Template:GearProcess3: Difference between revisions

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m (removed "outstanding" from absorption values; doesn't exist in 3.0)
m (armor hindrance has a different scale than shield hindrance)
 
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}}
}}



|02|2|trivial={{#switch:{{lc:{{{3}}}}}
|02|2|light={{#switch:{{lc:{{{3}}}}}
|n=02
|n=02
|t=trivial
|t=light
|s|02- trivial
|s|02- light
}}
}}


|03|3|light={{#switch:{{lc:{{{3}}}}}
|03|3|fair={{#switch:{{lc:{{{3}}}}}
|n=03
|n=03
|t=light
|t=fair
|s|03- light
|s|03- fair
}}
}}


|04|4|minor={{#switch:{{lc:{{{3}}}}}
|04|4|moderate|mod={{#switch:{{lc:{{{3}}}}}
|n=04
|n=04
|t={{#switch:{{lc:{{{4}}}}}|s=mod|#default=moderate}}
|t=minor
|s|04- minor
|s|04- mod
}}
}}


|05|5|fair={{#switch:{{lc:{{{3}}}}}
|05|5|high={{#switch:{{lc:{{{3}}}}}
|n=05
|n=05
|t=fair
|t=high
|s|05- fair
|s|05- high
}}
}}


|06|6|mild={{#switch:{{lc:{{{3}}}}}
|06|great={{#switch:{{lc:{{{3}}}}}
|n=06
|n=06
|t=mild
|t=great
|s|06- mild
|s|06- great
}}
}}


|07|7|moderate|mod={{#switch:{{lc:{{{3}}}}}
|07|overwhelming={{#switch:{{lc:{{{3}}}}}
|n=07
|n=07
|t={{#switch:{{lc:{{{4}}}}}|s=mod|#default=moderate}}
|t={{#switch:{{lc:{{{4}}}}}|s=overwhelm|#default=overwhelming}}
|s|07- mod
|s|07- overwhelm
}}
}}


|08|8|noticeable={{#switch:{{lc:{{{3}}}}}
|08|insane={{#switch:{{lc:{{{3}}}}}
|n=08
|n=08
|t={{#switch:{{lc:{{{4}}}}}|s=notice|#default=noticeable}}
|s|08- notice
}}

|09|9|high={{#switch:{{lc:{{{3}}}}}
|n=09
|t=high
|s|09- high
}}

|10|significant|signif|sig={{#switch:{{lc:{{{3}}}}}
|n=10
|t={{#switch:{{lc:{{{4}}}}}|s=signif|#default=significant}}
|s|10- signif
}}

|11|great={{#switch:{{lc:{{{3}}}}}
|n=11
|t=great
|s|11- great
}}

|12|extreme={{#switch:{{lc:{{{3}}}}}
|n=12
|t=extreme
|s|12- extreme
}}

|13|debilitating|debil={{#switch:{{lc:{{{3}}}}}
|n=13
|t={{#switch:{{lc:{{{4}}}}}|s=debil|#default=debilitating}}
|s|13- debil
}}

|14|overwhelming={{#switch:{{lc:{{{3}}}}}
|n=14
|t={{#switch:{{lc:{{{4}}}}}|s=overwhelm|#default=overwhelming}}
|s|14- overwhelm
}}

|15|insane={{#switch:{{lc:{{{3}}}}}
|n=15
|t=insane
|t=insane
|s|15- insane
|s|08- insane
}}
}}
}}{{#switch:{{lc:{{{t}}}}}|yes|y=]]/15|}}
}}{{#switch:{{lc:{{{t}}}}}|yes|y=]]/8|}}


|const|construction={{#switch:{{lc:{{{1}}}}}
|const|construction={{#switch:{{lc:{{{1}}}}}

Latest revision as of 14:20, 27 December 2018

??If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4=s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table