestions to extend its function or have observed bugs, please post to the discussion page.

This template is a display and categorization plug-in for other templates, including Template:Item, Template:Shield,Template:Armor, and Template:Weapon.

This is because several of the basic ones share features in addition to becoming too large.